The Arizona STEM Acceleration Project
Physics at Play
Physics at Play
A 6th Grade STEM Lesson
Lisa Sullivan
February 2024
Notes for Teachers
While supplies can be purchased, it may be wise to begin collecting recyclable materials for use as early as lesson one.
List of Materials
Science & Technology Standards
Next Generation Science Standards
AZ Technology Standard
Knowledge Constructor
ELA, Math, & Engineering Standards
ELA
CCSS.ELA-LITERACY.W.6.2: Write informative/explanatory texts to examine a topic and convey ideas, concepts, and information through the selection, organization, and analysis of relevant content.
Math
CCSS.MATH.CONTENT.6.RP.A.3.D: Use ratio reasoning to convert measurement units; manipulate and transform units appropriately when multiplying or dividing quantities.
Science & Engineering Practices
● ask questions and define problems
● develop and use models
● plan and carry out investigations
● analyze and interpret data
● use mathematics and computational thinking
● construct explanations and design solutions
● engage in argument from evidence
● obtain, evaluate, and communicate information
Objective(s):
Students will apply their understanding of basic physics principles to design and build a cup and ball game. They will explore concepts such as force, motion, and energy while actively engaging in hands-on activities to reinforce their learning.
Agenda - 1 to 2 Class Periods
Opening Activity - 15 minutes
Prototype Development, Testing, & Reflection - 45-75 minutes
Intro/Driving Question/Opening
Have you ever played with a bat and ball or a cup and ball style game?
What do these games have in common? Make a list of the similarities and differences between the two games.
These games work based on principles of physics like force, motion, energy, potential energy, and kinetic energy.
Use the link below to explore these principles with the Cup and Ball game:
Vocabulary
Force:
Motion:
Energy:
Potential Energy:
Kinetic Energy:
Hands-on Activity Instructions
Introduction to Physics Principles for Cup and Ball Game (15 minutes):
Guided Activity: Cup and Ball Prototyping (25 minutes):
Testing and Iteration (15 minutes):
Reflection (5 minutes):
Assessment
Sharing and Peer Feedback (10 minutes):
Assessment:
Assess students based on their participation in discussions, the quality of their cup and ball game prototypes, and their ability to explain the physics principles incorporated in their game.
You can also use this rubric if you want to assess the use of the engineering design process. Engineering Design Process Rubric
Differentiation
Remediation
Extension/Enrichment
Students can compete to see how many uninterrupted passess or completed ball-n-cup movements they can achieve and then diagram the movements that produce the most correct passes.