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Welcome to

The Behavioral Design Sprint

Facilitated by [Your name here]

[Date]

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The Make it toolkit

A shortcut that helps you anticipate problems, identify opportunity points, and design a solution based on what people are actually likely to do.

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🎯 Goal

Build testable solutions powered by

behavioral science and game thinking to address personal or business challenges.

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💫 Journey

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Monday

[Add date]

Tuesday

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Wednesday

[Add date]

Thursday

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Friday

[Add date]

🗓️ Agenda planning

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[You]

[Add name]

[Add name]

[Add name]

[Add name]

[Add name]

[Add name]

[Add name]

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Name

Name

Name

Name

🤝 Teams

Name

Name

Name

Name

Team# 1

Name

Name

Name

Name

Name

Name

Name

Name

Team# 2

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✨ The Make it Box

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✨ Playing cards

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✨ Additional Materials

Post-it

Whiteboard marker

Standing writeboard

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Ready to get started?

🚀

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📌 Start by showing the challenge statement you crafted with key stakeholders.

How might we encourage/discourage [target audience] to do [target behavior] so that we achieve [expected outcome].

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A set of activities to better understand your audience and their decision-making context. We'll need these

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Understand your audience and their decision-making context.

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Insider(s) present insights on target audience

Step 1: [add duration]

Introduction to the 5 laws of behavior

Step 2 [add duration]

Brainstorming with Prompt Questions

Step 3 [add duration]

Insider(s) addresses each question and writes down knowledge gaps in post-its

Step 4 [add duration]

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Step 1.

What do we know about our audience?

Insider

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Step 2.

Introduction to the 5 laws of behavior

Wizard

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✨ The 5 laws of behavior

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Step 3.

Brainstorming with the Prompt Questions

Wizard

💡 You can use the prompt cards in the Box, or design new ones more relevant to the context and challenge.

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Step 4.

What knowledge gaps do we have about your audience?

Insider

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Lay out the 8 Journey Map Cards vertically

Step 1: [add duration]

Define target behavior in the journey map

Step 2 [add duration]

Define all steps that lead to the Target Behavior

Step 3 [add duration]

Fill out journey map

Step 4 [add duration]

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Step 1.

Lay out the 8 Journey Map Cards vertically

Wizard

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Step 2

Define target behavior in the journey map

Wizard

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💡 target behavior

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Step 3.

Define all the steps that lead to the Target Behavior

Wizard

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💡 steps leading to target behavior

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Step 4.

Fill out journey map

Wizard

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💡 Lane by lane, fill out information for each behavior.

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Lay out the 5 types of barriers on the table

Step 1: [add duration]

Categorize the barriers identified in the journey map

Step 2 [add duration]

Determine knowledge gaps.

Step 3 [add duration]

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Step 1.

Lay out the 5 types of barriers on the table

Wizard

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📌 Remind the audience that this is the 4th law of behavior

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📌 Remind the audience that this is the 1st law of behavior

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Step 2.

Categorize the barriers identified in the journey map

Wizard

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💡 Barriers can be mapped by taking into account t 2 dimension (cognitive factors, and environment)

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Step 3

Determine

knowledge gaps.

Wizard

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💡 Some barriers may be not be known at this stage. Note down the known unknowns for future research

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Let’s explore barriers one at a time.

Step 1: [add duration]

Determine if the barriers are relevant at any decision point of the journey

Step 2 [add duration]

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Step 1

Let’s explore barriers,

one at a time.

Wizard

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Step 2

Are the barriers relevant at any decision point of the journey?

Insider

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Add a post-it to the user journey representing an opportunity point for an intervention

Step 1: [add duration]

Run a prioritization exercise

Step 2 [add duration]

Discuss whether to update or replace the behavioral challenge

Step 3 [add duration]

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Defined the target audience and the choice environment

Mapped the steps leading to the target behavior

Determined what happens before and after each behavior

Identified barriers to decision-making and behavior

Selected opportunity points to intervene along the user journey

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Use the 15 strategies and related tactics to generate science-backed ideas

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Each participant is given x strategies and their related tactics

Step 1: [add duration]

Generate ideas

Step 2 [add duration]

Present your ideas

Step 3 [add duration]

Product Owner selects the ideas that go and stay

Step 4 [add duration]

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Step 1

Each participant is given x strategies and their related tactics

Facilitator

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💡If participants are new to Make it, consider introducing the (relevant) strategies before ideation.

💡Download the posters at makeit.tools and print them for in-person sessions

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💡 Consider adding an example of how the strategy might relate to the challenge

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💡 Consider adding an example of how the strategy might relate to the challenge

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💡 Consider adding an example of how the strategy might relate to the challenge

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💡 Consider adding an example of how the strategy might relate to the challenge

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💡 Consider adding an example of how the strategy might relate to the challenge

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💡 Consider adding an example of how the strategy might relate to the challenge

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💡 Consider adding an example of how the strategy might relate to the challenge

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💡 Consider adding an example of how the strategy might relate to the challenge

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💡 Consider adding an example of how the strategy might relate to the challenge

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💡 Consider adding an example of how the strategy might relate to the challenge

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💡 Consider adding an example of how the strategy might relate to the challenge

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💡 Consider adding an example of how the strategy might relate to the challenge

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💡 Consider adding an example of how the strategy might relate to the challenge

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💡 Consider adding an example of how the strategy might relate to the challenge

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💡 Consider adding an example of how the strategy might relate to the challenge

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Step 2

Generate ideas

All Players

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Step 3

Present your ideas

All players

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Step 4

Product Owner selects the ideas that go and stay

Product owner

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Familiarize with the 3 tactics associated with your strategies

Step 1: [add duration]

Write down individually if and how the 3 tactics are relevant to address the challenge

Step 2 [add duration]

Conversation to converge on potential ideas

Step 3 [add duration]

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Step 1

Familiarize with the 3 tactics associated with your strategies

All Players

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Step 2

Write down individually if and how the 3 tactics are relevant to address the challenge

All Players

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Step 3

Conversation to converge

on potential ideas

Sprint Master

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Choose Trade-off team and Combo team

Step 1: [add duration]

Refine ideas by combining them and considering trade offs.

Step 2 [add duration]

Present and Converge on Solutions

Step 3 [add duration]

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Step 1

Choose Trade-off team

and Combo team

Sprint Master

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Step 2

Refine ideas by combining them and considering trade offs.

Sprint Master

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💡 Consider adding an example of how the strategy is related to the challenge

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💡 Consider adding an example of how the strategy is related to the challenge

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Step 3

Present and Converge on Solutions

Sprint Master

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“If we do this [design intervention] among [target audience] this is

going to happen [outcomes] because of this [strategies and tactics used]

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Designer(s) determine the most appropriate way to visualize

the behavioral design hypotheses, including:

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Generated many ideas

Converged and selected one

Refined ideas by looking at synergies (combos) and risks (trade-offs)

Formulated at least one behavioral design hypothesis

Visualized the selected ideas

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Turn your ideas into testable solutions and experiences

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Design the experiment and validate with the target audience

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Thank You

The Make It Toolkit by Massimo Ingegno - licensed under the Creative Commons Attribution-NonCommercial- No Derivative (CC BY-NC-ND)International License.