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Knight Tactics

From medieval manuscripts to the gameplay mechanics of

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Who am I?

Alexandre Boureau

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“Solo dev” of Zodiac Legion

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Table of contents

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Making the battlefield safe

Fighting in plate armor

About overcoming armor

Weapons and techniques

Fighting in group

Men at arms in late medieval battles

Working around what we don’t know

The fog of war

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Fighting in plate armor

01

It’s all about workplace safety

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How it all started

What we wanted:

  • Make armor feel « real »
  • Leverage paperdolling
  • Give legendary knights justice

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How long were typical knightly duels?

Jacques fought Jehan de Villeneuve

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How Jean de Villeneuve fought against the Jacques de Lalaing

“The combat continued until around 55 blows had been exchanged. It was a pleasure to see them fight, as they spared nothing."

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Weren’t they fencing with safe weapons?

1449, Jacques de Lalaing vs Thomas Que

"The point entered the underside of his gauntlet,

piercing entirely through and cutting the nerves

and veins.“

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100% DR armor�

  • Totally cut-proof
  • High pierce resistance
  • Just hit it with a mace?
  • Joints protection
  • Supporting evidence

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The weak points of armor�

  • Articulations
  • Hands and feet
  • Rear
  • Visor
  • Thickness variations (0,8mm to 1,7mm)

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Damage model

  • Attack score = attack roll - defense
  • Armor modifier by type of damage
  • High margin of success= armor layer bypassed
  • Damage reduction : 0 -100%

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Encumbrance

Conclusions:

  • Reasonable Weight (33kg)
  • Acceptable mobility
  • +60% Exertion

Source: Obstacle Run in Armour

By Daniel Jacquet

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The helmet dilemma

Armet

Barbute

  • High impact on vision
  • Difficulty to breath

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  • Limited face protection
  • Not arrow proof!

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Armor economics

Plate armor limits:

  • New technology
  • Brigandine as alternative
  • Production logistics

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Armor�Customization

  • Layers: inner and outer layers outer shell is bypassed
  • One part = one damage location
  • UI/UX compromise
  • Encumbrance

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Weapons and techniques

02

Stick’em with the pointy end

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Weapon selection

  • Surprisingly little written about it
  • Two handed weapons dominated
  • Shields out of fashion
  • Poleaxe vs lance+sword
  • Other soldiers used mostly polearms

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Making �weapons�distinct

  • Halberd: support
  • Poleaxe: shock damage, hook attacks
  • Longsword: easier recovery

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Blunt weapons and plate armor

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On the importance of grappling

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Why even bother with weapons?

In 1448,

Jeacques de Lalaing face Jean de Boniface

"Jacques kept driving him back with the point

of his axe, so that de Boniface was unable to

reach him."

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Experimental archeology�

https://www.youtube.com/watch?v=-DbRsLor8SE

Footage from Norwich HEMA society

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Thrusts with the butt spike

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Half-swording

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Disarming

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Wrestling

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Alternate attacks

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Along with swings:

  • Longsword and poleaxe thrust
  • Execution of prone characters

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The grappling animation problem

  • Tight coupling
  • Animation abstraction
  • Grappling damage abstraction

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Men-at-arms in late medieval battles

03

« My kingdom for a horse »

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Group combat

How do your techniques evolve in the press ?

  • Formation
  • Grappling
  • Attrition
  • Exhaustion
  • Morale

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Isolate, overwhelm,cascade

Montendre, 1402 (French vs English):

7 French vs 7 Angevin:

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4 duels and two 2v1.

The English leader is killed instantly by a

poleaxe hit to the head

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Breaking the formation

Combat of the thirty, 1351:

30 Britton French men-at-arms vs

30 Britton English men-at-arms

  • Only 6 casualties after hours of fighting
  • Middle day break

The battle is decided when a French squire

Remounts and breaks the English formation

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About Agincourt…

Many contributing factors on top of longbows vs plate:

  • Not everyone wore plate
  • Good terrain
  • Exhaustion
  • Formation

“And for that reason, a foot battle should never advance; it must always await its enemy infantry close by. For when they are marching, they are not all of equal strength and cannot keep their formation—it takes but a single bush to break their ranks.”[…]�“An army that marches out against another is defeated unless God grants it His grace.”

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Formations: Support and flanking

This inspired our support system:

  • Ally support bonus
  • Negated by enemy ZoC
  • Flanking

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Death of knights

Plate is very hard to penetrate but

  • Armor vs longbow, part 2
  • Our legendary knights
    • Geoffroi de Charny
      • Swarmed at Poitiers
    • Jacques de Lalaing
      • Cannon ball near Ghent
    • Bayard
      • Arquebus shot in Italy

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Sometimes, you don’t need penetration

To kill the wearer.

Source: Tod’s workshop

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One handers and shields

One hander and shields:

  • Defense from archery
  • Higher survivability
  • secondary weapons

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Designing dungeons as a protracted battle

Single encounter dungeon

  • Resting
  • Time constrain
  • Enemies will also engage the player on their own

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The fog of war

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Limits on what we can infer

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Sources and their limits

The issues:

  • Knights were not into writing
  • Chroniclers were not soldiers
  • Fencing manuals may get too creative

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What we know

  • Documentation about duels and tournaments
  • Technical tests
  • « Reverse engineered » fencing manuals
  • Warfare evolution

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Filling the blanks…

Instead of trying to balance fun and history:

  • Trying to make history fun
  • Bringing the spirit to life
  • Medieval people tried weird things too!

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…with magic!

How to use it?

  • Overcome plate limitations
  • Deal with those knights
  • Prepare the battlefield
  • Bring sources to life

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From Manuscripts to mechanics

  • Protracted fair fights
  • Layered armor model
  • Teamwork and formations
  • Helping heroes shine

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zodiaclegiondev@gmail.com

www.studio-draconis.com

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@StudioDraconis

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Alexandre Boureau

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