1
Attendance and Agenda
2
1. Perception and Cognition
3
Humans and Computers
4
Human Operator in a Work Environment
Hearing
5
Hearing
cause impulses in auditory nerve
6
Sound
7
Hearing Capabilities
8
Designing for Hearing: Skeuomorphism vs Metaphors
9
Skeuomorphism: Sound enhances user action on Mac. You hear crumpling of paper when you put a file in recycle bin. Example of sound that mimic real world sound.
Designing for Hearing: Skeuomorphism vs Metaphors
10
Metaphors: Sound enhances user interaction in Discord: a bright, uplifting tone plays when someone joins, evoking joy, while a mellow, downward tone signals someone leaving.
Designing for Hearing: Duration
11
Keep sounds simple: Transition or micro-interaction sound should never last more than 0.3 seconds longer than its associated animation
Designing for Hearing: Personification
12
Sound can contribute a lot to the perception of user experience. These two sounds above accompany the same visual but provide two different aural experiences.
Designing for Hearing: Repetition
13
There’s a limit to the number of times a sound is repeated before we wish it never existed. What’s more, the threshold falls significantly lower the more complex a sound becomes.
Designing for Hearing: Frequencies
14
Does the sound feel heavy or muffled? Remove some of the lower frequencies and accentuate the higher ones.
Does the sound feel squeaky or brittle? Carve out some of the higher frequencies and fatten up the medium to low range.
Designing for Deaf and Hard of Hearing Users
15
Use Plain English
Provide Summaries
Simple Layout
Closed Captions
Visuals
Hearing: Spatial Audio
16
Hearing: Spatial Audio
17
Touch
18
Limbs
19
Touch
20
Touch
21
(Shultz and Harrison, 2023)
Other Responders
22
Responders
23
Lips
24
Mouth
25
Smell and Taste
26
Smell and Taste Design
27
Virtual Lemonade
Image Labels using Scent
Moral Sense?
28
Moral Sense?
29
Reputational Concerns, Human Cooperative Behavior
Human Operator in a Work Environment
30
Human Operator in a Work Environment
Humans and Computers
31
Newell’s Time Scale of Human Action
Cognitive Operations
32
Operation | Typical Time (ms) |
Sensory reception | 1-38 |
Neural Transmission to brain | 2-100 |
Cognitive processing | 70-300 |
Neural transmission to muscle | 10-20 |
Muscle latency and activation | 30-70 |
Total: | 113-528 |
Three Levels of Processing
33
Visceral
Behavioral
Reflective
Three Levels of Processing and Seven Stages of Action
34
1. Visceral Level
35
1. Visceral System: Relevance for Design
36
2. Behavioral Level
37
3. Reflective Level
38
Three Levels of Processing and Design
39
Memory
40
Memory
41
Multi-Store Model of Memory
42
Sensory Store
43
Experiment Time
44
SDFG
PWHJ
XCVN
Experiment Time
45
CTJR
ULQW
NSFX
Experiment Time
Bottom
46
Experiment Time
47
KCTB
NKIP
LRSW
Experiment Time
Middle
48
Sperling’s Experiments: How did you do?
49
SDFG
PWHJ
XCVN
CTJR
ULQW
NSFX
KCTB
NKIP
LRSW
All
Bottom
Middle
Iconic memory holds a vast amount of visual information for a very short time (less than a second). This information decays rapidly unless attention is focused on specific details, which is what the cue helps to do.
Experiment Time
3021302230233024
Memorize the number
You will have 3 seconds
50
Experiment Time
6021 6022 6023 6024
Memorize the number
You will have 3 seconds
51
Experiment Time
52
Short-Term Memory as Working Memory
53
A Decent Starting Point for Menus
54
Three Parts of Working Memory
55
Central Executive System
Auditory Loop
Visuo-spatial Sketchpad
Three Parts of Working Memory
56
Central Executive System
Short-Term Memory as Working Memory
57
Attention
Verbal Rehearsal
Visual/Spatial
Information
Short-Term Memory as Attention
58
Short-Term Memory as Attention
59
Vigilance and Attention
60
Some more concepts…
61
Experiment Time
Jungle
Bird
Forest
Memorize the following words
You will have 3 seconds
62
Experiment Time
– Memorize each word?
– Picture each word in your head?
– Repeat the sound each word makes?
– Picture a bird in a jungle with feathers?
63
Long Term Memory
64
Long Term Memory
65
Ebbinghaus’ Forgetting Curve
66
Announcements
67
Attendance & Next Time
68