HOW TO PLAY STAGE 1 + 2 LIKE A BEAST
WHO ME?
WHY MAKE DIS?
THINGS TO CONSIDER BEFORE GAME EVEN STARTS
How to Read Tactics.Tools for Meta Analysis
The play rate is the expected number of players per game I believe, so .18 is not that high. However, the placement is the best in GM+ right now, because that means people who play this comp average almost 4th place across the board!
Marksman Vanguard, however, has a much higher play rate at almost 1.4 per game and also places well. This means that this comp is pretty reliable for top 4ing. Look for comps that have around .5 Play Rate or higher & under 4.6 avg placement to be your default comps. These are the comps you should look to when you have general augments. Learning to flex between these comps will accelerate TFT growth!
THINGS TO CONSIDER CTD
FINDING DIRECTION
FINDING DIRECTION: ITEMS
FINDING DIRECTION: ITEMS CTD
Think of your components as potential items rather than immediate items you can make. For example, if you have a Tear, Rod, Bow, that's:
1) Half a Spear of Shojin + Jeweled Gauntlet for Brand
2) An immediate Guinsoo's Rageblade + half an Archangel's Staff/Stattik Shiv/Spear of Shojin/Tank item for TF comp
3) Half a Blue Buff + Hextech Gunblade for Vex
4) An immediate Guinsoo's Rageblade + half a Spear of Shojin/Tank item for Marksman Vanguard
Certain comps are a bit more inflexible item wise like Vex, but other comps are a bit more flexible like Marksman Vanguard, where you have a plethora of AD and tank items you can slam.
ITEM FLOWCHART FOR INFANTS
Here’s a very basic diagram to show the thought process on how you interpret components and how they lead you to certain comps:
This is for Tear start, but there are obviously different versions for different offensive components like Bow, Sword, etc.
FINDING DIRECTION: AUGMENTS
STAGE 1: UNITS
STAGE 1: UNITS CTD
STAGE 1: BUILDING AN EARLY GAME BOARD
Here I don’t really have direction with my items, but I have a free level 4 Anima Squard board laid out for me. Since Anima Squad is solid A tier meta comp, I’m 80% going to make my life easy and just play 7 Anima Squad late game. I divide my bench by units I’m keeping vs units I’m selling. If I don’t get money from an orb here I’m selling my right side to buy Illaoi so I can run her + Shyvana at 4. It’s very important to plan your next level at all stages of the game, not just Stage 1! This is only possible because I held Seraphines and Sylas’s to build towards a synergistic board early.
STAGE 2: NARROWING DOWN POTENTIAL COMPS
STAGE 2: NARROWING DOWN COMPS CTD
WHAT IF I’M DIRECTIONLESS, BROKE AND WEAK (IN GAME)?
Notice again that your items are extremely influential in deciding what path you're trying to go down!
LOSE STREAKING
CHECKLIST FOR WHEN TO LEVEL TO 4
As a general rule of thumb, you should follow a checklist before leveling to 4 at 2-1:
1) Have a good early game augment that gives you some power like Portable Forge, Silver Spoon, Replication, Going Long etc
2) Have at least 1 2* unit that is crucial to your early game board (the unit has to synergize with your early game board/items and not just a traitless random 2* unit. For example, a 2* Morgana with dynamo exotech start. If you have like a Kindred 2 with AP items and Street Demon units this doesn't count as an "upgraded unit")
3) Have a good item you can slam that leads you to a good comp or is strong early like Sunfire, Infinity Edge, Rageblade, Shojin etc
Ideally meet 2 of these requirements before you decide to push level 4 and play for winstreak. Also note that these are recommended guidelines, there will be instances where you don’t follow this to a T.
Stage 2 Loss Streak Gameplan: SCOUTING
matchups!
WHAT UNITS TO HOLD WHILE LOSE STREAKING
MINIMIZING LOSSES IN STAGE 2
PUTTING IT ALL TOGETHER
In the above spot I have no upgrades, and even though I have a Kindred pair and a potential Guinsoo’s Rageblade, I don’t see myself winstreaking with a Kindred 2 as opposed to something like a Vi 2 because Kindred is kinda useless.
This then influences my augment decision because now I’d probably want to take an econ or scaling augment since I’m most likely sacking Stage 2 anyways.
I choose Pumping Up to better synergize with my gameplan of just putting Marksman Vanguard in the bag. I could have gamba’ed with Item Grab Bag but it’s a lot riskier imo. I would’ve also taken an econ aug, Eye For an Eye, basically anything that sets me up for later in the game.
This is my spot at 2-1. A lot of people would just level up and put in 2 Vanguard with the Kindred + Kog’Maw but you’re going to Win Loss Win Loss all of Stage 2 and be broke the entire game. Since I don’t have an econ augment and Marksman Vanguard really likes combat augs, I really want the 5 loss streak to have decent econ. Also, if I manage my econ well enough and I’m not omega contested, I can take more combat augs.
This is a good example of positioning to minimize loss. My board sucks but I can potentially kill a unit if I all in on a weaker side. If I spread my units out, I most likely would not have killed this Mundo and would have lost more HP.
Another way to preserve HP is to slam items to save HP. Since my opener leans heavily into Marksman Vanguard, I’m fine with making the Rageblade and leaving it on bench. In this instance, since I’m pretty sure I’ll win if I slam the Rageblade immediately, I wait until like 10 seconds into the fight to put it on Kog’Maw. I end up losing by only 1 unit because of this. This is risky because sometimes you’ll accidentally win the fight!
Because of how I’ve prepared my Stage 2, I have decent econ with minimal losses (78 HP 5 loss is phenomenal) AND I’ve prepared for Stage 3 with a Jhin 2 on my bench with potential upgraded frontliners. I end up just selling Kog and moving items over to Jhin 2.
WIN STREAKING IN STAGE 2
WHY DID I LEVEL AND PLAY AGGRO?
Following the checklist I mentioned previously, I level up to 4 even though my board is not that impressive. Why? Keep in mind this is an Artifact Portal and a 2 component lobby. I got Bow and Tear start. I chose Rod for Replication.
MORE COPE REASONS
I end up 5 streaking with a Zyra 1 because of my decisions. Obviously this won’t happen in a lot of cases but because most of my checklist was met, I was able to either play for a 5 win or for HP.
I end up getting a 3rd in what I would say is an average roll game. I didn’t really highroll nor lowroll in all aspects but I increased my chances of top 4ing a lot by getting a winstreak early.
CONCLUDING THOUGHTS
Important takeaways are:
- Find out the state of the meta through whatever avenue you choose, I use Tactics.Tools for comp stats only
- Follow the checklist I mentioned as a reliable guideline on whether to push levels early (winstreak) or make econ (lose streak).
- Scout stage 2 to preserve a win or lose streak and to see if a line you’re thinking of is very contested
CONCLUDING THOUGHTS PT 2