���Chapter V�Vertex Processing
All class materials including this PowerPoint file are available at
https://github.com/medialab-ku/openGLESbook
Introduction to Computer Graphics with OpenGL ES (J. Han)
GPU Rendering Pipeline
5-2
Introduction to Computer Graphics with OpenGL ES (J. Han)
GPU Rendering Pipeline
5-3
Introduction to Computer Graphics with OpenGL ES (J. Han)
GPU Rendering Pipeline (cont’d)
5-4
Introduction to Computer Graphics with OpenGL ES (J. Han)
World Transform for Normals
5-5
Introduction to Computer Graphics with OpenGL ES (J. Han)
World Transform for Normals (cont’d)
5-6
Introduction to Computer Graphics with OpenGL ES (J. Han)
Camera Pose and Camera Space
5-7
Introduction to Computer Graphics with OpenGL ES (J. Han)
Camera Pose and Camera Space (cont’d)
5-8
Introduction to Computer Graphics with OpenGL ES (J. Han)
Camera Pose and Camera Space (cont’d)
5-9
camera pose
Introduction to Computer Graphics with OpenGL ES (J. Han)
Camera Space and View Transform
5-10
Introduction to Computer Graphics with OpenGL ES (J. Han)
Camera Space and View Transform (cont’d)
5-11
view transform
Introduction to Computer Graphics with OpenGL ES (J. Han)
Camera Pose Specification in Unity
5-12
Introduction to Computer Graphics with OpenGL ES (J. Han)
Right-hand System vs. Left-hand System
5-13
Introduction to Computer Graphics with OpenGL ES (J. Han)
Right-hand System vs. Left-hand System (cont’d)
5-14
Introduction to Computer Graphics with OpenGL ES (J. Han)
Right-hand System vs. Left-hand System (cont’d)
5-15
Introduction to Computer Graphics with OpenGL ES (J. Han)
Right-hand System vs. Left-hand System (cont’d)
5-16
Introduction to Computer Graphics with OpenGL ES (J. Han)
View Frustum
5-17
Introduction to Computer Graphics with OpenGL ES (J. Han)
View Frustum (cont’d)
5-18
Introduction to Computer Graphics with OpenGL ES (J. Han)
View Frustum (cont’d)
5-19
Introduction to Computer Graphics with OpenGL ES (J. Han)
View Frustum in Unity
5-20
Introduction to Computer Graphics with OpenGL ES (J. Han)
View Frustum in Unity (cont’d)�
5-21
Introduction to Computer Graphics with OpenGL ES (J. Han)
Projection Transform
5-22
Introduction to Computer Graphics with OpenGL ES (J. Han)
Projection Transform (cont’d)
5-23
q
p
p
(COP)
Introduction to Computer Graphics with OpenGL ES (J. Han)
Projection Transform (cont’d)
5-24
image
plane
or
COP
Introduction to Computer Graphics with OpenGL ES (J. Han)
Projection Transform (cont’d)
5-25
Introduction to Computer Graphics with OpenGL ES (J. Han)
Projection Transform (cont’d)
5-26
Introduction to Computer Graphics with OpenGL ES (J. Han)
Projection Transform (cont’d)
5-27
Introduction to Computer Graphics with OpenGL ES (J. Han)
Saved
5-28
Introduction to Computer Graphics with OpenGL ES (J. Han)
Camera Pose and View Transform (cont’d)
29
Introduction to Computer Graphics with OpenGL ES (J. Han)
Camera Pose and View Transform (cont’d)
30
Introduction to Computer Graphics with OpenGL ES (J. Han)