Snacking Segmentation Sample
March 2018
THE KEY QUESTION
How do we create stronger relevance and differentiation for Brand X biscuit brands specifically Brand X Cream Sandwich (Brand Z) in order to create a CALL to ACTION amongst consumers and protect its turf in the category?
HOW WE DID IT?
In-Depth Interviews
Focus Groups
A pre-work diary was used to explore respondents’ eating occasions and subtle motivations
Occasions: where, how, when they eat.
A Brand Cnation of In-Depth Interviews and Group Discussions to meet the Key Research Objective
Group Discussions for:
In-Depth Interviews shall give:
Explore at Sub-Segment Level …
Discover at a Brand Level …
Pre-Work
Life TODAY : A deep dive into the HEART of consumers…
1
KIDS
TWEENS
TEENS
YOUNG ADULTS
OLDER ADULTS
To understand how our brands can effectively be part of every repertoire of every biscuit consumption occasion, it is crucial to understand our consumers’ context through all the life stages.
KIDS
TWEENS
TEENS
YOUNG ADULTS
OLDER ADULTS
IN SUM: Opportunities per lifestage lifestyle
The Snacking Landscape - Understanding the World Where Biscuits Play Many Roles
Artwork by Christine Almeda
Degrees of Hunger
Stress Nuances
Energy Types / Modes
Snacking Needs Nuances
Snacking Needs by Lifestage
Later we will see how these will apply directly for the brands.
KIDS
TWEENS
TEENS
YOUNG ADULTS
OLDER ADULTS
Biscuits: Its ROLES at this time and age
2
The Biscuit category is a maturing market
Online Lifestyle 24/7 & nonstop ad bombardment
Incessant entry of various brands and variants
Continuous acceleration of a fast-paced lifestyle and metro stress supporting the need for convenient snacks
Various factors shape the development of biscuit category…
Continuous acceleration of a fast-paced lifestyle and metro stress supporting the need for convenient snacks
The Situation
More consumers needing to …
OR
Biscuits’ intrinsic qualities of being a lightly filling and convenient snack relative to other snack types make it more relevant these days.
Its sweet varieties also makes it an affordable mood uplifter.
Continuous entry of various brands and variants allow for meeting and further reinforcing different consumer needs.
Biscuit consideration is no longer basic but is dependent on the need state and occasion the consumer is in.
Incessant entry of various brands and variants
Coupled by continuous seeding of consumer ads, the role of biscuit has evolved over time …
Functional
Category Hygiene
= ‘Tummy Filler’
‘Affordable’
‘Convenient’
Emotional
For Good Vibes
Removes Boredom
For Focus
Online lifestyle 24/7 & nonstop ad bombardment
With needs driving consumers’ biscuit choice, this makes them repertoire eaters.
Hence, it is a category where there is more than one biscuit segment in the basket.
Older Adult
Continuous entry of Various Brands and Variants
Tweens
Teens
Kids
Convenience Stores:
Shoppers seem more susceptible to brand trial in modern trade. Hence, In-store promotions/ below the line activities in this channel shall help ensure to catch brand shifting and trial as consumers explore within their repertoire.
Supermarket/ GS:
Traditional Trade (SSS):
Look into specific shopper strategy in this channel, e.g. targeted merchandising material or display
Also consider sampling stations during payday weekends when kids/tweens are likely to accompany moms
Consider tie-ups with SSS programs (e.g. Aling Puring) to encourage more inventory and push for Brand X brands.
The NEEDSTATES for Biscuits
3
Motivational Needs Model
Socially, they experience internal pressure and have two intrinsic ways of alleviating the tension they feel
Behaviourally, to cope with this tension, consumers have a natural tendency to either express or repress their energy
Energy is either EXPRESSED or RESERVED
COPING MECHANISM
Energy EXPRESSED or externalized = “LET GO”
Energy RESERVED or internalized = “KEEP”
Blend IN
Stand Out
Biscuits fulfill various need states
‘We’
‘I’
LUXURY
FOCUS & PERFORM
CASUAL SOCIAL
PLAYFUL FUN
JOYFUL OPTIMISM
SLOW & EASY
GAME ON
Let Go
Keep
STEADY & ROOTED
NURTURE
INDULGENT PLEASURE
DISCERNMENT
COMFORT
STEADY & ROOTED
Quick Facts
*Possible Consumer Set:
Primarily:
Persona
Emotional Need for Biscuit Eating
“I need to feel secure, rooted, steady type of energy”
The Mission
“Biscuit allows me to maintain steadiness and gives me continuous energy throughout the day. ”
STEADY & ROOTED
Consumption Occasions/Situations
Simple, Plain, No Frills
Authentic
IDEAL Experience Drivers
Accompaniments
SLOW & EASY
Quick Facts
*Possible Consumer Set:
Primarily:
Persona
Emotional Need for Biscuit Eating
SELF: “ I need to COCOON: relax and wind down, feel comforted, worry-free”
With Others: “I want to feel intimately CONNECTED through emotional and physical closeness.”
“Biscuit enhances my me-time and we-time moments with loved ones”
The Mission
SLOW & EASY
Consumption Occasions/Situations
Comforting
IDEAL Experience Drivers
Accompaniments
NURTURE
Quick Facts
*Possible Consumer Set:
Primarily:
Persona
Emotional Need for Biscuit Eating
(Mom)“I need to feel assured and worry-free that my child is enjoying a good snack.”
(Self) “I need to to take care of self”
The Mission
“Biscuit helps me feel worry free in feeding my child / makes me worry free about my health”
NURTURE
Consumption Occasions/Situations
Healthy
IDEAL Experience Drivers
Accompaniments
CASUAL SOCIAL
Quick Facts
*Possible Consumer Set:
Primarily:
Persona
Emotional Need for Biscuit Eating
“ I need to feel that I belong , part of a group ( with peers/ family). Want a sense of togetherness"
The Mission
“ Biscuit allows me to be part of a group and be in harmony with them”
CASUAL SOCIAL
🡪 Can be a mini-potluck
🡪 Kids : Play ‘Picnic’ during recess
Consumption Occasions/Situations
There’s something for everyone
IDEAL Experience Drivers
JOYFUL OPTIMISM
Quick Facts
*Possible Consumer Set:
Primarily:
Persona
Emotional Need for Biscuit Eating
The Mission
“ Biscuit UPLIFTS the spirit, keeps me on a positive mood”
“ I want to feel bright and light-hearted. Optimistic and positive”
JOYFUL OPTIMISM
Consumption Occasions/Situations
Favorite flavors , a touch of sweet taste
IDEAL Experience Drivers
PLAYFUL FUN
Quick Facts
*Possible Consumer Set:
Primarily
Persona
Emotional Need for Biscuit Eating
“Biscuit is a catalyzer of fun”
The Mission
“I need to discover, satisfy curiosity. Playful and exploring ”
PLAYFUL FUN
Consumption Occasions/Situations
Experiential, Novelty
IDEAL Experience Drivers
INDULGENT PLEASURE
Quick Facts
*Possible Consumer Set:
Primarily
Persona
Emotional Need for Biscuit Eating
The Mission
“Biscuit gives me the indulgence for that momentary ESCAPE”
“Need to feel ECSTATIC.”
INDULGENT PLEASURE
Consumption Occasions/Situations
Indulging to the Senses
IDEAL Experience Drivers
Accompaniments
IN SUM: Biscuit needstates by lifestage
Right now casual social need space is not yet fully developed in the category. Opportunity to explore.
‘We’
‘I’
Let Go
Keep
LUXURY
FOCUS & PERFORM
PLAYFUL FUN
JOYFUL
OPTIMISM
SLOW & EASY
GAME ON
NURTURE
INDULGENT PLEASURE
STEADY & ROOTED
CASUAL SOCIAL
KIDS
TWEENS
TEENS
YOUNG ADULTS
OLDER ADULTS
DISCERNMENT
Where Brand X brands are in consumers’ minds and its potential spaces …
4
*Amongst convened discussants, wafers is not part of their biscuit repertoire. It seemingly has a different role for it does not have a tummy-filling quality inherent to the category.
*Choco Chip Cookies (Occasional Consumption: Perceived expensive amongst recruited discussants.)
Cookies na may Palaman
*Note the limitation of the design as the study only focused on the top three biscuit segments. No wafer eaters in the group.
Frequently eaten
*Wafers
For Kids
Biskwit na may Palaman
Plain na Biskwit
Plain Cookies (Consumed when one wants a less heavy snack than plain crackers)
Flavored Plain na Biskwit (Just an additional to plain biscuits when need to break taste satiation)
Rarely eaten / Left behind (save for kids)
Looking at the need states …
‘We’
‘I’
Let Go
Keep
FOCUS & PERFORM
JOYFUL OPTIMISM
SLOW & EASY
NURTURE
INDULGENT PLEASURE
PLAYFUL FUN
GAME ON
STEADY & ROOTED
LUXURY
CASUAL SOCIAL
DISCERNMENT
COMFORT
Biscuit segments are chosen for an occasion depending on how well they can satisfy the needstate of the moment.
FOCUS & PERFORM
CASUAL SOCIAL
JOYFUL OPTIMISM
SLOW & EASY
NURTURE
INDULGENT PLEASURE
PLAYFUL FUN
GAME ON
STEADY & ROOTED
LUXURY
*Segment 10
*Segment 6
Segment 4
*Segment 1
*Segment 7
Segment Mapping
*Segment 3
Segment 2
Segment 5
*Primary Space
*Segment 8
Segment 9
*Segment 11
DISCERNMENT
Where we CURRENTLY are in consumers’ minds…
Brand S
Brand X
LUXURY
FOCUS & PERFORM
CASUAL SOCIAL
JOYFUL OPTIMISM
SLOW & EASY
STEADY & ROOTED
NURTURE
INDULGENT PLEASURE
Brand E
Brand E
Brand Z
Brand F
PLAYFUL FUN
GAME ON
Brand O
Brand R Crackers
Brand Y
Brand O
Brand C
*Brand M
*Gold
*Delight
*Brand B
*Brand W
*Brand M
*Brand F
*Brand X
DISCERNMENT
All Brands
Brand Z
How are key Brand X brands currently perceived by consumers and what are the proposed spaces for each?
How do we change consumer mindsets and behavior about Brand Z and propel growth for the brand?
What space can Brand Z own and other occasions to expand to?
(Own and Expand)
What are its inherent strengths that can be accentuated to give it unique ownership of a “space” (Fit and Deliver)
Who is our PRIMARY target consumer and what relevant consumer story can we OWN that can make the brand meaningful to them?(Primary Target and the Human Insight)
Where we propose Brand Z to expand to …
LUXURY
FOCUS & PERFORM
CASUAL SOCIAL
JOYFUL OPTIMISM
SLOW & EASY
STEADY & ROOTED
NURTURE
INDULGENT PLEASURE
Brand Z
Brand Z
PLAYFUL FUN
GAME ON
Brand Z
Where we are?
Currently Brand Z doesn’t seem to translate its intended social space position in consumers’ minds.
However, it is strong in the comfort space – a position which is TOTAL Brand X’s home base.
Where can we further expand?
Be solid and seamless in the Comfort Space: Given multiple players in this needstate, Brand Z needs to create a more solid proposition in the SLOW & EASY segment.
There is opportunity to expand and reinforce eating occasion to Casual Social and Focus & Perform .
DISCERNMENT
As the leader in the filled cracker segment, Brand Z needs to DEFINE and set the STANDARD of what ‘masarap na filling’ is in the segment and OWN this to protect its turf.
How do we get there?
Brand Z as the standard of delicious for filled crackers
Win back the heart of younger adults
Proposed Brand Role:
“My Comfort Salve that reassures my adulting is on the right track and constantly warmed by the love of and for my family ”
Proposed Target Market: Younger Adults
How do we get there?
CCCCCCC
Strengths
Weakness
Brand Persona
Brand E has an opportunity to create a space for itself
LUXURY
FOCUS & PERFORM
CASUAL SOCIAL
JOYFUL OPTIMISM
SLOW & EASY
STEADY & ROOTED
NURTURE
INDULGENT PLEASURE
PLAYFUL FUN
GAME ON
DISCERNMENT
Where we propose Brand E to be: Spaces and Occasions to OWN
Where we are?
Opportunities and areas to expand to:
Brand E
Brand E
Proposed Brand Role:
“My Booster to fill me up to the extra mile so I can face every game and challenge in life with full power and confidence”
How do we get there?
Proposed Brand Role:
“My Booster to fill me up to the extra mile so I can face every game and challenge in life with full power and confidence”
How do we get there?
How does it all come together?
Where we proposed to to take the brands …
Brand X (Total)
Brand E
BRAND M
Brand C
LUXURY
FOCUS & PERFORM
CASUAL SOCIAL
JOYFUL OPTIMISM
SLOW & EASY
STEADY & ROOTED
NURTURE
INDULGENT PLEASURE
PLAYFUL FUN
GAME ON
BRAND Y
*BRAND C
*Brand F
Total Brand X
Brand U
DISCERNMENT
Brand Z
Brand R
THE UMBRELLA PROPOSITION: Keeping HOME in the HEART
Coming home to my comfort zone 🡪 The caring embrace of a family’s warmth and support
Brand Z
Brand Z
Total Brand X across life stages
Kids
Teens
OA
Tweens
YA
*Brand W
*Brand B
*Brand A (Total)
*Brand G
Brand Role: My Playmate
Brand Role: My Co-explorer
Brand Role: My Booster
Brand Role:
My Comfort Salve
*Brand Z
*Primary
Brand Z (As part of kids’ repertoire)
Brand X to play various roles in the different stages of one’s life
UMBRELLA PROPOSITION: Keeping HOME in the HEART
Need States
Lifestages
Brand Role: My Family’s Wise Man
What do we want consumers to THINK, FEEL and DO for Total Brand X?
| CURRENT |
THINK, FEEL, BELIEVE |
|
DO | I buy non-Brand X brands to address my other need states |
DESIRED |
|
Brand X is my main brand in my repertoire for every need state |
Thank YOU!