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Falling With Style Scrum 8

Zesty Bomb Productions

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Past

  • BEn - Fixing game overall
  • Felipe - Level polish, scrum, sell
  • Josh - Particle effects development, sell
  • Zac - Sell, Game Design doc
  • Kaiqi - More Detailed Assets, Filling environment

  • Hugo - Website Updates
  • Ilan - sell, worked/implemented Animations, Background art
  • Alice - UI Fix, Assets UPdates
  • Eugene - Fixing Gameplay experience, Scrum

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Present

  • Player Animations
    • Troubles implementing animations
    • Final Tweaking Phase
  • Environment Models/Textures
    • decorated/adjusted spacing
    • More detailing
  • Ui
    • Tweaked/fixed
  • Programming
    • Refined rope physics
    • Final polishing push

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Environment Filling

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Environment Background Art

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PLaytest Data- Feedback

  • “My focus was never to get the collectibles since all I really wanted to do was get to the end of the level.”
  • “Aside from some weird bugs, the controls are solid. Swinging feels great.”
  • “The rope swinging feels great, but just the part of shooting the rope feels slow, and can sometimes feel unresponsive.”
  • “I died at random places that didn't seem like I was supposed to.”

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PLaytest Data - Levels + Player Suggestions

“You need to make it clear what I should/shouldn't be grappling onto and what does/doesn't hurt me when I stand on it. The level also doesn't feel like it is built around the game mechanics and it feels very generic.”

  • “I’m just focused on my goal. Don’t care about the collectibles.”
  • “I like the countdown timer that has a medal on it. It made me want to try harder and beat the level faster.”

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Build