HELLO!
I AM NICK ESPOSITO
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GOAL OF THE UNIT
What do we want the students to learn
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6th Grade Programming Unit
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SCOPE OF THE UNIT
IDENTIFY/
RESEARCH
Students begin by researching our topic of study:
Digital Footprints
PROTOTYPE
We then break down the unit into a series of mini lessons explaining the concepts to be utilized.
TEST/REDESIGN
Students share their designs with a real world audience (their peers) and user their feedback to redesign their programs.
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SCOPE OF TEACHING
How to implement the lessons
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Requirements
Maze
Quiz
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Day 1
DO NOW:
You have 10 minutes to
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Day 1
Game
Start by creating “simple sprites”
Quiz
Create blocks for each of your 4 questions
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Day 2
DO NOW:
You have 10 minutes to
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Lesson - Inputs/Outputs
Inputs and outputs are the FOUNDATION for all programming!
Input - What comes into the program
Output - What comes out of the program
Process - What we tell the program to do
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Lesson - Inputs/Outputs
What do inputs and outputs look like in Scratch?
Event - starts the code.
Input - what comes in
Output - what goes out
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Day 2
Game
Start creating interactions between Sprites
Quiz
Start to build your quiz with if - else blocks
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Day 3
DO NOW:
You have 10 minutes to
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Lesson - Variables
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Day 3
Maze
Quiz
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Lesson - Broadcasts
A broadcast is a message or code that is sent out and received in Scratch. A broadcast must have something that sends out the signal and something that receives it:
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Day 4
Maze Game
Controls, sensing blocks and variables should be finished before broadcasts.
Today:
Add a broadcast to your project (either between characters and the background)
Quiz Game
Sounds, motion and broadcasts should be finished. Then:
Start to customize your project by customizing costumes and backgrounds.
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Redesign Phase
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Digital Footprint Project
STUDENT SAMPLES
Screenshots of student work
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Quiz Sample - 1
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Quiz Sample - 2
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Maze Sample - 1
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Maze Sample - 2
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Hybrid Sample
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THANKS!
ANY QUESTIONS?
You can find me at:
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