ON THE MOVE!
In this learning session, we’ll see how technology keeps us connected even when we’re on the move.
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Top Secret!
A Game of Strategy
LET’S PLAY!
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A list of
top-secret names has been leaked �and the people on that list are in danger!
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Your mission �is to obtain those names from Headquarters (HQ)
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and urgently contact these people in order to bring them to safety before the opposing forces beat you to their identity and location!
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You will be equipped with gadgets and devices to help you accomplish this task,
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but beware of enemy forces and chance events that could foil your efforts.
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To play the game, you will need:
Top Secret! NAME CARDS
ACTION CARDS
GADGET CARDS
DICE (optional)
TIMER
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How to PLAY
BEFORE
the Game
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How to PLAY
BEFORE
the Game
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How to PLAY
BEFORE
the Game
Players randomly determine the order of play (through Rock, Paper, Scissors! or throwing of dice or any other fun manner). The person who wins in the Rock, Paper Scissors! or has the highest number in the thrown dice goes first. The turn can then move towards a clockwise or counter-clockwise direction throughout the game.
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How to PLAY
OBJECTIVE
of the Game
To contact the most number of people in the list to save them.
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How to PLAY
OBJECTIVE
of the Game
To contact the most number of people in the list to save them.
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How to PLAY
OBJECTIVE
of the Game
To save the most number of people on the list.
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How to PLAY
PLAYING
the Game
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How to PLAY
PLAYING
the Game
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How to PLAY
PLAYING
the Game
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How to PLAY
PLAYING
the Game
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How to PLAY
ENDING
of the Game
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THE DEMO!
WATCH
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PLAY!
READY… SET…
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Game talk
What was the activity about? How did you feel about the activity?
Who among you won? Who lost? Why do you think did you win/ lose? What made you win/ lose?
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Game talk
Which gadget cards did you prefer? Why?
Do you prefer the same gadgets in real life? Why/ Why not?
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Game talk
Was your game play similar to the way you use gadgets �in real life?
In which situations do you use mobile gadgets vs. �non-mobile gadgets?
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Game talk
Which action cards were you able to use in the game?
Which action cards did your opponent use against you? Were you able to counter-challenge them?
Have you had similar experiences with the action cards you encountered in the game?�Share them.
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Game talk
What other risks/pitfalls in using mobile devices can you think of?
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Game talk
How can we make the most of our mobile devices? How can we maximize its benefits and manage the risks?
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Being handy, portable and wireless lets us use technology for many things, anytime, anywhere.
Mobile Technology is a game-changer
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Being handy, portable and wireless lets us use technology for many things, anytime, anywhere.
Mobile Technology is a game-changer
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There are also risks that go with using these gadgets and wireless connectivity.
Mobile Technology is a game-changer
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There are also risks that go with using these gadgets and wireless connectivity.
Mobile Technology is a game-changer
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There are also risks that go with using these gadgets and wireless connectivity.
Mobile Technology is a game-changer
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The 8 Digital Life Skills (Park, 2016)
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Be a Responsible Mobile User!
Practice self-control with your screen time.
Know when to put your gadget down.
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Be a Responsible Mobile User!
Protect your gadgets and personal information with passwords and antivirus programs.
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Be a Responsible Mobile User!
Be careful in using public Wi-Fi.
Don’t connect to unknown networks.
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Be a Responsible Mobile User!
Choose when and where to use your gadgets.
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Be a Responsible Mobile User!
Be responsible for your gadgets. Take good care of them!
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Be a Responsible Mobile User!
Choose quality time (with people) over screen time!
Choose memories over your mobile device.
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Let’s spread the word!�#socialmediacampaign
Think of a good hashtag that tells young people like you to be responsible users of mobile technology.
Be creative! Make it fun!
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Let’s spread the word!�#socialmediacampaign
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Let’s spread the word!�#socialmediacampaign
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Let’s spread the word!�#socialmediacampaign
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Let’s spread the word!�#socialmediacampaign
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Pair up! Let’s R&R �(Reflect and Review)
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References
Federal Communications Commission. (n.d.). Voice Over Internet Protocol (VoIP). Retrieved from Federal Communications Commission website: https://www.fcc.gov/general/voice-over-internet-protocol-voip
Gergen, K. J. (2002). The challenge of absent presence. Perpetual contact: Mobile com-munication, private talk, public performance, 227.
Indiana Mathematics Initiative. (n.d.). A Cell Phone Tower Problem. Retrieved from Indiana Mathematics Initiative website: http://www.indiana.edu/~iucme/modules/docs/CellPhone.doc
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References
Internet Society APAC Bureau (2016). Mobile Internet Usage Trends in Asia Pacific. Retrieved from Internet Society website: https://www.internetsociety.org/sites/default/files/ Mobile%20Internet%20Usage%20Trends%20in%20Asia-Pacific.pdf
Meleisea, E. (Ed.). (2016). A Policy Review: Building Digital Citizenship in Asia-Pacific through Safe, Effective and Responsible Use of ICT. Retrieved from UNESCO website: http://unesdoc.unesco.org/images/0024/002468/246813e.pdf
Park, Y. (2016, September 6). 8 digital life skills all children need – and a plan for teaching them. Retrieved March 6, 2017, from World Economic Forum: https://www.weforum.org/agenda/2016/09/ 8-digital-life-skills-all-children-need-and-a-plan-for-teaching-them
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References
South University. (2013, May 10). Health Risks of Using Mobile Phones [Blog post]. Retrieved from https://www.southuniversity.edu/whoweare/newsroom/blog/health-risks-of-using-mobile-phones-137310
Traxler, J. (2010). Students and mobile devices. ALT-J, Research in Learning Technology, 18(2)149-160. https://journal.alt.ac.uk/index.php/rlt/article/vi ewFile/883/1134
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All images used in this presentation are under Creative Commons license CC0 and are sourced from the following websites:
pixabay.com
www.pexels.com
unsplash.com
Presentation was prepared by Cynthia Grace L. Diaz
and the layout was done by James P. Trinidad.
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This publication is licensed under Creative Commons
Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0).
(https://creativecommons.org/licences/by-nc-sa/3.0/)
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