Making Construction More Fun to Fight At
By LorrMaster
Goals:
Forward Station
Can only be placed near enemy Silos and acts as a spawn point for the attackers
Rampart Walls
Max number of deployables from 3 to 5
No longer affected by the Structure Shield Module
Anti-Infantry Turrets
Should no longer be automated by the AI module
Maybe it could only auto-target MAX units?
Blast Wall
Should be made invulnerable by the Repair Module. Max number of deployables from 2 to 3
Skywall Shields
Should no longer damage infantry that pass through it
Structure Shield Module
The Vehicle Gate Shield and Sunderer Garage Shield should both block small arms fire
Repair Module
Should have a small no-deploy zone between it and the Spawn Tube
Structures that receive invulnerability should have their health reduced by 60%
Repair Module (cont.)
Structures that receive invulnerability should have their health reduced by 60% (cont.)
Decay damage rate and make visual adjustments for the repair module
Elysium Spawn Tube
No-deploy radius against other spawn tubes should be decreased, so that 2-3 may be placed in a very large base
Health decreased by 30%, repair rate decreased by 50%
Elysium Spawn Tube (cont.)
Spawn timer should be decreased from 20 seconds to 15 seconds
Should be available for “reinforcements needed” requests by default
HIVES
HIVES currently pose a huge problem for construction, because they are able to give bases meaning without being even remotely close to anything relevant, and get easier to protect the farther away they are from the front lines. Here are a list of possible solutions for this:
1) Just remove HIVES entirely
HIVES (cont.)
2) Create HIVE-build zones between lattice bases
3) Make HIVES create mini-lattice links between lattice bases
Miscellaneous Changes
These construction changes would either be harder to implement or aren’t as important, but would still be nice to have for various reasons.
Cortium spawn nodes appearing on the map while inside an ANT
Some way to get more construction objects early on
Miscellaneous Changes (cont.)
Request building assistance from a Silo
A Combat Silo that can be placed in No-Build Zones
Miscellaneous Changes (cont.)
Ability to overload a Silo to capture a base