projectile-based deckbuilding videogame
a game pitch by ashley wrenn
the concept
singleplayer (non turn based) semi-open world roguelike deckbuilding videogame !
that’s a lot of words
real-time in world combat
deckbuilding
scope
(examples of biome generation from Minecraft and RotMG)
screen size
game loop
artstyle
i haven’t decided on an aesthetic i want for the game yet and would be open to exploring that with any artists interested! i thought it might be cool if the cards had like a bright and colorful street art/marker type style to them like they were physically drawn onto the card but each biome could also have its own artstyle *cough* SPIDERVERSE *cough*
needed roles
thanks for watching :)
if you have any interest in joining the team or want to hear more about the idea, feel free to dm me @pinkpi on discord !
hi :)
my name is ashley (they/she)
card game experience
magic: the gathering
BONUS: random card game ideas :)
projectile-based deckbuilding videogame
if you have any interest in joining the team or want to hear more about the idea, feel free to dm me @pinkpi on discord!