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File encodings, language bindings

Tools

glTF Support

X3D 4.0

X3D 4.1

Humanoid Animation (HAnim)

ISO/IEC JTC 1

Study Groups

JavaScript, Java,, Efficient EXI and glTF compression

X3D Unified Object Model for Programming Language Bindings (JavaScript, Java, C, C++, C# completed); Efficient XML Interchange (EXI) for data compression, XML Security

Python and JSON in progress

HTML5 encoding and DOM binding: design, specification, implementation, X3D v4 /HTML examples - In process of ISO Ratification.

Map to non-ISO languages and tools (Partial support available for Blender, Matlab, Meshlab, CloudCompare, pointfuse, QIF, others)

glTF for compressed geometry (available throughout X3D “encodings)

Geometric compression and progressive-mesh streaming;

environment lights

X3D Standard for 3D Printing + Scanning. Joint projects with ISO SC4

Digital Twin, Smart Cities, PLM/MES

2021

I 2022

I 2023

I 2024

In Planning

In development

Maintain alignment: W3C HTML5, DOM updates

ISO/IEC Mixed Augmented Reality (MAR) Reference Model implemented in X3D for VR/AR

ISO MAR Reference Model efforts

Compare/contrast, align with WebXR

Hands, feet, medical, motion animation

Web3D ratified (HAnim 2.0)

Facial Animation, internal organs, IEEE P3141 (file format) 3D body procession

HL7 -X3D payload

Medical records usage

Web3D Standards Roadmap

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Web3D Consortium members collaboratively develop the X3D and HANIM standards and tools making them widely adopted by digital content creation industries across diverse markets

X3D STANDARDS

  • X3D is an ISO ratified file format allowing 3D scenes to be used by a wide variety of applications for future compatibility
  • X3D can be used by Web browsers and other viewers, authoring tools, 3D Printing applications, text editors, XML tools and AR/VR

HANIM STANDARDS

  • HANIM is ISO ratified providing complete normative and informative detail to specify an abstract human form.
  • HAnim supports a wide variety of articulated figures, including anatomically correct human models, incorporating haptic and kinematic interfaces in order to enable sharable skeletons, bodies and animations.

Web3D.org