Guideline, monitor, evaluate: reduce the risk of dispersion during the training period - methods, techniques and tools
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.
NARRATIVITY AND STORYTELLING �– A LESSON AS A STORY
HOW TO INTEGRATE STORYTELLING INTO LESSONS
Advantage: no technology required – only creativity and preparation
GAMIFICATION – TURNING LESSON INTO A GAME
• Adding elements of competition and rewards – challenges, points, levels, medals
• Cutting lesson into few stages like in the game – a lesson turns into a mission with goals to achieve
• Creating familiar environment – students are used to game rules, what increases their motivation
GAMIFICATION�
• Tools which you can use - these can be simple - boards, cards, game rules or digital like apps
EXAMPLE: Hot potatoe game
It can be used in class — students pass a ball to each other, and when the teacher says “stop,” the student answers a question or completes a task
• Advantage: Gamification improves internal
motivation, cooperation and concentration
ACTIVE WORKING METHODS
BENEFITS OF ACTIVE WORKING METHODS
SUPPORT WITH ICT* AND AI TOOLS
• Making interactive presentations and quizzes
• Working in groups online / class chats
•Using AI support in creating and organising lesson’s content
•Adding digital whiteboards and simulations
•Advantage: Every single student engaded and noted
*ICT: Information and Communication Technology (computers, smartphones, video conferences, social media, ofice software)
STRATEGIES FOR MONITORING AND MAINTAINING ATTENTION
STRATEGIES FOR MONITORING AND MAINTAINING ATTENTION
SUMMARY — KEY IDEAS
• Gadgets and educational materials are less important than well-planned student activities
• Technologies can support the process, but they are not at the the first line
• BEST SOLUTION: The student, not the teacher impaacts how the lesson looks!
• Narrativity and gamification respond to the way today's students process information
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.