BY: Cass, Kirby and Teya
GAmification
By: Kirby, Teya, & Cass
Meet your presenters!
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What is
The Process of Adding Games or Game Like Elements to Encourage Participation
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What is gamification in education?
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The gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments
GOAL :
Maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning
advantages of using
Gamification in the classroom
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1 Increases learners engagement
2 Makes e-learning fun and interactive
overall learning process
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3 Improves knowledge absorption and retention
4 Gives learners the opportunity to see real world applications
5 Enhances the overall learning experiences for kids
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Disadvantages of using
Gamification in the classroom
1 Decreases student attention span
2 Cost
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3 Student assessment
4 Game logistics
When Should Games be used?
Taking polls
Checking progress
Feedback
In-Class practice
Self-Assessing
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In the Classroom
Home & Studying
Using games in the classroom gives kids the opportunity to learn without even knowing they’re learning!
What Kind of learning should it be used for?
All areas of learning
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Types of Learners who benefit
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Different examples of gamification
Did you know….
We can use gamification both physically and virtually?
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Here are some examples of gamification!
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Virtual
Physical
Show What you know!
Kahoot time to see what you remember!
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THANKS 4 watching!
Any questions?
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