AR Light Controller
How does AR-supported lighting adjustment influence users’ ability to interpret and manipulate lighting environments for personal goals?
Project Description
In class activity
CSCI 1951T Project 2 final
A light(temperature) adjusting tool in passthrough mode by using assisted UI.
A scenario-based task would be given to participants. Participants will use both their mobile phone and the AR tool to adjust the lighting to make the room ‘feel cozy for guests.’
1. Participants will take a photo of the space and use the photo editing tool to adjust the temperature. (reference attached)
2. Participants will use the AR tool (color temperature sliders or lighting presets) to control lighting.
Eunjin Hong
Wiki Contributions
Project 2
Light Controller
Eunjin
Brightness Estimation Script Breakdown
Human vision and color information processing in digital imaging and video standards
Eunjin
Project 2
Light Controller
Passthrough Lighting Temperature Controller
Passthrough Webcam Shader
Eunjin
Project 2
Light Controller
Unity Starter
Beginner Friendly Guide
UI in Unity
Eunjin
Project 2
Light Controller
In class activity
Project 2
Light Controller
Eunjin
In class activity
Project 2
Light Controller
Eunjin
How long did it take for you to complete the task in mobile? (xx min, yy sec) | How long did it take for you to complete the task in AR? (xx min, yy sec) |
0:27 | 0:53 |
1:19 | 1:19 |
0:27 | 1:02 |
1:25 | 0:47 |
1:18 | 2:10 |
1:25 | 3:00 |
1:12 | 0:32 |
1:32 | 1:14 |
0:30 | 2:00 |
Avg 1:03
Avg 1:26
Mobile interaction was faster on average and AR interaction took longer
Mobile
AR
Metric | Mobile | AR |
Avg. Duration (sec) | 69.4 | 90.2 |
Mental Demand (1–10) | 3.67 | 3.89 |
Physical Demand (1–10) | 1.56 | 2.33 |
Frustration (1–10) | 3.56 | 3.11 |
Overall Experience | 6.89 | 8.44 |
Confidence (1–10) | 8.56 | 8.22 |
Clarity of Interaction (1–10) | 7.89 | 8.11 |
In class activity
Project 2
Light Controller
Eunjin
Mental demand was slightly higher in AR (avg: 3.89) than in mobile (avg: 3.67)
Suggests that while both were manageable, AR required slightly more cognitive effort.
Physical demand was notably higher in AR (avg: 2.33) than in mobile (avg: 1.56).
In class activity
Project 2
Light Controller
Eunjin
Users reported less frustration in AR (avg: 3.11) than in mobile (avg: 3.56).
Indicates the AR environment, while more demanding, was smoother or more engaging.
Even though AR took more time and was more demanding mentally and physically than mobile, it rated a higher overall experience.
In class activity
Project 2
Light Controller
Eunjin
Confidence was high for both platforms, slightly higher in mobile (8.56) than AR (8.22).
Clarity of interaction rated similarly with the average score of mobile: 7.89 and AR: 8.11.
In class activity
Project 2
Light Controller
Eunjin
In class activity
Project 2
Light Controller
Eunjin
4150
4400
4450
3000
3000
5150
3400
4600
4350
- 34
-16
+ 56
+ 32
4*warmer
1 no change
Mobile
AR
In class activity
Project 2
Light Controller
Eunjin
In class activity
Project 2
Light Controller
Eunjin
In class activity
Project 2
Light Controller
Eunjin
In class activity
Project 2
Light Controller
Eunjin
Deliverables
Project 2
Light Controller
Eunjin
Color shader on webcam monitor
Deliverables
Project 2
Light Controller
Eunjin
Brightness Estimation Package
Deliverables
Project 2
Light Controller
Eunjin
Testing out window placement
Takeaways
Challenges
Eunjin
Explored meta quest camera access
Strengthened foundational Unity skills: Built basic understanding of UI setup, VR interactions, and passthrough adjustment.
Engagement insight: Participants found AR more engaging and smoother to use than expected, even though it was more mentally and physically demanding.
Difficult to match baselines between mobile and AR platforms: baseline brightness, warmth levels, environment consistency
Not enough information of iphone editing increments
Lighting color (shader) is still an approximation
Need for better activity setup:Clearer, more detailed instructions and prompts could help collect more consistent, clean user data.
Project 2
Light Controller