The Arizona STEM Acceleration Project
Designing Maze Challenges with Code & Go Robot Mice!
Designing Maze Challenges with Code & Go Robot Mice!
A Kindergarten STEM lesson
Mercy Pemberton�June 2024
Notes for teachers
List of Materials:
NGSS Standards
Developing and Using Models- Modeling in K–2 builds on prior experiences and progresses to include using and developing models (i.e., diagram, drawing, physical replica, diorama, dramatization, or storyboard) that represent concrete events or design solutions.
Planning and Carrying Out Investigations- With guidance, plan and conduct an investigation in collaboration with peers (for K).
Science and Engineering Practices
AZ K ELA, Math and Science Standards
Core Ideas For Knowing Science:
U2: The knowledge produced by science is used in engineering and technologies to solve problems and/or create products.�Cross cutting concepts: cause and effect�
Math: K.G.A Identify and describe shapes.
K.G.A.2 Correctly name shapes regardless of their orientation or overall size (e.g., circle, triangle, square, rectangle, rhombus, trapezoid, hexagon, cube, cone, cylinder, sphere).
K.CC.B Count to tell the number of objects.
ELA K.W.3
With guidance and support from adults, use a combination of drawing, dictating, and writing to narrate a single event or several loosely linked events, tell about the events in the order in which they occurred, and provide a reaction to what happened.
Objectives:
Today we will locate and name all of the shape buttons (triangles, squares, arrows, and circles) on our Code & Go Robot Mice, and identify each of their functions.
In small groups, we will practice coding our mice to retell events in the read aloud, If You Take a Mouse to School
We will draw a small model of our mouse, design, and test a challenge maze for our robots.
Agenda: 60 minutes (10 min. each with a few minutes at the end for reflection/sharing)
Introduce the lesson: How can we work together to develop our own new challenges for our mice? (Ask)
If You Take a Mouse to School Read Aloud (Imagine)
Model the If You Take a Mouse to School Game (Plan)
Hands-on Student Game in Small Groups (Create/Experiment)
Model Designing New Challenge Mazes (Plan)
Student Designed Challenge Mazes (Create/Experiment)
Group Sharing/Reflections/Journaling (Improve)
What does it mean to "Code" and how can we learn to program our Code & Go Mice to solve challenges?
Coding Game to retell
If You Take a Mouse to School
Let's code to retell the story!
We can design our own challenge mazes!
We can design our own challenge mazes like the ones we have seen in our Activity Set! Let's make our own!
Designing Our Own Challenge Mazes!
Designing Our Own Challenge Mazes!
How can they be improved?
Student Examples
Assessment
Observation of challenge mazes
Table group collaboration
Student Science Notebooks
Student planning and reflections
Differentiation
Some students may require extra help with the language and vocabulary, or with the basic operations of the Code & Go Mice�
Small group help as needed, partners might be reassigned, so students can assist each other.
Earlier in the year, some students may need many opportunities to practice getting from point A to point B in a straight line before they are ready for turns.
Remediation
Extension/Enrichment
Students that grasp concepts easily may be ready to develop more complicated mazes sooner than others.
Students ready to record their work, might use iPads to, photograph, video record, or email designs to family.
Advanced students could use any type of small blocks to build obstacles and design their own challenges.
Resources are in the printables.