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Graphic Design

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Unlock your child’s creative potential

We will teach the principles of graphic design and the practical skills and tools to create effective graphics and manage viewers’ attention.

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We teach from scratch

Create real products

Use professional tools

The children do not have to have experience art school, their ideas and enthusiasm for creating will be enough.

The children will immediately apply their new skills in practice by creating their own projects.

The children will master the most popular free professional graphic design software, meaning they will be able to continue designing at home.

For those who want to turn imagination into digital reality

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Professional graphic designers are in demand around the world and our course is the ideal first step if the child is exploring this direction. .

By teaching a deeper understanding of visual materials and skills to convey meaning and manage attention the course is much more than professional preparation and opens endless possibilities.

Design has potential

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Age

Age:

  • 9-12 years old
  • 13-16 years old

�Children with zero knowledge and skills.

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Course Advantages

Design — is control over attention.

For 9-11 years, managing attention means being able to add more meaning to

your illustrations and animation (which hero is “bad” and which is “good”?),

add secrets and easter eggs. Understand how the “game of meaning” works in

design.

� Plot: a journey through different worlds (magical, space,

modern)

For 12-14, managing attention besides “playing” means stimulating

the desired user’s behavior on the developer's resource.

Plot: Science and Design, no plot characters

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Why Graphic Design?

Experts: “Why does a parent bring a child to design courses and not to an art school? The child draws well in the margins, he seems interested, let's try - maybe something will come of it. "

Experts: “children come to design or offering design, mostly introverts who �need some kind of self-realization”

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Basic course information

Course Structure

10 modules

Number of students in a group

Up to 8 people in a group online

Initial knowledges

From ZERO

Course lengths

32 Lesson

How often do we study

1 lesson per week

Lesson Lengths

Online and offline 2 academic hours with a break

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Course structure -

each thematic block from 2 to 4 lessons

Bitmap drawing. Chiaroscuro, volume, perspective. Tools - layers, filters, brushes.

Collage. Color and shape, composition.

Tools - selection, modification, shapes and colors.

Retouch. Development of theory and tools p. 1 and p. 2

3D modeling. Composition in 3D, balance in 3D.

Book layout (only older 12-14). Color and composition - how to highlight the main thing.

Vector illustration. Basic principles, tool - curves.

Infographics. Composition and colourists for infographics in design.

Identity. Logo and font. Form style. Perception by the viewer.

Character and humanization. Poses and facial expressions, human proportions.

Simplest frame-by-frame animation

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Educational results

1

Change the illustration, put new meanings

2

Add new objects to the illustration

3

Use color and composition to express yourself

5

Create 3D models.

4

Create frame-by-frame animations

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Graduate Skills - Basics

1

2

arranges objects harmoniously

3

takes into account the viewer, the features of his perception

selects colors and shapes, taking into account color, rhythm

Applies design principles when creating any product:

Metasubject:

work with information, highlighting the main

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1 block - Raster graphics

What is working out:

-The concept of chiaroscuro, due to which volume is created

-Basics of composition and aerial perspective

-Study of the program interface, familiarity with the concept of layers (layers), the skill of working with them.

-Basic of working with color

-Work with various filters and brushes

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Practicing light shadow - example:

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2 block Collage

What is working out:

-Working with layers

-Working with color and composition

-Working with selection tools, transforming shapes, colors

-Development of imagination, non-standard approaches to problem solving

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2 block Collage

Working in the raster program GIMP

What does the child get?

Collage helps you do very interesting work without the need for drawing skills. On such tasks, taste, courage, and imagination are perfectly developed.

  • The creative process, you can work with the mouse.
  • Many useful functions of the program are affected.
  • At the advanced level, you need to include photo processing.
  • Adaptable to any age.

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3 block. Retouching in raster graphics.

What is being worked out:

-working with retouching: the use of tools for correcting texture, color, shape. It is required to use many different tools at once.

-working with composition, color

-working with layers

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Retouching in raster graphics.

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Retouching in raster graphics.

Outcomes : the student in this task works out the maximum number of tools: collage, stamps, brushes, color correction, work with polygons and curves, filters, shape transformation, etc.

The skill is most useful, you can process your photos, and edit something as you wish anywhere. You can even take part-time jobs right away :)

The task is suitable for all ages. Duration: from 2 lessons

Pluses / Minuses : Good skill assignment, but not very creative initially. You can complicate and do, for example, fantasy illustrations, but already combining the skills of collage, retouching and free drawing from other lessons.

It's pretty straightforward at a basic level, but it takes a lot of time to get anywhere.

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4 block - 3 D graphics

What is working out:

- Spatial thinking, construction

- Rhythm, compositional balance

- Principles of working in 3D

- Development of imagination, solving constructive problems

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4 BLOCK - 3D graphics

Work in programs: Tinkercad

What does the child get?

Working with 3D combines elements of construction and creativity. Works with spatial and constructive thinking.

Here you can also work with composition and color, rhythm, balance.

  • a close and interesting topic for kids gamers.
  • An effective result, a lot of interesting chips with textures, a large field for creativity.
  • You don't have to be able to draw.

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3D graphics

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More complex and longer development

(from 10 lessons)

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3D graphics

Outcomes : the project can be selected according to the level of the student (the number of objects and complexity, whether there is an environment) The younger ones can work with standard objects, the older ones themselves design more complex objects.

Children most often understand the motivation to understand and learn to work in 3D,

work for a long time to achieve the first effective results.

The first results (as in the project above) can be achieved in 2-3 lessons.

This program is also suitable for younger children.

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5 block Layout

Work in programs: Scribus

What does the child get?

A skill to post large amounts of information beautifully and easily. You can transfer experience to the construction of sites. You can work with infographics.

Layout teaches how to work with composition, color perception, working with fonts.

More suitable for persevering children who like to structure information, draw, analyze.

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Creating a layout

What we are working on:

-Principles of layout, book composition

-Working with color, composition

-Working with fonts

-Working with text, proofreading, isolating the main

-Skill of searching and analyzing information

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Layout

Outcome : layout is a painstaking and rather mechanical process, but very rewarding.

The child can quickly get tired and burn out. But at the same time, the result is easily and beautifully expressed in the material: you can print a large wall newspaper, book, brochure, magazine. An affordable way for a child to tell others about his hobbies.

For adult children only.

Work for 2-3 lessons, more is possible, but most children will be bored. For the lesson you will need text and pictures (clipart) for it, in png, jpeg format

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6th block - Vector graphics

Work in InkScape program

What does a child learn?

Vector graphics allow you to draw whatever you want, while allowing you to continually refine your shapes. change the size, properties of the displayed object

  • very applied skill, vector is used all over the world.
  • The creative process.
  • Simple interface.
  • Suitable for any age.
  • You can work with the mouse.

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The basics: creating a logo and business card

- Familiarity with the interface.

- Understanding curves and how they work

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Vector graphics

Outcomes: you can set completely different levels of difficulty.

Change the entourage of the task: comic, illustration, location. icons, logos, etc.

At the same time, give artistic knowledge: how to draw a person and a face, light shadows and proportions, linear perspective, etc.

For a slightly more advanced level, you can do typography work (anatomy of a letter and font, type compositions)

Suitable for all ages. Due to the variety of forms of work, an approach can be found for all types of students.

A good result from 3 sessions, while the work is quite varied, does not get boring.

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7 block - Infographics

What is working out -

- Analysis of the vector program interface, its functionality and application

-Curves tool

-Composition

-Coloristics, selection of colors

-Concept of infographics in design

Examples: infographics about a fantasy universe, a book. Typification or grouping of some objects, the creation of an illustrated recipe or instructions.

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8 block - Identity

What is working out:

-What is identity, the work of a graphic designer

-What makes up the work on the corporate identity, the development of your project

-Working with curves, shapes, the path from idea to implementation

-Working with color, composition, viewer perception

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8 block - Identity

Work in vector programs: InkScape, Gravit Designer.

Quite a serious project, yet suitable for any age.

Identity in this case can include a certain minimum (logo and font), or infinitely many elements. You can delve into serious topics and do branding, you can do something more fun such as branded stickers, toys, stickers etc.

  • real "design" work, helps to express the individuality of the child.

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Identity

Outcomes : an excellent assignment that can even be attributed to career guidance for a graphic designer.

It is possible to complicate and facilitate the forms of work. Drawing skills will be a big plus, but you can do without it.

The task can be done 2-4 lessons, as a result, the identity can be printed on some real thing: on a mug, business card, label, etc.

Suitable for all ages.

To carry out the task, you may need mock-up pictures and a bitmap editor.

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9 block Character Design

What is being worked out -

- the basics of drawing a person: poses, proportions

-the basics of drawing a head: proportions, facial expressions

-working with curves, shapes, gradients, chiaroscuro

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9 block - Character Design

The task answers one of the main pains of students - drawing a person.

In this task, children learn step by step to “put” the character in different convincing poses, to give emotions and mood through simple facial expressions.

The task can be modified in various ways: link it with drawing a sticker pack, with animation, comics, collage ...

  • suitable for all ages.
  • interesting for children.
  • applicable to them in real life.

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Different stages of the task completion

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Character’s design

Outcomes : knowledge is very much in demand by children, there is quite a lot of interesting theory about proportions, body position, facial expressions, etc.

Children will most likely need to practice on paper.

In general, drawing a person and a face is the most difficult thing in drawing.

The task is suitable for any age.

The task can be carried out both in vector and in raster programs, depending on the concept and timing.

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10 block - 2D animation

Program: Wick

Creation of small animated pictures from scratch. Starting with the simplest primitives, gradually increasing the complexity and moving on to more complex objects.

In addition to the animation itself, as needed, the task can be complicated with artistic techniques.

It should be very interesting for children, not very difficult technically. The task can be greatly simplified for the little ones and the difficulty can be seriously increased for the older ones.

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2D animation.

Examples from simple to complex.

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10 block - 2D animation

Outcomes : a good task for training both technical and artistic skills, easily adjustable in complexity, suitable for any age.

You can make animated stickers and upload to telegrams, but post-processing is needed.

A clear skill and result for any child, you can work with the mouse at the initial stages.

Duration: 3-4 lessons.

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Graphic Design