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Asset Management
Important Video/Audio
QC Issues and
how to find/flag them
Production crew/equipment
Vivid(High Contrast, High Saturation)/Torch(High brightness) mode on your monitor or using a gamma correction can help show objects in reflections and shadows.
Production crew/equipment
Review all reflective surfaces and floors, looking out for items that do not fit within the scene.
Production crew/equipment
Most issues are present in the edge of frame, so please put extra care.
Framing issue
Framing Error
Image can creep into aspect ratio matte. In the case of poor re-positioning in finishing stage, Frame Error can be detected as abrupt shift of the image (up/down/left/right/zoom in/out)
Frame Edge Shading
As Frame Edge Shading is caused by camera hood or production flags being partially in frame, this error tends to be in the same set-up shots consistently. The shape of the error tends to stay consistent too.
Visible Frame Edge
The frame edge can be shifted within the shot entirely, or the frame edge can be creeping up/down in a shot. For anime, this error often can be seen when compositors forget to scale up shot when they make camera movement (action sequences, impact shots, earthquakes, etc) by adding script in compositing software.
Non-Native Aspect Ratio
4:3 footage is wrongly fit to 2:1 aspect ratio, and the image is noticeably stretched. The perspective won’t match with surrounding shots.
Non-Native Aspect Ratio
4:3 footage is inserted in 2:1 with pillarbox matte. This can be creative intent.
2:1 footage was zoomed in to delivered in 16:9. This can cause aliasing or blurring in the image. The quality won’t match with surrounding shots.
Framing issue
Best way to find these type of issues is to setup frame/aspect markers on your monitor. Also applying vivid/torch mode help to spot these errors.
Color Mismatching
Color Mistiming
Location, weather, the time in a day, emotion, and the story plot influence the color, so cross check if color change makes sense. Color mistiming can be detected in the different shots that are supposed to be in the similar set up or…(cont.)
Color Mistiming
can be even present in the same shot. In the latter case, color mistining can be perceived as abrupt color shift.
Color Mistiming
When in doubt, by using split screen to compare the suspicious shots is the easiest way to spot this error.
Dolby Vision Metadata Error
When Color/Luminance shift is detected on SDR, check HDR video and also the edit point of SDR trim metadata. There is still a learning curve when mastering HDR/SDR, so please put extra care.
Video Artifact
LARGE noticeable video artifacts can be present in anime, and we want them flagged. Artifacts might happen in live action, but should only be flagged if they are noticeable/disruptive to the naked eye. Vivid mode in your monitor would emphasize an artifact to be spotted easier.
‘Missing Content - Effects’ in M&E QC
Printmaster
M&E
Example - Kissing sound effect on the cheek is missing in the M&E
‘Missing Content - Effects’ in M&E QC
Missing effects that are blatantly noticeable as in the adjacent example must always be flagged as M&E Integrity issues and,
if such effects are present on the Printmaster,
If such effects are missing on the Printmaster,
Example - Missing effects of man closing the car door and opening the other
‘Missing Content - Effects’ in M&E QC
This is a non-actionable flag as it is consistent with Printmaster and also the action takes place off-screen, so it cannot be conclusively determined that the hand hits any hard surface.
Missing Effects flags that are consistent with the Printmaster are actionable ONLY if
Example - Missing sound effect of hand on the desk
Audio Artifacts - Audio Tick
Audio Tick is an audible artifact usually caused by edits that cut in between samples or peaks of an audio track and cause the output speakers to change voltage abruptly.
To ensure actionable flags,
To eliminate false positives,
Example - Loud audio tick heard before the words ‘Tab Mujhe..’
Audio Artifacts - Abrupt Audio Edit
In the adjacent example, an abrupt edit/interruption in the music is noticeable around the shot change at 00:17:38:03 (SMPTE TC) and sounds disruptive to the creative intent in the scene.
Example - Abrupt edit in the music at 00:17:38:03
Audio Artifacts - Audio Dropout/Mute
"Audio Dropout/ Mute" is the complete lack of audio signal in an audio mix, channel or track.
Example - Audio dropout at 00:02:18:14
‘Sync - Dialogue’ - ADR Issues
On-screen characters that may be out of focus or being shown in a reverse angle shot also must be carefully monitored for ADR sync issues and must be flagged if found to be jarring for the viewer and/or negatively impacting the creative intent in the scene.
In the adjacent example, the woman shown in the reverse angle shot is the central character of the show and the only character speaking through the sequence of shots.
Example - Dialogue delayed by nearly 1 second - noticeable near '..single or famous..'
‘Sync - Dialogue’ - ADR Issues
In the adjacent example, the dialogue from the woman on the right is clearly out of sync and does not match the on-screen mouth movement.
Example - Lip movement does not fit the dialogue heard - woman on the right speaks to the driver
M&E vs PM level issue