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Stay Close App

Design 1.0

Defining the basics of the product, uses, and interface with user testing

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Introduction and Scope

  • Beginning stages of User Experience/User Interface testing and Market research headed by Ashlee Bradford

  • Work commissioned by Erica Garner

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Problem

  • Kids wandering away from their parents in public places

  • Parental anxiety about keeping tabs on one or more children as they gain more independence

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Goal

Functional Goals:

  • Ease parental anxiety around their children getting lost or venturing too far away

Practical Goals:

  • No cell phone needed for young child
  • No Monthly service fee necessary
  • Use just a small device connected to parent phone by bluetooth - measure DISTANCE away from device

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Outline

  • Competitive Analysis

  • Brainstorming and getting feedback

  • Wireframing and initial testing

  • Subsequent iterations

  • User Testing and Interviews

  • Final MVP

  • Improvement suggestions

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Target Audience

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The competition

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Testing approach - Rapid Prototyping

Wireframe - 1 user

1st Prototype - 2 user

A/B Testing - 2 users

2nd Prototype - 2 users

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User Tasks

  • What would you expect this button to do?
  • Tell “Maddie” something
  • Add a new Device
  • You want a notification when “Maddie” gets 150 M away
  • Alert EVERYONE

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Initial Brainstorming

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Wireframes

50% Success

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Prototype 1

Dashboard

“Page” Button Pop-up

“Adjust Settings” Button Pop-up

Auto-Notification Pop-up

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Variations

Columns:

  • Users like better Visibility of notification settings

Rows:

  • Users like this more “typical” and uncluttered feel

Grid

  • Users liked less than rows or columns - nothing special to offer over rows

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Prototype 1 - Feedback

75% Success

Dashboard

“Page” Button Pop-up

“Adjust Settings” Button Pop-up

Auto-Notification Pop-up

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A/B Testing

Icons and Logotype

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A/B Testing

Icons and Logotype

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Accessibility

  • Tutorial Button
  • Icons and text
  • Lots of visual cues and affirmation of status
  • Button/action usually has a pop-up or something to prevent accidental activation
  • Appropriate button size
  • Minimalistic design
  • Good spacing

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Prototype 2

Dashboard - Row View

Auto Notification Pop-up

“Walkie-Talkie” Button Pop-up

Dashboard - Column View

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Final User Testing

  • 100% success
  • All users completed all User Tasks
  • Minimal Clicks

Dashboard - Row View

“Page” Button Pop-up

“Walkie-Talkie” Button Pop-up

Dashboard - Column View

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Lingering Concerns

  • Goal of easing parental anxiety not showing up strong in results
  • Insecureties…
    • Bluetooth is unreliable
    • boundaries only Distance

Dashboard - Row View

Auto Notification Pop-up

“Walkie-Talkie” Button Pop-up

Dashboard - Column View

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Updated Target Audience

  • Young children who are not SUPPOSED to be out of sight

  • Closer boundaries

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Next Steps

Dashboard - Row View

Notification Settings Pop-up

“Draw Boundaries” Pop-up Map

Auto-Notification Pop-up

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Learnings

Strict requirements for a product can result in a very limited application/audience to the point that it may not be worth it to much of your target audience

The user guides in the end and will let you know things that would make a product more useful to them

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Take a Look

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Thank You!

Questions?