1 of 22

The Arizona STEM Acceleration Project

Whack-an-Elf

with Scratch and Makey Makey

2 of 22

Whack-an-Elf with

Scratch and Makey Makey

A 9th-12th grade STEM lesson

Bridget Hagest

12/13/23

3 of 22

Notes for teachers

This lesson can be engineering- based, where the emphasis is on the product- a functional “hammer” and gamepad to whack. Students will play the pre-programmed game using the Scratch link.

Or, this lesson can have a stronger emphasis on coding. Students can open the game in Scratch, click “Remix” to save a copy of the game, then click “See Inside” to make modifications to it.

Suggested Materials

  • A cardboard box
  • Aluminum foil
  • Wire
  • Bubble wrap
  • Serving-size Pringles cans
  • Toy hammer
  • Recycled items
  • Copper foil tape
  • Duct tape
  • Strong scissors or a utility knife
  • Wire cutters/strippers
  • Makey Makey
  • Alligator clips (three)
  • A computer with an internet connection
  • A web browser that supports the Flash plugin

4 of 22

Standards

AZ Science Standard

HS+Phy.P4U2.7

Design, evaluate, and refine a device that works within given constraints to transfer energy within a system.

AZ Educational Technology Standards

9-12.4.a. - Innovative Designer

Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

9-12.4.d. - Innovative Designer

Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

9-12.6.b. - Creative Communicator

Students create original works or responsibly repurpose or remix digital resources into new creations.

Standards

Science and Engineering Practice

Constructing Explanations and Designing Solutions

Apply scientific knowledge and evidence to explain phenomena and solve design problems, taking into account possible unanticipated effects.

Cross Cutting Concept

Systems and System Models

Systems can be designed to do specific tasks.

○ What are the parts of the system?

○ Describe how the parts of the system interact.

○ What are the interactions of the system?

5 of 22

National Standards

Next Generation Science Standards (NGSS)

  • HS-PS3-3: Design, build, and refine a device that works within given constraints to convert one form of energy into another form of energy.
    • Connection: Students design and build a physical "hammer" and target system using conductive materials (foil, wire) and a Makey Makey. The device converts the mechanical energy of the "whack" into an electrical signal (closing a circuit) to trigger the computer.
  • HS-ETS1-2: Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.
    • Connection: Students approach the challenge by breaking it into components: designing the physical interface (hammer/pad) and modifying the software (Scratch code), addressing constraints like durability and conductivity.
  • HS-ETS1-3: Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible social, cultural, and environmental impacts.
    • Connection: The assessment requires students to field test their invention, seek feedback, and evaluate their final iteration based on requirements and constraints (e.g., school-appropriate images, functionality).

ISTE Standards for Students

  • 1.4.a (Innovative Designer): Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
    • Connection: This is explicitly aligned in the lesson materials; students use the engineering design process to iterate on their game controller design.
  • 1.6.c (Creative Communicator): Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
    • Connection: Students modify and "remix" a Scratch game, using digital media (images, code) to create an interactive experience.

Computer Science (CSTA K-12 Standards)

  • 3A-CS-01: Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
    • Connection: By using the Makey Makey, students explore how physical objects can act as input devices (keyboard emulation), bridging the gap between hardware and software. * 3A-AP-13: Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
    • Connection: Students engage in an extension activity to "remix" the code, modifying the algorithms that control the game mechanics.

6 of 22

Objective(s):

Today students will use the engineering design process to build a functioning circuit in order to play a “whack a mole”-type game using a Makey Makey.

Today students will make modifications to a preexisting game using Scratch.

7 of 22

Agenda (1-2 class periods)

Lesson Part 1

“Whack an Elf” with Makey Makey

  • Review components of a circuit (5 minutes)
  • Introduce Makey Makey (10-15 minutes)
  • Introduce Scratch and premade game (5 minutes)
  • Engineering design challenge (20 minutes +)

Lesson Part 2

Modify “Whack an Elf” in Scratch

  • Model how to swap out images (5-10 minutes)
  • Take pictures with green screen
  • Remix game in Scratch (20 minutes +)

8 of 22

Intro/Driving Question/Opening

How can you use a Makey Makey kit to build your own electric circuit with the Scratch program to play “Whack an Elf?

9 of 22

Circuit

A circuit is a complete path around which electricity can flow.

  • must include a source of electricity (battery, computer)

Conductors: materials that allow electricity to pass through them easily (wire, metal, human body)

Insulators: materials that do not allow electricity to pass through them (rubber, plastic, glass)

10 of 22

Closed Circuits

conduct electricity

11 of 22

Makey Makey

12 of 22

Get to Know Makey Makey

13 of 22

14 of 22

15 of 22

Imagine- Generate Ideas

What would a “Whack an Elf” game look like using a Makey Makey kit?

16 of 22

Plan- Select a Solution

What materials would you like to connect your Makey Makey to? How will the alligator clips connect to the ‘hammer’ and the ‘elves’?

17 of 22

Hands-on Activity Instructions

In groups of two, use the engineering design process to build a functioning circuit in order to play “Whack an Elf” using a Makey Makey.

Constraints

  • use only the materials provided
  • game must be safe to play
  • time allotted

18 of 22

Share- Present the Results

It’s time to show off your hard work!

19 of 22

Assessment-

Engineering Design Challenge

How do we assess our work?

  • We field test our invention
  • We seek feedback
  • We iterate and repeat
  • We evaluate our final iteration’s ability to meet requirements and stay within constraints

20 of 22

Hands-on Activity Instructions

Make modifications to the preexisting “Whack an Elf” game by uploading your own pictures into Scratch.

Constraints

  • use school-appropriate pictures

21 of 22

Closure

22 of 22

Differentiation

Have a complete set up ready to go and model with if needed. I usually don’t like to show pictures or have a model because students will just copy that, but you may have students who need that extra guidance in order to be successful.

You could have a ‘hammer’ ready to go and the students just make the ‘elf base’ to whack. (Or vice versa- have the elf base made and they just have to design a hammer.)

Remediation

Extension/Enrichment

Have students open the game in Scratch, click “Remix” to save their own copy of the game, then click “See Inside” to make modifications to it.

Students can use a green screen to take pictures of each other and upload those into the game.

Students can decorate their hammer and elf base with a holiday theme (like wrapping paper or markers).