Stay Close App
Design 1.0
Defining the basics of the product, uses, and interface with user testing
Introduction and Scope
Problem
Goal
Functional Goals:
Practical Goals:
Outline
Target Audience
The competition
Testing approach - Rapid Prototyping
Wireframe - 1 user
1st Prototype - 2 user
A/B Testing - 2 users
2nd Prototype - 2 users
User Tasks
Initial Brainstorming
Wireframes
50% Success
Prototype 1
Dashboard
“Page” Button Pop-up
“Adjust Settings” Button Pop-up
Auto-Notification Pop-up
Variations
Columns:
Rows:
Grid
Prototype 1 - Feedback
75% Success
Dashboard
“Page” Button Pop-up
“Adjust Settings” Button Pop-up
Auto-Notification Pop-up
A/B Testing
Icons and Logotype
A/B Testing
Icons and Logotype
Accessibility
Prototype 2
Dashboard - Row View
Auto Notification Pop-up
“Walkie-Talkie” Button Pop-up
Dashboard - Column View
Final User Testing
Dashboard - Row View
“Page” Button Pop-up
“Walkie-Talkie” Button Pop-up
Dashboard - Column View
Lingering Concerns
Dashboard - Row View
Auto Notification Pop-up
“Walkie-Talkie” Button Pop-up
Dashboard - Column View
Updated Target Audience
Next Steps
Dashboard - Row View
Notification Settings Pop-up
“Draw Boundaries” Pop-up Map
Auto-Notification Pop-up
Learnings
Strict requirements for a product can result in a very limited application/audience to the point that it may not be worth it to much of your target audience
The user guides in the end and will let you know things that would make a product more useful to them
Take a Look
Thank You!
Questions?