Philosophical Analysis in a Creative Key: A Hands-on Case Study
Carlota Salvador Megias | Nov. 24th 2022
From Sinhababu’s “Possible Girls:”
Kolb’s Socrates in the Labyrinth
From Philip’s “Notanda” to Zong!:
“My intent is to use the text of the legal decision as a word store; to lock myself into this particular and peculiar discursive landscape in the belief that the story of these African men, women, and children thrown overboard in an attempt to collect insurance monies, the story that can only be told by not telling, is locked in this text. In the many silences in the Silence of the text. I would lock myself in this text in the same way men, women, and children were locked in the holds of the slave ship Zong.” (p.191, emphasis mine)
• participants were asked to create a critical-creative piece based on a canonical work of philosophy, meaning that their (and their audience’s) critical engagement with their chosen work of philosophy should take a creative form
• artistic pieces inspired by the lives and works of famous philosophers are ubiquitous, but few of these make substantive, lasting contributions to the ways their philosophies are understood by academics or by the general public
• academic scholarship is difficult for the general public to access, too, and does not do as much as it could to enrich their approaches to the canons, traditions, and problems they’d like to learn more about or explore for themselves
• aimed to bridge this gap between academic philosophy and philosophy as an activity that anyone might enjoy
Specifications
We offered the following prizes:
• Panel winner (x 1): $500 in compensation and publication in the digital review. This prize was awarded by our panel of judges.
• Runners-up (x 2 or 3): Publication in the digital review. This prize was also awarded by our panel of judges.
• Popular winner: Publication in the digital review. This prize was chosen through itch.io’s jam voting system by jam participants. It went to the highest ranked piece that had not been selected as the panel winner or as a runner-up.
• We aimed to select anywhere from 4 to 5 pieces for publication in the Fall 2023 issue of the digital review, ‘counter-works.’
Our judges were:
• Ian Hatcher – performance artist, freelance programmer, poet, and musician
• Elyse Lemoine – writer and games developer specializing in narrative design at Riot Games
• Carlota Salvador Megias – PhD candidate in philosophy at the University of Bergen and jam host
• David Stern – professor of philosophy at the University of Iowa and creator of the University of Iowa Tractatus map
• El Toon – writer and TTRPG creator
Il Principe
On Distance
Principia Mathematica:
Choose Your Own Adventure
Takeaways
1
Takeaways
2 & 3
2. the piece must be accessible such that it teaches readers how to engage with it and both the creator and the reader get something out of it
3. this is a fruitful methodology for texts, problems, and questions where subjectivity is a particularly salient feature
Thank you!
You can find all the works given in these slides here.