MATH-BIOINF-STAT 547
Mathematics of Data
Lee Hartwell
STORY
Most of our knowledge is derived from other individuals rather than from personal experience
We learn from their stories
Story: A problem interferes with achieving a goal. The problem is resolved and the goal is achieved.
An Experimental Design
Subject watches a video experience,
identifies and orders a series of images
that tell the story
What can we learn about creating Stories
by doing experiments?
The experimental design
Watch the video story
Create the minimum number of images required to tell the story including:
What was the goal?
What was the problem?
How was the problem resolved?
Hand in your list of images
Identify the images you need from a set provided
Put them in order to tell your story
Submit the image numbers in your preferred order
My response to tell the story of “The Present”
Goal, Problem, Resolution
1. Boy is playing video game
2.Mother gives him a present
21
15
3.Inside the box is a dog
4.Boy is disgusted with dog
42
63
5. Dog wants him to play
6. Boy is uninterested
48
63
34
7. Dog plays by himself
8. Dog engages boys interest
63
692
71
9. They go outside to play
41
I used 9 images
in the following order:
21, 15, 42, 63, 48, 34, 71, 69, 41
Now, please create a list of images to tell the story
“The Dog goes Fishing”
Goal, Problem, Resolution
Identify the images you would use from the set provided. Do not change your image list while looking through the image set.
Submit your list of image numbers (not slide number) in your preferred order.
The Phenomenon: Creating Story from experience
Sensory Events
(Images, Sound, Text)
Cognition
Reimagination
Selection
Boundaries
Relationship