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AR Light Controller

How does AR-supported lighting adjustment influence users’ ability to interpret and manipulate lighting environments for personal goals?

Project Description

In class activity

CSCI 1951T Project 2 final

A light(temperature) adjusting tool in passthrough mode by using assisted UI.

A scenario-based task would be given to participants. Participants will use both their mobile phone and the AR tool to adjust the lighting to make the room ‘feel cozy for guests.’

1. Participants will take a photo of the space and use the photo editing tool to adjust the temperature. (reference attached)

2. Participants will use the AR tool (color temperature sliders or lighting presets) to control lighting.

Eunjin Hong

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Wiki Contributions

Project 2

Light Controller

Eunjin

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Brightness Estimation Script Breakdown

Human vision and color information processing in digital imaging and video standards

Eunjin

Project 2

Light Controller

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Passthrough Lighting Temperature Controller

Passthrough Webcam Shader

Eunjin

Project 2

Light Controller

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Unity Starter

Beginner Friendly Guide

UI in Unity

Eunjin

Project 2

Light Controller

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In class activity

Project 2

Light Controller

Eunjin

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In class activity

Project 2

Light Controller

Eunjin

How long did it take for you to complete the task in mobile? (xx min, yy sec)

How long did it take for you to complete the task in AR? (xx min, yy sec)

0:27

0:53

1:19

1:19

0:27

1:02

1:25

0:47

1:18

2:10

1:25

3:00

1:12

0:32

1:32

1:14

0:30

2:00

Avg 1:03

Avg 1:26

Mobile interaction was faster on average and AR interaction took longer

Mobile

AR

Metric

Mobile

AR

Avg. Duration (sec)

69.4

90.2

Mental Demand (1–10)

3.67

3.89

Physical Demand (1–10)

1.56

2.33

Frustration (1–10)

3.56

3.11

Overall Experience

6.89

8.44

Confidence (1–10)

8.56

8.22

Clarity of Interaction (1–10)

7.89

8.11

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In class activity

Project 2

Light Controller

Eunjin

Mental demand was slightly higher in AR (avg: 3.89) than in mobile (avg: 3.67)

Suggests that while both were manageable, AR required slightly more cognitive effort.

Physical demand was notably higher in AR (avg: 2.33) than in mobile (avg: 1.56).

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In class activity

Project 2

Light Controller

Eunjin

Users reported less frustration in AR (avg: 3.11) than in mobile (avg: 3.56).

Indicates the AR environment, while more demanding, was smoother or more engaging.

Even though AR took more time and was more demanding mentally and physically than mobile, it rated a higher overall experience.

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In class activity

Project 2

Light Controller

Eunjin

Confidence was high for both platforms, slightly higher in mobile (8.56) than AR (8.22).

Clarity of interaction rated similarly with the average score of mobile: 7.89 and AR: 8.11.

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In class activity

Project 2

Light Controller

Eunjin

  • Both platforms are effective for adjusting lighting, with AR offering a more immersive but slightly longer and physically demanding experience.

  • Participants found AR more engaging and surprisingly smooth despite higher demands.

  • Consider offering in-AR guidance or visual cues to improve clarity and reduce initial friction, especially for new users.

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In class activity

Project 2

Light Controller

Eunjin

4150

4400

4450

3000

3000

5150

3400

4600

4350

- 34

-16

+ 56

+ 32

4*warmer

1 no change

Mobile

AR

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In class activity

Project 2

Light Controller

Eunjin

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In class activity

Project 2

Light Controller

Eunjin

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In class activity

Project 2

Light Controller

Eunjin

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In class activity

Project 2

Light Controller

Eunjin

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Deliverables

Project 2

Light Controller

Eunjin

Color shader on webcam monitor

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Deliverables

Project 2

Light Controller

Eunjin

Brightness Estimation Package

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Deliverables

Project 2

Light Controller

Eunjin

Testing out window placement

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Takeaways

Challenges

Eunjin

Explored meta quest camera access

Strengthened foundational Unity skills: Built basic understanding of UI setup, VR interactions, and passthrough adjustment.

Engagement insight: Participants found AR more engaging and smoother to use than expected, even though it was more mentally and physically demanding.

Difficult to match baselines between mobile and AR platforms: baseline brightness, warmth levels, environment consistency

Not enough information of iphone editing increments

Lighting color (shader) is still an approximation

Need for better activity setup:Clearer, more detailed instructions and prompts could help collect more consistent, clean user data.

Project 2

Light Controller