Exploring Intelligent Technology for Older People through Speculative Design
Yu Huang
Aging Society
Project Overview
Intro
Overview
Aging Society
the percentage of the elderly population worldwide (OECD)
https://data.oecd.org/pop/elderly-population.htm
Project Overview
Intro
Overview
Booming market of gerontechnology
News Papers Articles …
AGING · TECHNOLOGY
Project Overview
Intro
Overview
Project Overview
Intro
The Notion of Aging
Interview Findings
Pitfalls of Technology
Overview
Project Overview
Intro
The Notion of Aging
Interview Findings
Pitfalls of Technology
Design for Openness
Co-speculation
Intra-action Model
Overview
The Notion of Aging
Interview Findings
Pitfalls of Technology
Design for Openness
Co-speculation
Intra-action Model
Concept Artifact
Design Implication
Evaluation
Project Overview
Intro
Overview
MYTHS & PITFALLS
Phase 1
Tension 1
The Notion of Aging
Interview Findings
Pitfalls of Technology
a gap between the real needs and wants emerging in the aging process and what is provided by current mainstream gerontechnology is identified
Tension 1
The Notion of Aging/Old Age
MYTHS & PITFALLS
Phase 1
What are we talking about when we talk about aging?
The origin of current understanding of aging
MYTHS & PITFALLS
Phase 1
The Notion of Aging/Old Age
The origin of current understanding of aging
MYTHS & PITFALLS
Phase 1
The Notion of Aging/Old Age
The origin of current understanding of aging
MYTHS & PITFALLS
Phase 1
The Notion of Aging/Old Age
The origin of current understanding of aging
MYTHS & PITFALLS
Phase 1
The Notion of Aging/Old Age
The origin of current understanding of aging
MYTHS & PITFALLS
Phase 1
The Notion of Aging/Old Age
The origin of current understanding of aging
MYTHS & PITFALLS
Phase 1
The Notion of Aging/Old Age
The Pitfalls of Technology
How does the common understanding of aging influence today's technological innovation for older people?
MYTHS & PITFALLS
Phase 1
Pitfalls
The Pitfalls of Technology
MYTHS & PITFALLS
Phase 1
Ignorance
Is this the best way of embedding technology in older people’s life?
Pitfalls
Medicalized & Simplified
Ignorance
The Pitfalls of Technology
MYTHS & PITFALLS
Phase 1
Personal Emergency Response System (PERS)
Activity Sensors
Bodily Sensors
Medication Reminder
Telecare Device
Are they all what older people need?
Diversity
Dynamic
The Pitfalls of Technology
MYTHS & PITFALLS
Phase 1
Diversity
Dynamic
The Pitfalls of Technology
MYTHS & PITFALLS
Phase 1
Diversity
Dynamic
The Pitfalls of Technology
MYTHS & PITFALLS
Phase 1
There’re too many what-ifs regarding this technology.
What if there’s a power outage?
What if you drop a pill in the sink?
What if your loved one is in pain and needs medication sooner rather than later?
…
In the long term, the needs always keep changing.
Diversity
Dynamic
The Pitfalls of Technology
MYTHS & PITFALLS
Phase 1
Pitfalls
Problematized
Medicalized & Simplified
Ignorance
The Pitfalls of Technology
MYTHS & PITFALLS
Phase 1
Is this the best way to manifest technology for older people?
Pitfalls
Problematized
Medicalized & Simplified
Ignorance
The Pitfalls of Technology
MYTHS & PITFALLS
Phase 1
RQ: What are the characteristics of aging and the needs of aging people?
What approaches shall we take to gain the true understanding?
Interview Findings
MYTHS & PITFALLS
Phase 1
Nussbaum (2006) made a list containing 10 central capabilities that every human being should have to live with dignity
A theoretical framework: the Capability Approach
Interview Findings
MYTHS & PITFALLS
Phase 1
The probing toolkit
Interview Findings
MYTHS & PITFALLS
Phase 1
Hybrid Coding
Thematic Analysis
Vignette Writing
Interview Findings
MYTHS & PITFALLS
Phase 1
Hybrid Coding
Thematic Analysis
Vignette Writing
Interview Findings
MYTHS & PITFALLS
Phase 1
Analyze on different levels
Interview Findings
MYTHS & PITFALLS
Phase 1
What are the needs of aging people through the lens of CA?
What are the characteristics of aging?
Developmental / Multi-faceted / Dynamic / Complex / Personal
Interview Findings
MYTHS & PITFALLS
Phase 1
Pitfalls
Problematized
Medicalized & Simplified
Ignorance
Rigid / Over-medicalized / One-size-fits-all / Stigmatized /Tech-oriented
Interview Findings
MYTHS & PITFALLS
Tension 1
Design Goal
How to design a product-service system (PSS)
that can be effectively appropriated
by aging people in varied ways
tailored by personal daily needs?
MYTHS & PITFALLS
Phase 1
Design Features
MYTHS & PITFALLS
Phase 1
Design Features
MYTHS & PITFALLS
Phase 1
Design for Openness
OPENNESS IN DESIGN & FRAMEWORK
Phase 2
Tension 2
Design for Openness
Co-speculation Workshop Findings
The Intra-action Model
the seemingly paradoxical misalignment between design and use in the design for openness
Tension 2
Design for Openness
OPEN DESIGN & FRAMEWORK
Phase 2
What is design for openness?
Design for Openness
Phase 2
Design for Openness
What is so powerful about design for openness is its potential to satiate various needs over time, in the meanwhile, promote autonomy in users.
Design for Appropria-tion
Ambiguity in design
End-user Development (EUD)
Meta-design
OPEN DESIGN & FRAMEWORK
Intra-action
Phase 2
Appropria-tion
Ambiguity in design
End-user Development (EUD)
Meta-design
OPEN DESIGN & FRAMEWORK
Promote various ways of use and encourage the uncertainty in design
Commonality
Theories
Intra-action
Phase 2
Appropria-tion
Ambiguity in design
End-user Development (EUD)
Meta-design
Promote various ways of use and encourage the uncertainty in design
OPEN DESIGN & FRAMEWORK
- Situatedness
Each use case is uniquely constructed in a certain situation
- Dynamic
The openness of use purposes offers the potential to satiate changing needs over time.
- Autonomy
The purpose of use is decided by users thereby enhancing the autonomy in users.
Commonality
Advantages
Theories
Intra-action
Phase 2
OPEN DESIGN & FRAMEWORK
Views the human and the thing as one unit.
The boundary in-between is co-constituted continuously through sense-making or enacting process within the socio-cultural context
Human
Thing
Interaction
Intra-action
Intra-action (Barad, 2007)
Intra-action Model
Phase 2
Human
Thing
OPEN DESIGN & FRAMEWORK
2
Co-speculation Session
Phase 2
OPEN DESIGN & FRAMEWORK
1
3
2
1
3
How to implement ‘design for openness’ in practice
Co-speculation Session
Phase 2
OPEN DESIGN & FRAMEWORK
Co-speculation Session
Phase 2
OPEN DESIGN & FRAMEWORK
Co-speculation Session
Phase 2
Risk: ineffective appropriation
OPEN DESIGN & FRAMEWORK
Speculations
Difficulty of speculation
the configuration of physical affordances and digital functions is arbitrary and complex.
Misalignment
Phase 2
Ineffective appropriation
Misalignment of design and use.
OPEN DESIGN & FRAMEWORK
Phase 2
Ineffective appropriation
Perspective of design
OPEN DESIGN & FRAMEWORK
Misalignment
Phase 2
Ineffective appropriation
Perspective of use
OPEN DESIGN & FRAMEWORK
Misalignment
Phase 2
Ineffective appropriation
Misalignment of design and use.
OPEN DESIGN & FRAMEWORK
Misalignment
Phase 2
Isn't the whole point of openness in design
to encourage and accommodate the possible different ways of use (including unexpected ones)?
Now why should we be concerned about
the actual ways of use being different from what's expected?
OPEN DESIGN & FRAMEWORK
Misalignment
Phase 2
Cases of Ineffective appropriation
Inefficient Use
Failure of Adoption
OPEN DESIGN & FRAMEWORK
Misalignment
- Use a piece of paper to cut things
- A piece of broken glass
Phase 2
Ineffective appropriation
Inefficient Use
Failure of Adoption
OPEN DESIGN & FRAMEWORK
Misalignment
- A piece of paper like a knife
- A piece of paper to be folded into a capsule to collect paper clips
Co-speculation Session
Phase 2
OPEN DESIGN & FRAMEWORK
Open↑Raw/Primitive↑Possible ways of use↑Threshold of use ↑
How might we lower the misalignment between design and use to improve the efficiency and effectiveness of use but still maintain the openness in design?
OPEN DESIGN & FRAMEWORK
Misalignment
Tension2
CONCEPT & IMPLICATION
Phase 3
Explore with a Concept Artifact
Design Implication
Evaluation
Finding
Critical reflection on the framework and the alternative design process.
Reflection
Reflection
CONCEPT & IMPLICATION
Phase 3
Concept artifact
clamp - documents, clothes, food packages, arrange, remind, orderliness, appointment …
magnet - direction, navigate, secured …
ring - symbol, stamp, identity, heritage …�
Affordances
�(Figurative) associations are easy to elicit from the everyday objects.
CONCEPT & IMPLICATION
Phase 3
Concept artifact
Adoption phase
��// The familiarity given by the physical affordances can provide an easy entry point of use and
encourage further exploration with the digital functions.
CONCEPT & IMPLICATION
Phase 3
Concept artifact
Exploration phase
��// Become familiar with the digital functions.
// Come up with new ways of use in different contexts.
CONCEPT & IMPLICATION
Phase 3
Concept artifact
CONCEPT & IMPLICATION
Phase 3
Concept artifact
CONCEPT & IMPLICATION
Phase 3
Concept artifact
Phase 3
CONCEPT & IMPLICATION
Phase 3
Evaluation
The concept artifact in evaluation
Used for critical inquiry to reflectively explore and question possible, and preferable futures
Trifold evaluation aims
CONCEPT & IMPLICATION
Phase 3
Evaluation
CONCEPT & IMPLICATION
Phase 3
Evaluation
CONCEPT & IMPLICATION
Phase 3
Evaluation
CONCEPT & IMPLICATION
Phase 3
Evaluation
Phase 3
Evaluation
Evaluation
CONCEPT & IMPLICATION
Phase 3
Findings
Evaluation
CONCEPT & IMPLICATION
Phase 3
Findings
CONCEPT & IMPLICATION
Phase 3
Implications
Design Protocol 1:
Directional Physical Affordances��- the physical affordances of the artifact should be familiar to provide an easy entry point of use and anchor the object in everyday lives
Design-Aid Questions:
How can people sense and respond to it? How can it be heuristic in what way?
CONCEPT & IMPLICATION
Phase 3
Implications
Design Protocol 2:
Adaptable Digital Functions
��- open-ended and adaptable functions
- the purposes of use enabled by digital
functions should be open.
Design-Aid Questions:
By adding this function, what is closed and what
keeps open? Can people easily use the function
for various purposes?
High-level functions
functions that are already closely matched to the task
too high-level -> too specialized
Middle-level functions
Low-level functions
functions that are highly configurable
too low-level -> too primitive
adaptable functions
CONCEPT & IMPLICATION
Phase 3
Implications
High-level functions
functions that are already closely matched to the task
too high-level -> too specialized
Middle-level functions
Low-level functions
functions that are highly configurable
too low-level -> too primitive
adaptable functions
CONCEPT & IMPLICATION
Phase 3
Implications
CONCEPT & IMPLICATION
Phase 3
Implications
Design Protocol 3:
Meaningful Combination
��- While the physical affordances provide the directional cues, the digital functions should open up different ways of use. Do not keep both of them open.
- The combination should be meaningful.
Design-Aid Questions:
Does the pairing of physical affordances and
digital functions make sense? Is there any
obstacles that might hinder the adoption
process?
CONCEPT & IMPLICATION
Phase 3
Ramifications
A Feedforward Set Mainly Consisting of
Everyday Physical Affordance
- high-level object properties (that connect vision to behavior)
feedforward: occur before action and informed the expected action result
affordance: invite an appropriate action
feedback: informs the result of performing an action
Lebrecht, S., Bar, M., Barrett, L. F., & Tarr, M. J. (2012). Micro-valences: perceiving affective valence in everyday objects. Frontiers in psychology, 3, 107.
CONCEPT & IMPLICATION
Phase 3
Ramifications
CONCEPT & IMPLICATION
Phase 3
Implications
①
②
③
④
⑤
① Establish a library of associations (responses elicited by certain properties)
② Select certain common associations which are applicable in the target context
③ Add (unfamiliar) elements enabled by digital functions
④ Evaluate the openness in design
⑤ Adjust the openness by modifying the associations
capability inputs (technological artifacts)
capability set
functionings
CONCEPT & IMPLICATION
Phase 3
Implications
①
②
③
④
⑤
capability approach
⑥
It can be used to break design fixations.
CONCEPT & IMPLICATION
Phase 3
Reflection
①
②
③
④
⑤
The risk of useless design and ‘overdesign’
How to make sure the pairing between the everyday object and extra digital functions does not lead to loss of purpose?
# How to avoid useless combination choices?
# The use scope of the design method?
CONCEPT & IMPLICATION
Phase 3
Reflection
①
②
③
④
⑤
Conclusion
Highlights
Empirical
Findings
Methods
Conceptual Constructs
Intra-action model
①
②
③
④
⑤
Association-driven Design Process
Concept artifact
A probing toolkit based on CA
Materials of generative sessions
A methodological path to translate abstract philosophical concepts into design practices
CONTRIBUTION
Acknowledgement
Questions & Comments
A Feedback Set Mainly Enabled by digital Functions
design pitfall:
The color use & anti-stereotype
Is it for the sake of anti-stereotype?
# evidence for color preferences?
young designers’ expected choice
real choice of older adults
CONCEPT & IMPLICATION
Phase 3
Reflection
Results/Provocative Points
The color use & anti-stereotype
Is it for the sake of anti-stereotype?
# evidence for color preferences?
young designers’ expected choice
real choice of older adults
Results/Provocative Points
The alternative design process & its use scope
Is it a provocative irony?
The risk of useless design?
How to make sure the pairing between the everyday object and extra digital functions does not lead to loss of purpose?
# How to avoid useless combination choices?
# the use scope of the design method?
choose an everyday object that has rich associations with daily contexts / cultural meanings
provide a hint of possible ways of use by recalling familiar daily contexts associated with it
add a digital function that’s deemed probably related to the contexts/meanings