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AI �Key to Unlocking Full Potential� of�Defense Wargaming 

Matt Caffrey

24 June 2023

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matthewbcaffreyjr@gmail.com

(937) 903-2970 (mobile)

https://sites.google.com/view/matthew-b-caffrey-jr

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Why Listen to Me

  • DoD Civil Servant – positions
    • AFRL Liaison to AFMC for Wargaming
    • Lead Wargaming, Air Force Research Laboratory
    • Professor of Wargaming, Air Command & Staff Col
    • Research Associate for Wargaming, School for Advanced Airpower Studies
  • Col USAFR (ret.) – assignments
    • Senior Reservist, AFRL, Info Directorate
    • Chief Wargaming, AF/XOOC (Checkmate)
  • Designer/Author/Speaker
    • Designer of a dozen wargames; ed & decision supt
    • Co-author, Gulf War Fact Book
    • Three chapters, many articles, hundreds of talks

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Disclaimer

  • The views expressed are those of the author and do not necessarily represent the views of the USAF, AFMC or AFRL.

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BLUF

As run-away climate change makes the world a less stable place our traditional national security advantages are eroding.

We can regain an advantage, and strengthen our traditional ones, by jumping a generation ahead of our adversaries in wargaming.

AI is the main key to gives us the opportunity to do so.

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Revolutions, like murder, Need Motive & Opportunity

Revolution

Motive

Opportunity

1st Abstract

Increased Societal Complexity

Food enough for specialization

2nd Simulation

Prussia lost

Advances in probability and cartography

2.5 Developmental

Germany lost (+rapid tech advance)

Abundant of wargame expertise

Previous Wargame Revolutions

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Revolutions, like murder, Need Motive & Opportunity

Next Wargame Revolution: Rise of the Machines

  • Motive
    • Less stable world
    • Eroding advantages
  • Opportunity
    • Advances in AI
    • Advances in mobile computing
    • Proliferation of elements of power simulation

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A Less Stable World

  • There has always been climate change.
  • Past mass extinctions occurred when the climate changed too fast for natural selection to adapt.
  • The climate has been changing since the dawn of civilization.
  • The danger comes from the speed of climate change being too fast for societies to adapt:
    • Conflict over water
    • Climate refugees
    • Power shifts

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Eroding Advantages

  • Arsenal of Democracy
    • bury our enemies in stuff
    • US produced more munitions than all
  • US declining share of Global GDP
    • 1950 25%
    • 2008 16%
  • China increasing share of Global GDP
    • 1950 5%
    • 2008 15%

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Eroding Advantages

  • American Way of War
    • More Tech – Less Blood
  • Declining Share of:
    • Patents
    • STEM graduates
      • 2019
        • US 33,759
        • China 49,498
      • 2025
        • US 39,959
        • China 77,179

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Opportunities

AI,�Improvements and Proliferation

Mobile Computing

All of Nation Sim Gaming

Each synergize the other two!

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Why AI is Important?

Each war is one pass through a series of chance events; however, what ultimately happens is not necessarily the most likely outcome.

Outcome with relative likelihood

5 10 15 20 25 30 35 40 45

What actually Happened

X

% Casualties

Relative Probability

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AI, Improvements and Proliferation

  • AI software has improved in effectiveness and expanded in application.
  • Why is this an opportunity for wargaming?
    • Real wars take a long time and have a spectrum of possible outcomes.
    • Manual Wargames have struggled to “go deep” and to capture the spectrum of possible outcomes and their relative likelihood. They typically run out of time and show only one outcome.
    • Computer assisted wargames can show spectrum of outcomes, but if they run beyond a single decision cycle outcomes can be very, very wrong.
    • Putting a human “in the loop” slows execution to roughly manual wargaming speeds.
  • AI can serve the role of subordinate decision makers at computer speeds.

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Mobile Computing

  • The huge recreational software industry (surpassed film/TV in 2003 or 2005) expands mobility of sim games.
    • Executable on notebook computers, tablets, smart phones.
    • Network downloadable and team play easy.
  • Why is this an opportunity for defense wargaming?
    • Value of wargaming = value of each wargame X number of wargames.
    • Easier forming of wargame teams.
    • Innovation tools are in the hands of the innovators.

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All of Nation Sim Gaming

  • Proliferation of serious and recreational nonmilitary sim games:
    • Serious-- MBA programs, climate change, disaster relief etc.
    • Recreational -- Civilization, _____ Tycoon, Tropico etc.
  • Why is this an opportunity for wargaming?
    • Adversaries move to “gray zone” war
    • Friendly interest in all of nation/alliance
    • Help explore possible outcomes of Minimally Evasive Warfare

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Putting it all together

Operate inside our adversaries OODA loop at every level through developing decision makers that formulate, evaluate and implement actions more quickly at all levels:

  • Strategic:
    • Conduct deep national competition wargaming/planning.
    • Increase impact, speed and endurance of innovations while reducing costs.
  • Operational:
    • Project the end of each war before the beginning and quickly spot when there is a divergence from expectations.
    • Supplement BDA with Operational Assessment.
  • Tactical:
    • Rehearse in route to execution.
    • Create virtual veteran battle leaders.

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Achieving the Revolution

Organize: Establish an entity to lead common efforts.

Train: Adapt UK approach.

Equip: Advanced tools to promote interoperability & collaboration.

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Organize

No one in charge is costly:

  • Each fighter squadron should not field their next generation fighter
  • Who develops DoD training requirements when each entity serves their boss?
  • Who developed tools, references, common standards?

DoD Wargaming has fighter squadrons but no Air Combat Command

    • Who do allied wargame organizations talk to?
    • Who helps develop allied/friendly wargame capabilities?

DWAG a start, common repository, forum invaluable:

    • Still, DWAG an additional duty

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First step in revolution is designating/creating a lead organization

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Train

UK is taking a systematic approach:

    • UK is currently examining their “Defense Enterprise” and establishing which billets need to know what about wargaming.
    • UK will then establish the knowledge level of current incumbents and their rough turnover rate to establish an initial and annual training requirement.

The US takes a similar approach to the training needs for cooks.

If training is necessary to ensure quality cooking it should be necessary to ensure effective wargaming – effective war – effective peace.

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Equip

Adapting tech from civilian industry & allies key to WWII victory in the air, but:

    • Going from DC-3 to C-47 required about 50 modifications.
    • The P-51 had an UK engine, but it was a US airframe.

Adapting tech from the civilian recreational software industry will be a key to achieving the tools needed for the next generation of wargaming, but:

    • Unlikely any one commercial product will be optimal “as is” (see DC-3).
    • Commercial conventions and attributes may be more helpful than individual products, i.e. networked play, execution on mobile platforms etc.
    • We should also be alert for parts or products we can acquire from our friends.

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What Will Third Gen Wargames Enable

  • Every decision cycle has a wargame capable of executing within that decision cycle.
  • Decision makers have access to wargames that are as mobile as they are.
  • Common interface conventions will enable users to easily go from an ed wargame to a decision support wargame to professional development wargame – minimizing time to learn game – maximizing time to learn war.
  • Innovations have greater impact, faster, at a lower cost, and adversaries will take longer to mitigate them.
  • Forecast of War outcome before war begins, updated with real data as war progresses – changes in outcome projected and diagnosed.

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Will Our Adversaries Be Able To Catch Up Quickly?

Unlikely

  • China: Spending money and talent on wargame software but, culturally failure is not acceptable, so learning is limited.
  • Russia: While the USSR had a strong and deep wargaming culture,
    • Staff colleges closed with the fall of the USSR. First open source mention I found of Russian wargaming was in 2020.
    • USSR techniques focused on movement and kinetics – not consistent with their current gray zone focus.
  • Iran: While very little is known, at least at the unclass level
    • If there were any US trained wargamers they were most likely killed during their revolution.
    • Current wargaming appears to analytical wargaming among OR PhDs.

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Will Our Adversaries Be Able To Catch Up Quickly?

Unlikely – But:

  • China: Infrastructure in place if attitudes are changed.
  • Russia: Soviet wargaming was eclipsed before WWII, but recovered by mid war, led the world by 1946.
  • Iran: Very little is known, at least at the unclass level
    • Most (all?) literature on wargaming in public domain.
    • Intellectual foundation exists.

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Conclusion

  • If history is a reliable guide, jumping a generation ahead of our adversaries will help us increase the odds of success in war, at a lower cost in lives, time and treasure.
  • Such an edge may help us achieve the highest level of victory –�a just and lasting peace.