2DGS : 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Hyunbae Kim
Problems of 3DGS
Problems of 3DGS
Problems of 3DGS
Contributions of 2DGS
3D gaussian Splatting
A : Jacobian of the affine approximation of the projective transformation
W : View transformation
R : Rotation matrix
S : Scale matrix
Modeling of 2DGS
Modeling of 2DGS
Modeling of 2DGS
Splatting
( x : homogeneous ray emitted from the camera and passing through pixel(x,y) )
Splatting
→ introduce numerical instability especially when the splat degenerates into a line segment
Splatting
Ray-splat Intersection
Given ray x = (x,y)
hx = (-1, 0, 0, x), hy = (0, -1, 0, y)
(1)
(2)
(3)
Ray-splat Intersection
Degenerate Solutions
Degenerate Solutions
Rasterization
Train
Color Loss
Depth Distortion Loss
Normal Consistency Loss
Specifically, N is computed with finite differences from nearby depth points
Specifically, N is computed with finite differences from nearby depth points
Train with Depth distortion / Normal consistency Loss
Ablations - Regularization
Comparison
Comparison
Comparison
Comparison