Advanced Topics : Module 4
Unity Platformer
Tom P & Ian B
01
GOALS
And what went wrong
What Were Our Goals?
What went wrong?
What went wrong?
02
LEARNING
Learning The Land
Comprehending The Code
03
THE PROCESS
The Movement System
The Collisions
The Dash : Weirdly Problematic
Originally, we thought to add a force to push the player. Initially, this worked, though with complications. However, when we switched to CharacterController, it did not work at all.
AddForce()
Lerp()
The far better solution for our case. Uses linear interpolation (a + (b-a)*t) in a loop, in a coroutine, to quickly move the player to a predetermined dash destination, but not through walls.
The Point & Click Projectile
The Level
04
3D MODELING
Learning Another Land
Modeling
Result
Cel-Shading
Final Character
No shading
Cel-Shade 1
Cel-Shade 2
05
CONCLUSION
What Did We Learn?
Thank You
END
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