Color Blindness Simulator
Ashley Kwon
Wiki Contributions (Still working on these)
How to implement passthrough in Unity
How to build an interactive UI for VR in Unity (Updated version)
How to implement shader in Unity
APK file showing how the RGB color space and a sample 3D object appear to people with different types of color-blindness, in two collaborative viewing environments��Git repository that contains my Unity project and all programs I wrote
Deliverables
Main interface��Please note that passthrough layer cannot be captured with the internal camera in the headset
Collaboration in Passthrough ��Please note that passthrough layer cannot be captured with the internal camera in the headset
Collaboration in a Photon-based Environment
Challenges
I couldn’t find papers that used mathematical formulas to simulate how different animals viewed the world.
Photon seemed to be able to detect the number of players that are currently in a shared environment, but not update their location in the environment in real-time.
Takeaways and Lessons
Users tended to prefer a passthrough environment for collaborative data viewing if they can be in the same physical environment.
When superimposed on a video of a real-life background some virtual contents are not easily visible, even when the background is in grayscale.