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�Registers and RTL

1

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REGISTER TRANSFER AND MICROOPERATIONS

• Register Transfer Language

• Register Transfer

• Bus and Memory Transfers

• Arithmetic Microoperations

• Logic Microoperations

• Shift Microoperations

• Arithmetic Logic Shift Unit

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SIMPLE DIGITAL SYSTEMS

  • Combinational and sequential circuits can be used to create simple digital systems.

  • These are the low-level building blocks of a digital computer.

  • Simple digital systems are frequently characterized in terms of
    • the registers they contain, and
    • the operations that they perform.

  • Typically,
    • What operations are performed on the data in the registers
    • What information is passed between registers

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MICROOPERATIONS (1)

  • The operations on the data in registers are called microoperations.
  • The functions built into registers are examples of microoperations
    • Shift
    • Load
    • Clear
    • Increment

Register Transfer Language

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MICROOPERATION (2)

An elementary operation performed (during

one clock pulse), on the information stored

in one or more registers

R f(R, R)

f: shift, load, clear, increment, add, subtract, complement,

and, or, xor, …

ALU

(f)

Registers

(R)

1 clock cycle

Register Transfer Language

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ORGANIZATION OF A DIGITAL SYSTEM

- Set of registers and their functions

- Microoperations set

Set of allowable microoperations provided

by the organization of the computer

- Control signals that initiate the sequence of

microoperations (to perform the functions)

  • Definition of the (internal) organization of a computer

Register Transfer Language

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REGISTER TRANSFER LEVEL

  • Viewing a computer, or any digital system, in this way is called the register transfer level

  • This is because we’re focusing on
    • The system’s registers
    • The data transformations in them, and
    • The data transfers between them.

Register Transfer Language

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REGISTER TRANSFER LANGUAGE

  • Rather than specifying a digital system in words, a specific notation is used, register transfer language

  • For any function of the computer, the register transfer language can be used to describe the (sequence of) microoperations

  • Register transfer language
    • A symbolic language
    • A convenient tool for describing the internal organization of digital computers
    • Can also be used to facilitate the design process of digital systems.

Register Transfer Language

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DESIGNATION OF REGISTERS

  • Registers are designated by capital letters, sometimes followed by numbers (e.g., A, R13, IR)
  • Often the names indicate function:
    • MAR - memory address register
    • PC - program counter
    • IR - instruction register

  • Registers and their contents can be viewed and represented in various ways
    • A register can be viewed as a single entity:

    • Registers may also be represented showing the bits of data they contain

Register Transfer Language

MAR

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DESIGNATION OF REGISTERS

Register Transfer Language

R1

Register

Numbering of bits

Showing individual bits

Subfields

PC(H)

PC(L)

15

8

7

0

- a register

- portion of a register

- a bit of a register

  • Common ways of drawing the block diagram of a register

7 6 5 4 3 2 1 0

R2

15

0

  • Designation of a register

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REGISTER TRANSFER

  • Copying the contents of one register to another is a register transfer

  • A register transfer is indicated as

R2 ← R1

    • In this case the contents of register R1 are copied (loaded) into register R2
    • A simultaneous transfer of all bits from the source R1 to the destination register R2, during one clock pulse
    • Note that this is a non-destructive; i.e. the contents of R1 are not altered by copying (loading) them to R2

Register Transfer

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REGISTER TRANSFER

  • A register transfer such as

R3 ← R5

Implies that the digital system has

    • the data lines from the source register (R5) to the destination register (R3)
    • Parallel load in the destination register (R3)
    • Control lines to perform the action

Register Transfer

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CONTROL FUNCTIONS

  • Often actions need to only occur if a certain condition is true
  • This is similar to an “if” statement in a programming language
  • In digital systems, this is often done via a control signal, called a control function
    • If the signal is 1, the action takes place
  • This is represented as:

P: R2 ← R1

Which means “if P = 1, then load the contents of register R1 into register R2”, i.e., if (P = 1) then (R2 ← R1)

Register Transfer

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HARDWARE IMPLEMENTATION OF CONTROLLED TRANSFERS

Implementation of controlled transfer

P: R2 R1

Block diagram

Timing diagram

Clock

Register Transfer

Transfer occurs here

R2

R1

Control

Circuit

Load

P

n

Clock

Load

t

t+1

  • The same clock controls the circuits that generate the control function

and the destination register

  • Registers are assumed to use positive-edge-triggered flip-flops

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SIMULTANEOUS OPERATIONS

  • If two or more operations are to occur simultaneously, they are separated with commas

P: R3 R5, MAR IR

  • Here, if the control function P = 1, load the contents of R5 into R3, and at the same time (clock), load the contents of register IR into register MAR

Register Transfer

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BASIC SYMBOLS FOR REGISTER TRANSFERS

Capital letters Denotes a register MAR, R2

& numerals

Parentheses () Denotes a part of a register R2(0-7), R2(L)

Arrow ← Denotes transfer of information R2 ← R1

Colon : Denotes termination of control function P:

Comma , Separates two micro-operations A ← B, B ← A

Symbols

Description Examples

Register Transfer

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CONNECTING REGISTRS

  • In a digital system with many registers, it is impractical to have data and control lines to directly allow each register to be loaded with the contents of every possible other registers

  • To completely connect n registers 🡪 n(n-1) lines
  • O(n2) cost
    • This is not a realistic approach to use in a large digital system

  • Instead, take a different approach
  • Have one centralized set of circuits for data transfer – the bus
  • Have control circuits to select which register is the source, and which is the destination

Register Transfer

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BUS AND BUS TRANSFER

Bus is a path(of a group of wires) over which information is transferred, from any of several sources to any of several destinations.

From a register to bus: BUS ← R

1

2

3

4

1

2

3

4

1

2

3

4

1

2

3

4

Register A

Register B

Register C

Register D

B

C

D

1

1

1

4 x1

MUX

B

C

D

2

2

2

4 x1

MUX

B

C

D

3

3

3

4 x1

MUX

B

C

D

4

4

4

4 x1

MUX

4-line bus

x

y

select

0

0

0

0

Register A

Register B

Register C

Register D

Bus lines

Bus and Memory Transfers

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TRANSFER FROM BUS TO A DESTINATION REGISTER

Three-State Bus Buffers

Bus line with three-state buffers

Reg. R0

Reg. R1

Reg. R2

Reg. R3

Bus lines

2 x 4

Decoder

Load

D

0

D

1

D

2

D

3

z

w

Select

E (enable)

Output Y=A if C=1

High-impedence if C=0

Normal input A

Control input C

Select

Enable

0

1

2

3

S0

S1

A0

B0

C0

D0

Bus line for bit 0

Bus and Memory Transfers

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BUS TRANSFER IN RTL

  • Depending on whether the bus is to be mentioned explicitly or not, register transfer can be indicated as either

or

  • In the former case the bus is implicit, but in the latter, it is explicitly indicated

Bus and Memory Transfers

R2 R1

BUS R1, R2 ← BUS

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MEMORY (RAM)

  • Memory (RAM) can be thought as a sequential circuits containing some number of registers
  • These registers hold the words of memory
  • Each of the r registers is indicated by an address
  • These addresses range from 0 to r-1
  • Each register (word) can hold n bits of data
  • Assume the RAM contains r = 2k words. It needs the following
    • n data input lines
    • n data output lines
    • k address lines
    • A Read control line
    • A Write control line

Bus and Memory Transfers

data input lines

data output lines

n

n

k

address lines

Read

Write

RAM

unit

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MEMORY TRANSFER

  • Collectively, the memory is viewed at the register level as a device, M.
  • Since it contains multiple locations, we must specify which address in memory we will be using
  • This is done by indexing memory references

  • Memory is usually accessed in computer systems by putting the desired address in a special register, the Memory Address Register (MAR, or AR)
  • When memory is accessed, the contents of the MAR get sent to the memory unit’s address lines

Bus and Memory Transfers

AR

Memory

unit

Read

Write

Data in

Data out

M

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MEMORY READ

  • To read a value from a location in memory and load it into a register, the register transfer language notation looks like this:

  • This causes the following to occur
    • The contents of the MAR get sent to the memory address lines
    • A Read (= 1) gets sent to the memory unit
    • The contents of the specified address are put on the memory’s output data lines
    • These get sent over the bus to be loaded into register R1

Bus and Memory Transfers

R1 ← M[MAR]

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MEMORY WRITE

  • To write a value from a register to a location in memory looks like this in register transfer language:

  • This causes the following to occur
    • The contents of the MAR get sent to the memory address lines
    • A Write (= 1) gets sent to the memory unit
    • The values in register R1 get sent over the bus to the data input lines of the memory
    • The values get loaded into the specified address in the memory

Bus and Memory Transfers

M[MAR] ← R1

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SUMMARY OF R. TRANSFER MICROOPERATIONS

Bus and Memory Transfers

A B Transfer content of reg. B into reg. A

AR DR(AD) Transfer content of AD portion of reg. DR into reg. AR

A constant Transfer a binary constant into reg. A

ABUS R1, Transfer content of R1 into bus A and, at the same time,

R2 ABUS transfer content of bus A into R2

AR Address register

DR Data register

M[R] Memory word specified by reg. R

M Equivalent to M[AR]

DR M Memory read operation: transfers content of

memory word specified by AR into DR

M DR Memory write operation: transfers content of

DR into memory word specified by AR

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MICROOPERATIONS

  • Computer system microoperations are of four types:

- Register transfer microoperations

- Arithmetic microoperations

- Logic microoperations

- Shift microoperations

Arithmetic Microoperations

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ARITHMETIC MICROOPERATIONS

  • The basic arithmetic microoperations are
    • Addition
    • Subtraction
    • Increment
    • Decrement

  • The additional arithmetic microoperations are
    • Add with carry
    • Subtract with borrow
    • Transfer/Load
    • etc. …

Summary of Typical Arithmetic Micro-Operations

Arithmetic Microoperations

R3 ← R1 + R2 Contents of R1 plus R2 transferred to R3

R3 ← R1 - R2 Contents of R1 minus R2 transferred to R3

R2 ← R2’ Complement the contents of R2

R2 ← R2’+ 1 2's complement the contents of R2 (negate)

R3 ← R1 + R2’+ 1 subtraction

R1 ← R1 + 1 Increment

R1 ← R1 - 1 Decrement

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BINARY ADDER / SUBTRACTOR / INCREMENTER

Binary Adder-Subtractor

Binary Incrementer

Binary Adder

Arithmetic Microoperations

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ARITHMETIC CIRCUIT

S1

S0

0

1

2

3

4x1

MUX

X0

Y0

C0

C1

D0

FA

S1

S0

0

1

2

3

4x1

MUX

X1

Y1

C1

C2

D1

FA

S1

S0

0

1

2

3

4x1

MUX

X2

Y2

C2

C3

D2

FA

S1

S0

0

1

2

3

4x1

MUX

X3

Y3

C3

C4

D3

FA

Cout

A0

B0

A1

B1

A2

B2

A3

B3

0

1

S0

S1

Cin

S1 S0 Cin Y Output Microoperation

0 0 0 B D = A + B Add

0 0 1 B D = A + B + 1 Add with carry

0 1 0 B’ D = A + B’ Subtract with borrow

0 1 1 B’ D = A + B’+ 1 Subtract

1 0 0 0 D = A Transfer A

1 0 1 0 D = A + 1 Increment A

1 1 0 1 D = A - 1 Decrement A

1 1 1 1 D = A Transfer A

Arithmetic Microoperations

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LOGIC MICROOPERATIONS

  • Specify binary operations on the strings of bits in registers
    • Logic microoperations are bit-wise operations, i.e., they work on the individual bits of data
    • useful for bit manipulations on binary data
    • useful for making logical decisions based on the bit value
  • There are, in principle, 16 different logic functions that can be defined over two binary input variables

  • However, most systems only implement four of these
    • AND (∧), OR (∨), XOR (⊕), Complement/NOT
  • The others can be created from combination of these

Logic Microoperations

0 0 0 0 0 … 1 1 1

0 1 0 0 0 … 1 1 1

1 0 0 0 1 … 0 1 1

1 1 0 1 0 … 1 0 1

A B F0 F1 F2 … F13 F14 F15

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LIST OF LOGIC MICROOPERATIONS

  • List of Logic Microoperations

- 16 different logic operations with 2 binary vars.

- n binary vars → functions

2

2

n

  • Truth tables for 16 functions of 2 variables and the

corresponding 16 logic micro-operations

Boolean

Function

Micro-

Operations

Name

x 0 0 1 1

y 0 1 0 1

Logic Microoperations

0 0 0 0 F0 = 0 F 0 Clear

0 0 0 1 F1 = xy F ← A B AND

0 0 1 0 F2 = xy' F ← A B’

0 0 1 1 F3 = x F ← A Transfer A

0 1 0 0 F4 = x'y F ← A’ B

0 1 0 1 F5 = y F ← B Transfer B

0 1 1 0 F6 = x y F ← A B Exclusive-OR

0 1 1 1 F7 = x + y F ← A B OR

1 0 0 0 F8 = (x + y)' F ← (A B)’ NOR

1 0 0 1 F9 = (x y)' F ← (A B)’ Exclusive-NOR

1 0 1 0 F10 = y' F ← B’ Complement B

1 0 1 1 F11 = x + y' F ← A B

1 1 0 0 F12 = x' F ← A’ Complement A

1 1 0 1 F13 = x' + y F ← A’ B

1 1 1 0 F14 = (xy)' F ← (A B)’ NAND

1 1 1 1 F15 = 1 F ← all 1's Set to all 1's

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HARDWARE IMPLEMENTATION OF LOGIC MICROOPERATIONS

0 0 F = A B AND

0 1 F = AB OR

1 0 F = A B XOR

1 1 F = A’ Complement

S1 S0

Output

μ-operation

Function table

Logic Microoperations

B

A

S

S

F

1

0

i

i

i

0

1

2

3

4 X 1

MUX

Select

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APPLICATIONS OF LOGIC MICROOPERATIONS

  • Logic microoperations can be used to manipulate individual bits or a portions of a word in a register

  • Consider the data in a register A. In another register, B, is bit data that will be used to modify the contents of A

    • Selective-set A ← A + B
    • Selective-complement A ← A ⊕ B
    • Selective-clear A ← A • B’
    • Mask (Delete) A ← A • B
    • Clear A ← A ⊕ B
    • Insert A ← (A • B) + C
    • Compare A ← A ⊕ B
    • . . .

Logic Microoperations

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SELECTIVE SET

  • In a selective set operation, the bit pattern in B is used to set certain bits in A

1 1 0 0 At

1 0 1 0 B

1 1 1 0 At+1 (A ← A + B)

  • If a bit in B is set to 1, that same position in A gets set to 1, otherwise that bit in A keeps its previous value

Logic Microoperations

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SELECTIVE COMPLEMENT

  • In a selective complement operation, the bit pattern in B is used to complement certain bits in A

1 1 0 0 At

1 0 1 0 B

0 1 1 0 At+1 (A ← A B)

  • If a bit in B is set to 1, that same position in A gets complemented from its original value, otherwise it is unchanged

Logic Microoperations

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SELECTIVE CLEAR

  • In a selective clear operation, the bit pattern in B is used to clear certain bits in A

1 1 0 0 At

1 0 1 0 B

0 1 0 0 At+1 (A ← A B’)

  • If a bit in B is set to 1, that same position in A gets set to 0, otherwise it is unchanged

Logic Microoperations

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MASK OPERATION

  • In a mask operation, the bit pattern in B is used to clear certain bits in A

1 1 0 0 At

1 0 1 0 B

1 0 0 0 At+1 (A ← A B)

  • If a bit in B is set to 0, that same position in A gets set to 0, otherwise it is unchanged

Logic Microoperations

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CLEAR OPERATION

  • In a clear operation, if the bits in the same position in A and B are the same, they are cleared in A, otherwise they are set in A

1 1 0 0 At

1 0 1 0 B

0 1 1 0 At+1 (A ← A B)

Logic Microoperations

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INSERT OPERATION

  • An insert operation is used to introduce a specific bit pattern into A register, leaving the other bit positions unchanged
  • This is done as
    • A mask operation to clear the desired bit positions, followed by
    • An OR operation to introduce the new bits into the desired positions
    • Example
      • Suppose you wanted to introduce 1010 into the low order four bits of A: 1101 1000 1011 0001 A (Original) 1101 1000 1011 1010 A (Desired)

      • 1101 1000 1011 0001 A (Original)

1111 1111 1111 0000 Mask

1101 1000 1011 0000 A (Intermediate)

0000 0000 0000 1010 Added bits

1101 1000 1011 1010 A (Desired)

Logic Microoperations

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LOGICAL SHIFT

  • In a logical shift the serial input to the shift is a 0.

  • A right logical shift operation:

  • A left logical shift operation:

  • In a Register Transfer Language, the following notation is used
    • shl for a logical shift left
    • shr for a logical shift right
    • Examples:
      • R2 ← shr R2
      • R3 ← shl R3

Shift Microoperations

0

0

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CIRCULAR SHIFT

  • In a circular shift the serial input is the bit that is shifted out of the other end of the register.

  • A right circular shift operation:

  • A left circular shift operation:

  • In a RTL, the following notation is used
    • cil for a circular shift left
    • cir for a circular shift right
    • Examples:
      • R2 ← cir R2
      • R3 ← cil R3

Shift Microoperations

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Logical versus Arithmetic Shift

  • A logical shift fills the newly created bit position with zero:
  • An arithmetic shift fills the newly created bit position with a copy of the number’s sign bit:

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ARITHMETIC SHIFT

  • An left arithmetic shift operation must be checked for the overflow

Shift Microoperations

0

V

Before the shift, if the leftmost two

bits differ, the shift will result in an

overflow

  • In a RTL, the following notation is used
    • ashl for an arithmetic shift left
    • ashr for an arithmetic shift right
    • Examples:
      • R2 ← ashr R2
      • R3 ← ashl R3

sign

bit

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HARDWARE IMPLEMENTATION OF SHIFT MICROOPERATIONS

Shift Microoperations

S

0

1

H0

MUX

S

0

1

H1

MUX

S

0

1

H2

MUX

S

0

1

H3

MUX

Select

0 for shift right (down)

1 for shift left (up)

Serial

input (IR)

A0

A1

A2

A3

Serial

input (IL)

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ARITHMETIC LOGIC SHIFT UNIT

S3 S2 S1 S0 Cin Operation Function

0 0 0 0 0 F = A Transfer A

0 0 0 0 1 F = A + 1 Increment A

0 0 0 1 0 F = A + B Addition

0 0 0 1 1 F = A + B + 1 Add with carry

0 0 1 0 0 F = A + B’ Subtract with borrow

0 0 1 0 1 F = A + B’+ 1 Subtraction

0 0 1 1 0 F = A - 1 Decrement A

0 0 1 1 1 F = A TransferA

0 1 0 0 X F = A B AND

0 1 0 1 X F = A B OR

0 1 1 0 X F = A B XOR

0 1 1 1 X F = A’ Complement A

1 0 X X X F = shr A Shift right A into F

1 1 X X X F = shl A Shift left A into F

Shift Microoperations

Arithmetic

Circuit

Logic

Circuit

C

C

4 x 1

MUX

Select

0

1

2

3

F

S3

S2

S1

S0

B

A

i

A

D

A

E

shr

shl

i+1

i

i

i

i+1

i-1

i

i

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HW 7

1. Use D-type flip flops and gates to design a counter with the following repeated binary sequence: 0, 1, 3, 2, 4, 6.

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