Forum User’s Animals
BY FISHYFISH
We still need an animal for Arctic
Fr, it’s so dead
FishyFish’s Animal�Grouphunter Whale
BASE STATS:�HP: 950
Dmg: 20% of an animal's maximum HP (further explained in the next slide)
Speed: 100%
Extras: 100% AP
Habitat: Ocean, Deep
TT: 15s�PT: 5s�OT: 75s (Air)�ST: 15s
Boosts: 3
Chain Dash activated sprite
Base sprite
Only here for size comparison
FishyFish’s Animal�Grouphunter Whale
DAMAGE:
The Damage of the Grouphunter Whale always consists of 20% of the animal’s maximum HP.
It deals 240 Dmg to Cach, 180 Dmg to Orca and 40 Dmg to Jellyfish for example.
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-240
-160
WHY do you deal so much damage to me.
Maybe cuz you suck
Bro is NOT GPO to deal 180 Dmg
Who DECIDED it’d be a good Idea.
Does bro not know Shark exists
FishyFish’s Animal�Grouphunter Whale
ABILITY: Chain Dash
1: Charge your boost (300ms) to dash with a 150% long dash (and 150% as fast but only for the dash).
Hitting someone with that dash deals 25% Dmg to them (if you’re facing the enemy).
If someone else is in a 12.5 Map units radius, you chain towards them (you can chain up to 5 times consecutively with 1 boost).
If an enemy blocks your way, you simply phase through the enemy (while chaining).
Chaining back to the same enemy with the same boost deals 5% less dmg to them.
You’re cooked
EZ
FishyFish’s Animal�Grouphunter Whale
ABILITY: Chain Dash
2: While dashing you are ungrabbable.
If you manage to hit someone with your chain dash, your next charged boost time decreases by 100ms.
If you kill someone with chain dash your charge time resets to 300ms.
If you don’t hit anyone with your chain dash, you get a 50% slow penalty which gradually wears off in the span of 1s.
You knock anyone you hit with the chain dash back for 1.5 Map units in the direction you hit them with.
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-285
-214
Uno Reverse >:D
HOW is this balanced.
Bruh noskill
FishyFish’s Animal�Grouphunter Whale
ABILITY: Chain Dash
3: If you’re at less than 50% HP you’re ungrabbable no matter what.
If you are below 25% HP you instantly get rid of all negative effects applied to you no matter what (Ability time is 0.1s, activates passively and then deactivates, kind of like pressing “clear all” in the Forum and you can still gain negative effects after the 0.1s, so it’s not permanently at less than 25% HP). Ability recharges only once you’re above 25% HP again.
Says YOU mf?
FishyFish’s Animal�Grouphunter Whale
If this thing seems OP, it really isn’t and here’s why:
1: It’s supposed to wipe teams (the only part where it takes skill in)
2: Usually teams in FFA consist of 5 people which means it’s a more difficult team to take down
3: It’s bad at hunting which means that it can’t kill lowtiers as easily as T9s or T10s
4: Your enemies aren’t bots and they won’t just facetank you (they know they’ll lose in a facetank) so they’ll also use their abilities against you
5: Possible counters: GAR/GPO/COEL/SLEEPER/GOB/BOWHEAD/BEAKED/ELE SEAL/CONDA
Lmao get better
SantaClaus’s Animal
Azathoth
BASE STATS:�HP: 1000
Dmg: 140
Speed: 100%
Extras: Heals T1-5 Animals
Habitat: Deep
TT: 15s�PT: 5s�OT: 75s (Water)�ST: 15s
Boosts: 3
Only here for size comparison
SantaClaus’s Animal
Azathoth
ABILITY: Stages Of Rage
1: Charge your boost halfways (400ms) to get angry.
In this state, you deal +25% Dmg, are 25% faster and have a 2 Map unit long AOE (knocks back) which stacks the more times you use it (costs a boost) for each time.
Activates on default when under 66% HP for 2.5s
RAWR
Can’t you speak normal language wtf
*Knocked Back*
SantaClaus’s Animal
Azathoth
ABILITY: Stages Of Rage
2: Charge your boost fully (800ms) to get enraged.
In this state, you deal +50% Dmg, are 50% faster and have a 6 Map unit long AOE (pulls others towards you) which stacks the more times you use it (costs two boosts).
Activates on default when under 33% HP for 2.5s
Azathoth… ENRAGED
HELP ME THIS THING’S GONNA KILL MEEEE
*Pulled Towards It*
Seagull’s Animal
Yellow Boxfish
BASE STATS:�HP: 500
Dmg: 100
Speed: 100%
Extras: 100% Poison resistance, Poisons others it touches
Habitat: Ocean
TT: 5s�PT: 5s�OT: 15s (Water)�ST: 15s
Boosts: 2
Only here for size comparison
Seagull’s Animal
Yellow Boxfish
ABILITY: Poisoning Poof
1: Poisons anyone it touches
If someone kills you, they get poisoned for 5s
So I just… shouldn’t touch you?
Yep
Ancient’s Animal
Northern Pike
BASE STATS:�HP: 800
Dmg: 140
Speed: 100%
Extras: 15% Armor, 35% AP
Habitat: Swamp
TT: 15s�PT: 5s�OT: 45s (Water)�ST: 15s
Boosts: 3
Ancient’s Animal
Northern Pike
ABILITY: Agility Arsenal
1: Charge your boost (350ms) to move in an unusual pattern.
The amount of boosts determines your ability:
3: Regular Dashboost (Deals 280 dmg instead of 175 like an uncharged one. Gets a 35% slow tiredness penalty when not hitting anything.)
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-130
Boom
Shakalaka
Isn’t this meme like 30 years old move on boomer
Ancient’s Animal
Northern Pike
ABILITY: Agility Arsenal
1: Charge your boost (350ms) to move in an unusual pattern.
The amount of boosts determines your ability:
2: Double Half-boost (Deals 280 dmg instead of 175 like an uncharged one. Gets a 35% slow tiredness penalty when not hitting anything).
Similar to Gar but you can hit your enemy twice with both of your half-boosts resulting in a potential 560 dmg per boost.
-280
Get out
Wtf dude stop it’s not funny
Ancient’s Animal
Northern Pike
ABILITY: Agility Arsenal
1: Charge your boost (350ms) to move in an unusual pattern.
The amount of boosts determines your ability:
1: Homing Boost (Deals 280 dmg instead of 175 like an uncharged one. Gets a 35% slow tiredness penalty when not hitting anything.)
With this boost you can target-lock the enemy by charging your boost halfways (100-300ms) and pointing at it (similar to Mahi Mahi but you don’t move towards them) or do /target *** (works only on the Northern Pike)
If no one is target-locked, it functions as the Regular Dashboost.
-280
Ancient’s Animal
Northern Pike
ABILITY: Agility Arsenal
1: Charge your boost (350ms) to move in an unusual pattern.
The amount of boosts determines your ability:
1: Homing Boost (Deals 280 dmg instead of 175 like an uncharged one. Gets a 35% slow tiresness penalty when not hitting anything.)
You can still target-lock people even if you aren’t down on your last boost.
The whole “targeting” scheme only gonna work with the homing chargeboost, not others.
You do little turns, avoiding terrain when trying to hunt while the Homing Boost is active.
-280
ARE YOU EVER GONNA STOP HITTING ME!?
Nuh Uh *Locks in*
Apalach’s animal
Cow Shark
BASE STATS:�HP: 900
Dmg: 120
Speed: 100%
Extras: 35% AP
Habitat: Deeeep
TT: 15s�PT: 15s�OT: 15s (Water)�ST: 15s
Boosts: 3
Only here for size comparison
Apalach’s animal
Cow Shark
ABILITY: Spiritual Pressure
Click to dash
Charge your boost halfways (100-400ms) to charge a spiritual area around you and anyone who hits it gets 120 Dmg dealt to
Charge your boost fully (500ms) to do the same but for the entire area
WHY am I being dealt so much dmg to
Me no know this
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-120
Apalach’s animal
Cow Shark
ABILITY: Spiritual Pressure
Click to dash
Charge your boost halfways (100-400ms) to charge a spiritual area around you and anyone who hits it gets 120 Dmg dealt to
Charge your boost fully (500ms) to do the same but for the entire area
OW FUCK
ZEHAHAHAHAHAHAHAHAHAHAHAHAHA
-120
Frost's Animal
The Gambler
BASE STATS:�HP: 1000
Dmg: 120
Speed: 100%
Extras: Ungrabbable
Habitat: Ocean
TT: 5s�PT: 5s�OT: 5s�ST: 5s
Boosts: 3
0
0
0
Only here for size comparison
Frost's Animal
The Gambler
ABILITY: Gambling
Gamble for your life!
Numbers 1-3 deal 300 dmg to you.
Numbers 4-6 deal 300 heal to you.
Numbers 7-9 give a positive effect
(7 = 300% speed for 1s
8 = 300% dmg for 1 hit
9 = Gives you 100% Armor and AP for 1 hit).
1
1
2
-900
HOLY SHIT NONONO GO AWAY GO AWAY
Frost's Animal
The Gambler
ABILITY: Gambling
Gamble for your life! (Charge your boost 500ms to get 3 numbers above your head)
If you get 3 of the same numbers, you get all effects at once! LET CHAOS BEFALL THY WORLD!
1
1
1
UNO REVERSE
HOLY SHIT NONONO GO AWAY GO AWAY
Genetics’s animal
Spacematter
BASE STATS:�HP: 800
Dmg: 170
Speed: 100%
Extras: 25% AP
Habitat: Deeeep
TT: 15s�PT: 15s�OT: 15s (Water)�ST: 15s
Boosts: 2
Only here for size comparison
Genetics’s animal
Spacematter
ABILITY: Ender Pearl
Charge your boost (250ms) to shoot a projectile (150% speed) that pierces through enemies but doesn’t ricochet off of walls
You change places with the projectile and it only disappears either after it hit a wall or you got on its position
Omg purple edgy animal-
Genetics’s animal
Spacematter
ABILITY: Ender Pearl
�After you click, you pull enemies slightly in with the hexagon allowing for more dmg done
The hexagon disappears as soon as the enemy has been pulled in for the crit attack (200 dmg instead of 170)
Piercing through an enemy deals 100 heal, 20 dmg and 10% slow
You can charge another boost immediately after you clicked
WTF IS HAPPENING RIGHT NOW
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Genetics’s animal
Spacematter
ABILITY: Ender Pearl
�You can execute attack and/or escape moves and this ability is very strong and overall very versatile
Always wins in last hit attacks
Nah I’m ou- ARE YOU SERIOUS RIGHT NOW.
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