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Color Blindness Simulator

Ashley Kwon

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Wiki Contributions (Still working on these)

How to implement passthrough in Unity

How to build an interactive UI for VR in Unity (Updated version)

How to implement shader in Unity

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APK file showing how the RGB color space and a sample 3D object appear to people with different types of color-blindness, in two collaborative viewing environments��Git repository that contains my Unity project and all programs I wrote

Deliverables

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Main interface��Please note that passthrough layer cannot be captured with the internal camera in the headset

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Collaboration in Passthrough ��Please note that passthrough layer cannot be captured with the internal camera in the headset

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Collaboration in a Photon-based Environment

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Challenges

I couldn’t find papers that used mathematical formulas to simulate how different animals viewed the world.

Photon seemed to be able to detect the number of players that are currently in a shared environment, but not update their location in the environment in real-time.

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Takeaways and Lessons

Users tended to prefer a passthrough environment for collaborative data viewing if they can be in the same physical environment.

When superimposed on a video of a real-life background some virtual contents are not easily visible, even when the background is in grayscale.