1 of 23

AIKey to Unlocking Full Potential� of�Defense Wargaming 

Matt Caffrey

24 June 2023

matthewbcaffreyjr@gmail.com

(937) 903-2970 (mobile)

https://sites.google.com/view/matthew-b-caffrey-jr

2 of 23

Why Listen to Me

  • DoD Civil Servant – positions
    • AFRL Liaison to AFMC for Wargaming
    • Lead Wargaming, Air Force Research Laboratory
    • Professor of Wargaming, Air Command & Staff Col
    • Research Associate for Wargaming, School for Advanced Airpower Studies
  • Col USAFR (ret.) – assignments
    • Senior Reservist, AFRL, Info Directorate
    • Chief Wargaming, AF/XOOC (Checkmate)
  • Designer/Author/Speaker
    • Designer of a dozen wargames; ed & decision supt
    • Co-author, Gulf War Fact Book
    • Three chapters, many articles, hundreds of talks

3 of 23

Disclaimer

  • The views expressed are those of the author and do not necessarily represent the views of the USAF, AFMC or AFRL.

4 of 23

BLUF

As run-away climate change makes the world a less stable place our traditional national security advantages are eroding.

We can regain an advantage, and strengthen our traditional ones, by jumping a generation ahead of our adversaries in wargaming.

AI is the main key to gives us the opportunity to do so.

5 of 23

Revolutions, like murder, Need Motive & Opportunity

Revolution

Motive

Opportunity

1st Abstract

Increased Societal Complexity

Food enough for specialization

2nd Simulation

Prussia lost

Advances in probability and cartography

2.5 Developmental

Germany lost (+rapid tech advance)

Abundant of wargame expertise

Previous Wargame Revolutions

6 of 23

Revolutions, like murder, Need Motive & Opportunity

Next Wargame Revolution: Rise of the Machines

  • Motive
    • Less stable world
    • Eroding advantages
  • Opportunity
    • Advances in AI
    • Advances in mobile computing
    • Proliferation of elements of power simulation

7 of 23

A Less Stable World

  • There has always been climate change.
  • Past mass extinctions occurred when the climate changed too fast for natural selection to adapt.
  • The climate has been changing since the dawn of civilization.
  • The danger comes from the speed of climate change being too fast for societies to adapt:
    • Conflict over water
    • Climate refugees
    • Power shifts

8 of 23

Eroding Advantages

  • Arsenal of Democracy
    • bury our enemies in stuff
    • US produced more munitions than all
  • US declining share of Global GDP
    • 1950 25%
    • 2008 16%
  • China increasing share of Global GDP
    • 1950 5%
    • 2008 15%

9 of 23

Eroding Advantages

  • American Way of War
    • More Tech – Less Blood
  • Declining Share of:
    • Patents
    • STEM graduates
      • 2019
        • US 33,759
        • China 49,498
      • 2025
        • US 39,959
        • China 77,179

10 of 23

Opportunities

AI,�Improvements and Proliferation

Mobile Computing

All of Nation Sim Gaming

Each synergize the other two!

11 of 23

Why AI is Important?

Each war is one pass through a series of chance events; however, what ultimately happens is not necessarily the most likely outcome.

Outcome with relative likelihood

5 10 15 20 25 30 35 40 45

What actually Happened

X

% Casualties

Relative Probability

12 of 23

AI, Improvements and Proliferation

  • AI software has improved in effectiveness and expanded in application.
  • Why is this an opportunity for wargaming?
    • Real wars take a long time and have a spectrum of possible outcomes.
    • Manual Wargames have struggled to “go deep” and to capture the spectrum of possible outcomes and their relative likelihood. They typically run out of time and show only one outcome.
    • Computer assisted wargames can show spectrum of outcomes, but if they run beyond a single decision cycle outcomes can be very, very wrong.
    • Putting a human “in the loop” slows execution to roughly manual wargaming speeds.
  • AI can serve the role of subordinate decision makers at computer speeds.

13 of 23

Mobile Computing

  • The huge recreational software industry (surpassed film/TV in 2003 or 2005) expands mobility of sim games.
    • Executable on notebook computers, tablets, smart phones.
    • Network downloadable and team play easy.
  • Why is this an opportunity for defense wargaming?
    • Value of wargaming = value of each wargame X number of wargames.
    • Easier forming of wargame teams.
    • Innovation tools are in the hands of the innovators.

14 of 23

All of Nation Sim Gaming

  • Proliferation of serious and recreational nonmilitary sim games:
    • Serious-- MBA programs, climate change, disaster relief etc.
    • Recreational -- Civilization, _____ Tycoon, Tropico etc.
  • Why is this an opportunity for wargaming?
    • Adversaries move to “gray zone” war
    • Friendly interest in all of nation/alliance
    • Help explore possible outcomes of Minimally Evasive Warfare

15 of 23

Putting it all together

Operate inside our adversaries OODA loop at every level through developing decision makers that formulate, evaluate and implement actions more quickly at all levels:

  • Strategic:
    • Conduct deep national competition wargaming/planning.
    • Increase impact, speed and endurance of innovations while reducing costs.
  • Operational:
    • Project the end of each war before the beginning and quickly spot when there is a divergence from expectations.
    • Supplement BDA with Operational Assessment.
  • Tactical:
    • Rehearse in route to execution.
    • Create virtual veteran battle leaders.

16 of 23

Achieving the Revolution

Organize: Establish an entity to lead common efforts.

Train: Adapt UK approach.

Equip: Advanced tools to promote interoperability & collaboration.

17 of 23

Organize

No one in charge is costly:

  • Each fighter squadron should not field their next generation fighter
  • Who develops DoD training requirements when each entity serves their boss?
  • Who developed tools, references, common standards?

DoD Wargaming has fighter squadrons but no Air Combat Command

    • Who do allied wargame organizations talk to?
    • Who helps develop allied/friendly wargame capabilities?

DWAG a start, common repository, forum invaluable:

    • Still, DWAG an additional duty

First step in revolution is designating/creating a lead organization

18 of 23

Train

UK is taking a systematic approach:

    • UK is currently examining their “Defense Enterprise” and establishing which billets need to know what about wargaming.
    • UK will then establish the knowledge level of current incumbents and their rough turnover rate to establish an initial and annual training requirement.

The US takes a similar approach to the training needs for cooks.

If training is necessary to ensure quality cooking it should be necessary to ensure effective wargaming – effective war – effective peace.

19 of 23

Equip

Adapting tech from civilian industry & allies key to WWII victory in the air, but:

    • Going from DC-3 to C-47 required about 50 modifications.
    • The P-51 had an UK engine, but it was a US airframe.

Adapting tech from the civilian recreational software industry will be a key to achieving the tools needed for the next generation of wargaming, but:

    • Unlikely any one commercial product will be optimal “as is” (see DC-3).
    • Commercial conventions and attributes may be more helpful than individual products, i.e. networked play, execution on mobile platforms etc.
    • We should also be alert for parts or products we can acquire from our friends.

20 of 23

What Will Third Gen Wargames Enable

  • Every decision cycle has a wargame capable of executing within that decision cycle.
  • Decision makers have access to wargames that are as mobile as they are.
  • Common interface conventions will enable users to easily go from an ed wargame to a decision support wargame to professional development wargame – minimizing time to learn game – maximizing time to learn war.
  • Innovations have greater impact, faster, at a lower cost, and adversaries will take longer to mitigate them.
  • Forecast of War outcome before war begins, updated with real data as war progresses – changes in outcome projected and diagnosed.

21 of 23

Will Our Adversaries Be Able To Catch Up Quickly?

Unlikely

  • China: Spending money and talent on wargame software but, culturally failure is not acceptable, so learning is limited.
  • Russia: While the USSR had a strong and deep wargaming culture,
    • Staff colleges closed with the fall of the USSR. First open source mention I found of Russian wargaming was in 2020.
    • USSR techniques focused on movement and kinetics – not consistent with their current gray zone focus.
  • Iran: While very little is known, at least at the unclass level
    • If there were any US trained wargamers they were most likely killed during their revolution.
    • Current wargaming appears to analytical wargaming among OR PhDs.

22 of 23

Will Our Adversaries Be Able To Catch Up Quickly?

Unlikely – But:

  • China: Infrastructure in place if attitudes are changed.
  • Russia: Soviet wargaming was eclipsed before WWII, but recovered by mid war, led the world by 1946.
  • Iran: Very little is known, at least at the unclass level
    • Most (all?) literature on wargaming in public domain.
    • Intellectual foundation exists.

23 of 23

Conclusion

  • If history is a reliable guide, jumping a generation ahead of our adversaries will help us increase the odds of success in war, at a lower cost in lives, time and treasure.
  • Such an edge may help us achieve the highest level of victory –�a just and lasting peace.