Enacting Transformation Through�Arts-Based Collaborative Design Research
EVY LAREAU
Ph.D. Dissertation Defense
BEGIN
START GAME
How can a collaborative game design process create a space where co-designers actively negotiate what gender equity means?
GENDER EQUITY
Educational Problem
COLLABORATIVE GAME DESIGN
Context for Inquiry
MULTIMODAL INTERACTION
Meaning-Making in Process
ABCDR
INTRODUCTION
CHALLENGE
DESIGN
How was collaborative�design enacted and�negotiated?
EQUITY
How was gender equity�negotiated, challenged,�and transformed?
TRANSFORMATION
How did multimodal�interaction contribute to�transformative learning?
ANALYTIC LENS
Multimodal Analysis + FPDA
through DaVinci Resolve Studio
FACILITATION
What did my own multimodal interactions afford?
OBJECTIVE
INTRODUCTION
7 CO-DESIGNERS
GENDER EQUITY
EDUCATION
GAME DESIGN
Steve
Melissa
Quentin
Evy
Researcher • Facilitator • Co-Designer
Tobi
Phil
Darren
THE ABCDR COLLECTIVE
INTRODUCTION
PARTICIPATION
REFLECTION
COLLABORATION
ITERATION
DESIGN
MAKING
+
KNOWING
Recursive
•
Participatory
•
Multimodal
COMPONENTS
ABCDR
PROCESS
The ARTIFACT changed the PROCESS.�The PROCESS changed the ARTIFACT.
ARTIFACT
WHAT ARE WE MAKING?
SETUP
COOPERATIVE • SCENARIO-DRIVEN • EDUCATOR PROFESSIONAL LEARNING
Student
♟
Support
●
Scenario
✦
Resource
◇
Crisis
⚠
CAN WE SUPPORT EVERY STUDENT?
CLASSROOM CROSSROADS
SETUP
13 MONTHS
20 MEETINGS
MULTIMODAL ARCHIVE
▶
VIDEO
◉
AUDIO
≡
TRANSCRIPTS
▤
ARTIFACTS
◇
PROTOTYPES
▥
COLLABORATIVE�DOCUMENTS
▦
RESEARCHER�REFLECTION
HOW DO I REDUCE THE DATA WITHOUT REDUCING THE MEANING?
THE ARCHIVE EXPANDS
SETUP
FULL ARCHIVE
FAMILIARIZATION
MULTIMODAL�INTERACTIONS
FPDA�INTERPRETATIONS
ANALYTIC CLAIMS
MULTIMODAL�COMPOSITION
MACRO
MESO
MICRO
FROM ARCHIVE → INTERPRETATION
GAMEPLAY
POSITIONING
◀ ◉
POWER
◀ ◉
COMPETING�DISCOURSES
◀ ◉
AGENCY
◀ ◉
IDENTITY�CONSTRUCTION
◀ ◉
SUBJECTIVITY
◀ ◉
What happened?
How was meaning constructed�multimodally?
What does FPDA make visible?
WHAT CHANGED OVER TIME?
WHAT DOES FPDA MAKE VISIBLE?
GAMEPLAY
BUILDING A CLAIM
00:00:00
00:10:00
00:20:00
00:30:00
00:40:00
INITIAL POSITION
DISRUPTION / CONTRADICTION
NEGOTIATION
CHANGED POSITION / PRACTICE / DESIGN
MULTIPLE SEQUENCES → LONGITUDINAL CLAIM
CROSSROADS UNLOCKED
11
POSITIONING
◀ ◉
POWER
◀ ◉
COMPETING�DISCOURSES
◀ ◉
AGENCY
◀ ◉
IDENTITY�CONSTRUCTION
◀ ◉
SUBJECTIVITY
◀ ◉
GAMEPLAY
CROSSROAD 1
00:00:00
00:10:00
00:20:00
00:30:00
00:40:00
INITIAL CONDITION
Timeline 1
EARLY EVIDENCE
Timeline 2
TRANSFORMATION
Timeline 7
LATER CONSOLIDATION
Timeline 14
CONTRADICTION
Timeline 16
LATE EVIDENCE /�COMPLICATION
Timeline 16
RETROSPECTIVE�VERIFICATION
Timeline 17
COLLABORATION WAS LEARNED
I → YOU → WE
“Mess is the process.”
DEFERENCE → NEGOTIATION → SHARED AUTHORITY
CROSSROADS UNLOCKED
GAMEPLAY
CROSSROAD 2
00:00:00
00:10:00
00:20:00
00:30:00
00:40:00
INITIAL CONDITION
Timeline 2
EARLY EVIDENCE OF�EXPERT AUTHORITY
Timeline 5
BOUNDARIES BEGIN�TO SHIFT
Timeline 8
TRANSFORMATION /�REDISTRIBUTION
Timeline 14
COMPLICATION /�CONTRADICTION
Timeline 15
RETROSPECTIVE�VERIFICATION
Timeline 17
FINAL LONGITUDINAL�VERIFICATION
Timeline 17
WHO IS AUTHORIZED TO KNOW?
GAME DESIGN • EDUCATION • GENDER EQUITY
“That’s a really great idea. But how does that translate into cardboard?”
EXPERTISE BECAME RELATIONAL + DISTRIBUTED
CROSSROADS UNLOCKED
GAMEPLAY
CROSSROAD 3
CROSSROAD 3
INITIAL CONDITION
EARLY / RECURRENT�EVIDENCE
PRODUCTIVE TURN /�TRANSFORMATION
LATER CONSOLIDATION
CONTRADICTION /�DEVIANT CASE
RETROSPECTIVE�VERIFICATION
IS IT A GAME?
IS IT A LEARNING EXPERIENCE?
FUN ↔ LEARNING • MECHANICS ↔ EQUITY • WINNING ↔ EQUITY
BALANCE ↔ REPRESENTATION • RULES ↔ CONVERSATION
“This process really requires us to sit with uncertainty.”
WE LEARNED TO DESIGN WITH THE TENSION.
CROSSROADS UNLOCKED
GAMEPLAY
5
6
8
14
14
15
CROSSROAD 4
INITIAL CONDITION /�CONCEPTUAL UNCERTAINTY
EARLY PROBLEM WITH GENDER CATEGORIES
DESTABILIZING THE�“DEFAULT”
RELATIONAL TURN
REFLEXIVE�TRANSFORMATION
CONCEPTUAL�TRANSFORMATION
MATERIALIZATION IN�THE MECHANICS
COMPLICATION /�PROTECTING GENDER
FORMALIZATION /�VERIFICATION
THERE IS NO “DEFAULT” STUDENT.
GENDER • RACE • SEXUALITY • CLASS • DISABILITY • PRIVILEGE
INSTITUTIONAL POWER
“There is no normal, there is no…
default setting for humans.”
GENDER EQUITY INTERSECTIONAL • RELATIONAL • MATERIAL
CROSSROADS UNLOCKED
GAMEPLAY
3
3
4
5
6
10
11
10
10
CROSSROAD 5
EARLY CONTRADICTION /�POLITICAL DISRUPTION
CONSTRAINT BECOMES�DESIGN MATERIAL
REPRESENTATIONAL�CONTRADICTION
PERSONAL / REFLEXIVE�DISCOMFORT
INTERSECTIONAL�CONTRADICTION
ETHICAL / MECHANICAL�DISCOMFORT
TRANSFORMATION OF�THE CO-DESIGNER
COMPLICATION:�CONTRADICTION DOES�NOT ALWAYS RESOLVE
CONTRADICTION
CRISIS
“I don’t want to be fighting for them, but I have to.”
CONTRADICTION INTERRUPTION REFLECTION NEGOTIATION REPOSITIONING
CROSSROADS UNLOCKED
GAMEPLAY
1
1
4
6
11
16
17
15
CROSSROAD 6
INITIAL CONDITION:�PARTICIPATION AS�COLLECTIVE PRACTICE
MULTIMODAL MEANING�BECOMES NECESSARY
PLAY REVEALS WHAT�DESIGN TALK CANNOT
MATERIAL ARRANGEMENT�PRODUCES DISCOMFORT /�KNOWLEDGE
SHARED TECHNICAL�KNOWLEDGE ENABLES�PARTICIPATION
MULTIMODAL ACCESS�BECOMES A DESIGN�PRINCIPLE
SUSTAINED PARTICIPATION�BECOMES PART OF�COLLECTIVE IDENTITY
COMPLICATION:�CONTINUITY HAS A COST
PARTICIPATION WAS MORE THAN PRESENCE.
SPEECH • GESTURE • ARTIFACTS • PLAY
REFLECTION • MEMORY • RELATIONSHIPS
“If you missed one, you missed a lot.”
SUSTAINED PARTICIPATION CREATED ACCESS TO RELATIONAL LEARNING.
CROSSROADS UNLOCKED
GAMEPLAY
1
4
8
9
14
16
16
16
SIX CROSSROADS. ONE PROCESS.
TRANSFORMATION
1. COLLABORATION
2. EXPERTISE
3. GAME / LEARNING
4. GENDER EQUITY
5. CONTRADICTION
6. PARTICIPATION
SUSTAINED PARTICIPATION CONTRADICTION + DISCOMFORT REFLEXIVE NEGOTIATION
REPOSITIONING CHANGED DESIGN CHANGED UNDERSTANDING
GAME END
HOW DO YOU WIN EQUITY?
YOU DON’T.
YOU CONTINUALLY NEGOTIATE IT.
METHODOLOGICAL
ABCDR
ANALYTIC
Multimodal Analysis +�FPDA + DaVinci Resolve
SUBSTANTIVE
Gender-Equity�Professional Learning
TRANSFORMATIVE
Collaborative Design
Animation cue: reveal YOU DON’T. on click; pause; reveal YOU CONTINUALLY NEGOTIATE IT. on next click.
GAME END
WHAT WAS TRANSFORMED?
=
MULTIMODAL COMPOSITION
THE ARTIFACT AND THE PROCESS BECAME
CONDITIONS OF TRANSFORMATION FOR ONE ANOTHER.
GAME END
ARTIFACT
PROCESS
+
“DON’T TOUCH MY PEG!”
WHO DOES GET TO MOVE THE PIECES?
WHO DECIDES THE RULES?
WHOSE OPINION MATTERS?
WHAT HAPPENS WHEN THE RULES BECOME NEGOTIABLE?
COLLABORATE. REFLECT. CREATE CHANGE TOGETHER.
GAME END
FINAL MOVE
INTRODUCTION
COMPONENTS
SETUP
GAMEPLAY
GAME END