1 of 39

Competency: The learner produces a creative manipulative-based presentation.

Intended Learning Outcomes:

  1. Identify the manipulative tools;
  2. Produce a creative manipulative-based presentation;
  3. Evaluate honestly the manipulative-based presentation and media.

1

Guide

Activity

Assessment

Reference

2 of 39

Competency: The learner produces a creative manipulative-based presentation.

CONTENT

 

 GUIDE CARD

 

ACTIVITY CARD

 

ASSESSMENT CARD

 

ENRICHMENT CARD

 

REFERENCE CARD

2

Guide

Activity

Assessment

Reference

3 of 39

Competency: The learner produces a creative manipulative-based presentation.

GUIDE CARD

 

Dear students,

  It is essential for you to have the basic understanding of media and information as channels of communication and tools for the development of individuals and societies. Your knowledge is indeed your preferred choice to help our society for national development.

3

Guide

Activity

Assessment

Reference

4 of 39

Competency: The learner produces a creative manipulative-based presentation.

GUIDE CARD

  It is a Deped mandate to capacitate you to learn the appropriate ways to handle and use media and information for good wherein the school guides you to be creative and critical thinkers as well as responsible users and competent producers of media and information.

  Well, this time, it is expected that you can produce a creative manipulative-based presentation.

4

Guide

Activity

Assessment

Reference

5 of 39

Competency: The learner produces a creative manipulative-based presentation.

GUIDE CARD

This MIL Competency Module has a set of activities with guide questions for you to answer after reading the articles or learning materials.

To do the activities, these are the requirements for you to pass the Subject, namely: Independent Learning Portfolio, Oral Presentation through Self Video Production, Compilation of Modules and Outputs, and School-Based Initiative Report vis-à-vis DepEd programs.

5

Guide

Activity

Assessment

Reference

6 of 39

Competency: The learner produces a creative manipulative-based presentation.

GUIDE CARD

And to pass the subject, Media and Information Literacy, these are the criteria for the Grading System, such as Written Works (25%), Performance Tasks (50%) and Periodical Test (25%)

GEORGE P. LUMAYAG

Teacher III

 

6

Guide

Activity

Assessment

Reference

7 of 39

ACTIVITY CARD

Daily Routines: questions, prayer, checking of attendance, cleaning the area, online slides presentations.

Directions. Engage in reading the terms and its meanings.

Manipulative Media are tools that are used to aid in hands-on learning.

computer program is a sequence of instructions written using a Computer Programming Language to perform a specified task by the computer.

programming language is a way for programmers (developers) to communicate with computers. Programming languages consist of a set of rules that allows string values to be converted into various ways of generating machine code, or, in the case of visual programming languages, and graphical elements.

7

Guide

Activity

Assessment

Reference

8 of 39

ACTIVITY CARD

kinesthetic senses are the senses of position and movement of the body.

innate is existing in, belonging to, or determined by factors present in an individual from birth

8

Guide

Activity

Assessment

Reference

9 of 39

ACTIVITY CARD

Let’s recall our previous topic or subtopics

9

Guide

Activity

Assessment

Reference

10 of 39

ACTIVITY CARD

10

Guide

Activity

Assessment

Reference

11 of 39

ACTIVITY CARD

Now, let us read the learning resource here…

WHAT ARE MANIPULATIVES MEDIA AND INFORMATION?

Manipulatives Media are tools that are used to aid in hands-on learning. They can be physical objects or computer programs which learners can manipulate in order to grasp an idea, and gain understanding or mastery of given concepts. These tools assist students to advance their knowledge through their visual and kinesthetic senses.

11

Guide

Activity

Assessment

Reference

12 of 39

ACTIVITY CARD

Interactive media engage the user and interact with him or her in a way that non-interactive media do not. Interactivity is the communication process that takes place between humans and computer software. This is typically found in games.

12

Guide

Activity

Assessment

Reference

13 of 39

ACTIVITY CARD

Types of Manipulative Media

There are two types of manipulative media:

• Traditional manipulative

• Digital manipulative

13

Guide

Activity

Assessment

Reference

14 of 39

ACTIVITY CARD

The following are the advantages of traditional manipulative:

• Hands-on learning

• Multisensory

• Variation in learning

• Promotes collaboration

14

Guide

Activity

Assessment

Reference

15 of 39

ACTIVITY CARD

The following are the disadvantages of traditional manipulative:

• Need for supervision

• Inability to save progress

• Difficulty in assessing

• Limited feedback

• Costly

• Limited

15

Guide

Activity

Assessment

Reference

16 of 39

ACTIVITY CARD

Digital manipulative Computer-aided objects and materials that also facilitate interactive learning.

The following are the advantages of digital manipulative:

• Flexible

• Controlled

The following are the disadvantages of digital manipulative:

• Expensive

• Not accessible

16

Guide

Activity

Assessment

Reference

17 of 39

ACTIVITY CARD

An example of a digital manipulative is Lego bricks embedded with robotics technology, which students can program to move and perform certain functions.

17

Guide

Activity

Assessment

Reference

18 of 39

ACTIVITY CARD

Other examples of digital manipulatives are computer programs which learners can manipulate in order to grasp an idea, and gain understanding or mastery of given concepts. These tools assist students to advance their knowledge through their visual and kinesthetic senses. Microsoft PowerPoint Presentation for offline and Google Slide Presentation for online application.

18

Guide

Activity

Assessment

Reference

19 of 39

ACTIVITY CARD

19

Guide

Activity

Assessment

Reference

20 of 39

ACTIVITY CARD

Using Advanced Features of MS Powerpoint

  • Customize Color Schemes.
  • Add Animation effects.
  • Use the Slide, Notes and Handout Masters.
  • Create, Edit and Import Charts.
  • Create and Edit Tables.
  • Manage Hyperlinks.
  • Create Custom Shows.
  • Export Outlines & Presentation Slides to Word.

20

Guide

Activity

Assessment

Reference

21 of 39

ACTIVITY CARD

Other applications on PPT Insert Ribbon

Disclaimer: The statements and icons stated above are borrowed from the online sources. The Department of Education does not claim or own the presented statements and icons. Links for the sources are found in the reference part of the Self-Learning Home Task.

21

Guide

Activity

Assessment

Reference

22 of 39

ACTIVITY CARD

Activity: Group Activity

Exercise 1: ICT Integration

Based on the reading material, what are manipulative tools?

Integration: Insert Financial Statement using the tables and charts. Journals of the following: Share Capital, Sales, Merchandize Inventory; Operational expenses

22

Guide

Activity

Assessment

Reference

Numeracy : Gross Profit: Php 800,00, Operational Expenses: Php 300,00.

What is your Net Surplus?

23 of 39

ACTIVITY CARD

Analysis: Group Activity

Why is there a need to understand manipulatives media and information?

We count with our fingers, use hand signs like thumbs up, ok, quit, etc. the “basics” of manipulatives media and information is innate in us. Learning through this medium is natural. Learning through this medium is also engaging and affective as well.

23

Guide

Activity

Assessment

Reference

24 of 39

ACTIVITY CARD

Abstraction: Group Activity

Directions. Fill-in the letters on the empty spaces of the schematic diagram.

24

Guide

Activity

Assessment

Reference

Manipulative Media

obj__s, acti__ties,

progr__s, and appli____ns

te_____s

and s______s

inter______, hands-__ learning.

t___

E___

25 of 39

ACTIVITY CARD

Application: By Pair

Directions. Use the desktop computer, and utilize the MS Powerpoint presentation. Produce a manipulative presentation using the text-based, audio based, visual based, and motion based presentations.

Criteria:

- developmentally appropriate

- facilitator has a working knowledge

- upkeep of equipment and strong internet connection

25

Guide

Activity

Assessment

Reference

26 of 39

ASSESSMENT CARD

  1. What are the tools used to aid in hands-on learning?
  2. Manipulative Media
  3. computer program
  4. programming language
  5. kinesthetic senses

26

Guide

Activity

Assessment

Reference

27 of 39

  1. What is a sequence of instructions written using a Computer Programming Language to perform a specified task by the computer?
  2. Manipulative Media
  3. computer program
  4. programming language
  5. kinesthetic senses

27

Guide

Activity

Assessment

Reference

28 of 39

  1. What is a particular language for programmers to communicate with computers?
  2. Manipulative Media
  3. computer program
  4. programming language
  5. Kinesthetic senses

28

Guide

Activity

Assessment

Reference

29 of 39

  1. What are the senses of position and movement of the body?
  2. kinesthetic senses
  3. programming language
  4. Manipulative Media
  5. computer program

29

Guide

Activity

Assessment

Reference

30 of 39

  1. What is a visual media that gives the appearance of a movement?
  2. Motion Media
  3. programming language
  4. computer program
  5. kinesthetic senses

30

Guide

Activity

Assessment

Reference

31 of 39

  1. What are the advantages of digital manipulatives?
  2. flexible and controlled
  3. expensive and not accessible
  4. simple and abstract
  5. voluntary and non-voluntary

31

Guide

Activity

Assessment

Reference

32 of 39

  1. Why is there a need to understand manipulatives media and information?
  2. Learning through manipulative medium is engaging and affective as well
  3. Learning through manipulative medium is costly and limited.
  4. Learning through manipulative medium needs supervision and progressive management.
  5. Learning through manipulative medium has difficulty in assessing and has limited feedbacks.

32

Guide

Activity

Assessment

Reference

33 of 39

  1. When does the traditional manipulative medium take its advantages compared to digital manipulatives?
  2. It is when there are hands-on learning, variation in learning, multisensory, and it promotes collaboration.
  3. It is when there are electronic portfolios made by students.
  4. It is when the students have created their e-portfolios using the Google Drives.
  5. It is when the students have created their Microsoft Powerpoint for reporting.

33

Guide

Activity

Assessment

Reference

34 of 39

  1. When does the digital manipulative medium take its advantages?
  2. It is when the user’s hands-on application is flexible and very much controlled.
  3. It is when the user’s hands-on application is expensive and not accessible.
  4. It is when the user’s hands-on application is almost controlled by the government.
  5. It is when the user’s hands-on application is regulated by the Department of Information, Communication and Technology.

34

Guide

Activity

Assessment

Reference

35 of 39

  1. How does the user produce the manipulative presentation?
  2. The user produces the MS Powerpoint and he can change the contents of the presentation anytime.
  3. The user produces the MS Powerpoint and he can not change the content of the presentation if posted.
  4. The user produces the MS Powerpoint and he can not control the contents of the presentation.
  5. The user produces the MS Powerpoint and he can not control the text-based, audio-based, and visual presentations.

.

35

Guide

Activity

Assessment

Reference

36 of 39

36

Guide

Activity

Assessment

Reference

37 of 39

Prepared by:

 

GEORGE P. LUMAYAG

Teacher 3

 Date Submitted: ___________________________

 

 Reviewed by:

  

ALOHA BENGCOLITA ROBERT C. CENIZA

Master Teacher I Principal II

37

Guide

Activity

Assessment

Reference

38 of 39

Correct

You are right!

38

Guide

Activity

Assessment

Reference

39 of 39

Wrong!

Your answer is wrong!

39