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Why Character Select Screen matters
Analysis, problems & solutions
Adrià Serrano López
What
who
How
Why
When
WHAT is all of this about? What is/ isn’t a Char Select?
Who is pushing concepts now?
Are we doing a good job at it?
HOW can we make an AMAZING CS screen?
WHY do we care about character select screens?
WHEN did this screens start to appear? Did they evolve?
WHAT
What are we talking about
Character Select Screen = Screen pre-combat in which player/s select their pre-combat parameters
Scope
These screens are present on multitude of genres; however, we will focus in fighting games, since they are always present there (MOBA is another candidate...)
I consider these “Character” Select Screens too!
However, we will focus on Fighting Games for now
1
Fire Emblem 3 Houses
Hades
Darkest Dungeon
how
The perfect character screen
why
Why do we even care?
Dragon Ball FightrerZ
when
Born in 1990
With the birth of the first Fighting games (SF2, KoF, FF...) we start to see appear the first character select screens ( as previously defined )
Before that, there is only one playable character in each arcade game ( heck, even fighting games fall into this! Check Street Fighter I )
Beat ‘Em Up type of games sometimes presented multiple characters but they did not present the player with a character select screen!
1
who
What’s on the market?
These last years we’re seeing a resurgence in the Fighting Game genre! (Probably because of Tekken 7’s success, released in 2015-16).
However, the quality of Char Select ranges from 0 to 10. How can this be? Probably because they are not given the time and love they require (and deserve)
2
New entries for established franchises: GG, SF, MK…
Revival of old glories: Soul Calibur, MvC, SamShow...
New “Underdogs”: Granblue, DBFZ, Skullgirls…
Much more to come!!!
Let’s put that into practice
After reviewing +/- 500 screens, i’ve made a historical sample: from the 90’s to current games
Let’s discuss the best of the best and the worst of the worst… and take some conclusions
Street fighter 2 - 1992
Tokidensho Denshou: Angel Eyes - 1992
Art of fighting - 1993
X-men children of the atom - 1994
X-men vs street fighter - 1996
Vampire saviour 3 - 1997
Garou mark of the wolves - 1999
Street fighter third strike - 1999
Marvel vs capcom 2 - 2000
Konjiki no gash bell yuujou no zakeru dream tag tournament - banpresto - 2003
Akatsuki Blitzkampf - 2003
Crimson alive - 2004
Arcana heart - 2005
(nice experimentation tho)
Soul calibur 4 - 2008
Blazblue calamity trigger - 2009
(nice experimentation tho)
King of fighters xiii - 2010
Arcana heart 3 love max stars - 2011
Killer instinct - 2013
divekick - 2013
skullgirls - 2013
Ultra street fighter iv - 2014
Naruto shippuden ultimate ninja storm 4 - 2016
Tekken 7 fated retribution - 2016
Dragon ball fighterz - 2018
Capoeira fighter 3 - 2019
Sfv champion edition - 2020
Under night in-birth: EXE Late[cl-r] - 2020
Conclusions
Ideas?
Controlling on pick up
Fire Emblem: 3 Houses
Moving /Jumping on loading screen
Character LoL chart
Character LoL chart
Put it into practice!
Sf3 3rd Strike- original
Sf3 3rd Strike- Own approach(1)
Sf3 3rd Strike- Own approach(2)
Improvements
Naruto shippuden u.n.s.4 - Original
Naruto shippuden u.n.s.4 - own approach
Improvements
THANKS!
Please keep this slide for attribution.