Wormholes, Wormholers,
And You
An In-Depth Exploration of EVE Online’s Spookiest Space
With Mark Resurrectus, WormholeCSMbtw
TABLE OF CONTENTS
Mechanics
PVP
PVE
Culture
01
03
02
04
05
Hardships
How I learned to Stop Worrying and Love the Blue Loot
J-Space Mechanics and how they compare to K-Space
Wormhole PVP trends and unique characteristics
The Self-Realizing Blood Cult of the Game’s Most Paranoid Sociopaths
Some things that might be worth looking at.
WHerBTW
Who am I and why am I here
THIS IS ME
Mark Resurrectus
CEO: Holey Roamin’ Empire
Executor: TURBOFEED OR GLORY
SOME DEFINITIONS
Some definitions of very basic terms for the uninitiated
EVE jargon is weird and J-Space jargon is sometimes incomprehensible
J-Space | Wormhole space (with the exception of Thera (which isn’t really a wormhole)), named after the “J-tag” that appears as the system name (i.e. J140932). |
K-Space | The name wormholers gave to New Eden proper (High Sec, Low Sec, Null). Stands for “Known Space”. |
Hole Control | The practice of manipulating hole mass by pushing high mass battleships or carriers through them in order to control who can enter a wormhole. |
Krabbing | Killing sleepers for the juicy juicy blue loot they drop. Derived from the Russian word for crab, “краб” itself derived from a word meaning “hard worker”. |
Huffing | Suckin up that gas. |
Eviction | The act of blowing up another groups’ stuff either due to a desire to take their shit, a desire to kill a blingy target (like a faction fort), or WH Bushido. |
Wormhole Bushido | The set of unwritten rules that, if broken, are understood by wormholers to be punishable with the death penalty. |
MECHANICS
01
J-Space works differently than K-Space, and
That’s a good thing AND YOU SHOULD NEVER CHANGE IT.
CONNECTIVITY - Wormholes vs Gates
Wormhole systems connect to each other via wormholes, not gates. Wormholes have some distinct advantages and disadvantages:
What You See
CONTROLLING
SPACE
Defense
Power Projection
No Stations
Sov Without Sov
Punching Up
Can’t make improvements
No stations other than those you anchor
Closest to Sov Null, without Sov
Only control what you can defend (can’t easily control multiple systems)
Connections are temporary and undefined
Large groups can’t be massive, small groups can defend against larger groups
ECONOMICS
ECONOMICS
INDUSTRY
Cataclysmic
WEATHER
EFFECTS
Pulsar
Red Giant
Magnetar
Black Hole
Wolf-Rayet
ccplogibro.jpg
BIG NUMBA
Ships go nyoom
Phoenix go brrrrrr
The Best Effect
RLML go brrrrrr
BLACK HOLE
Fights happen at greater ranges - brawling is significantly more difficult due to agility nerf and speed bonuses - missile doctrines favored - long range engagements preferred
Notable BH Groups: Avanto (Hole Control)
CATACLYSMIC VARIABLE
Fights favor fleet engagements of logistics heavy doctrines - local reps suffer greatly in higher wormhole classes - neuts are strong (hard to replace neuted capacitor) - fights won on EWAR rather than DPS
Notable Cata Groups: X-Zest Voyage
MAGNETAR
Fights are quicker - groups often bring more application support to mitigate application debuff effects - fights become DPS races and alpha comps exceedingly strong, balanced by lock range debuff
Notable Mag Groups: Dropbears Anonymous, No Holes Barred (both formerly, not a popular home hole due to the damage buff, much more popular for farms)
PULSAR
Shield comps very strong while armor fleets suffer - neuts are very powerful due to increased drain amount - capitals apply better due to sig bloom as well as having strong cap regen
Notable Pulsar Groups: L A Z E R H A W K S, Space Mutts, We Forsakened Few
RED GIANT
Doesn’t affect comps due to no general weapon or tank effects, though specialized bomb comps can be found - primary effect is on how fights are fought, rather than what’s fighting - heat used sparingly but is very effective in crucial moments - smartbombs much more important in fights
Notable RG Groups: TURBOFEED OR GLORY
WOLF-RAYET STAR
Armor comps excel while shield comps suffer - reduced sig radius makes applying to ships more difficult, caps need a lot of application support - frig & destroyer comps very powerful, as well as any comps using light missiles (including RLML)
Notable WR Groups: Singularity Syndicate, Little Red Riding Hole (LUPUS)
PVP
02
The reason we’re all here
PVP
PVP
PVP
PVP
PVP
PVP
PVP
PVE
03
The thing that gets Angry Mustache all worked up every time a new MER drops
PVE
PVE
PVE
PLEASE DON’T NERF BLUE LOOT
As much as the econ guys froth at the mouth about the prospect, blue loot is the blood that runs through the veins of J-Space. Without something substantially valuable to replace it, nerfing the price of blue loot would kneecap J-Space or, in a worst-case scenario, outright kill it.
Just getting this out of the way:
CULTURE
04
God is dead. God remains dead. And we have killed him. Yet his shadow still looms. How shall we comfort ourselves, the murderers of all murderers? What was holiest and mightiest of all that the world has yet owned has bled to death under our knives; who will wipe this blood off us? What water is there for us to clean ourselves?
-Nietzsche
SMALL GROUPS
LARGE GROUPS
Engage in all the aforementioned content, as well as “arranged” PVP (connecting to another group and asking for a fight) and more strategic types of wormhole content like evictions and wars
WH BUSHIDO
B R A W L I N G
EVICTIONS
EVICTIONS
C.R.E.A.M.
CAPITALS
WORMHOLERS ARE
FUCKING CRAZY
WH > SOV NULL
TOTAL ASSET LOSS
SUPERSTITIOUS BULLSHIT
THE AFOREMENTIONED BLOOD CULT
HARDSHIPS
05
Some things worth addressing
THREE PRIMARY
POINTS OF INTEREST
Marauders
J-Hubs
Capitals
Have consumed the PVP meta because they’re just better at everything than everything else
High Value, Low Stakes objectives for WH groups to fight over to kill the eviction meta
We need more of them because they’re fun to fly and they’re fun to shoot
MARAUDERS
J-HUBS
wtf is a J-HUB?
wtf is a J-HUB?
wtf is a J-HUB?
CAPITALS
IN CLOSING
JUST KIDDING,
PLEASE GIVE ME MORE ZIRN SKINS