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Forum User’s Animals

BY FISHYFISH

We still need an animal for Arctic

Fr, it’s so dead

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FishyFish’s Animal�Grouphunter Whale

BASE STATS:�HP: 950

Dmg: 20% of an animal's maximum HP (further explained in the next slide)

Speed: 100%

Extras: 100% AP

Habitat: Ocean, Deep

TT: 15s�PT: 5s�OT: 75s (Air)�ST: 15s

Boosts: 3

Chain Dash activated sprite

Base sprite

Only here for size comparison

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FishyFish’s Animal�Grouphunter Whale

DAMAGE:

The Damage of the Grouphunter Whale always consists of 20% of the animal’s maximum HP.

It deals 240 Dmg to Cach, 180 Dmg to Orca and 40 Dmg to Jellyfish for example.

-180

-160

-240

-160

WHY do you deal so much damage to me.

Maybe cuz you suck

Bro is NOT GPO to deal 180 Dmg

Who DECIDED it’d be a good Idea.

Does bro not know Shark exists

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FishyFish’s Animal�Grouphunter Whale

ABILITY: Chain Dash

1: Charge your boost (300ms) to dash with a 150% long dash (and 150% as fast but only for the dash).

Hitting someone with that dash deals 25% Dmg to them (if you’re facing the enemy).

If someone else is in a 12.5 Map units radius, you chain towards them (you can chain up to 5 times consecutively with 1 boost).

If an enemy blocks your way, you simply phase through the enemy (while chaining).

Chaining back to the same enemy with the same boost deals 5% less dmg to them.

You’re cooked

EZ

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FishyFish’s Animal�Grouphunter Whale

ABILITY: Chain Dash

2: While dashing you are ungrabbable.

If you manage to hit someone with your chain dash, your next charged boost time decreases by 100ms.

If you kill someone with chain dash your charge time resets to 300ms.

If you don’t hit anyone with your chain dash, you get a 50% slow penalty which gradually wears off in the span of 1s.

You knock anyone you hit with the chain dash back for 1.5 Map units in the direction you hit them with.

-225

-300

-203

-285

-214

Uno Reverse >:D

HOW is this balanced.

Bruh noskill

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FishyFish’s Animal�Grouphunter Whale

ABILITY: Chain Dash

3: If you’re at less than 50% HP you’re ungrabbable no matter what.

If you are below 25% HP you instantly get rid of all negative effects applied to you no matter what (Ability time is 0.1s, activates passively and then deactivates, kind of like pressing “clear all” in the Forum and you can still gain negative effects after the 0.1s, so it’s not permanently at less than 25% HP). Ability recharges only once you’re above 25% HP again.

Says YOU mf?

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FishyFish’s Animal�Grouphunter Whale

If this thing seems OP, it really isn’t and here’s why:

1: It’s supposed to wipe teams (the only part where it takes skill in)

2: Usually teams in FFA consist of 5 people which means it’s a more difficult team to take down

3: It’s bad at hunting which means that it can’t kill lowtiers as easily as T9s or T10s

4: Your enemies aren’t bots and they won’t just facetank you (they know they’ll lose in a facetank) so they’ll also use their abilities against you

5: Possible counters: GAR/GPO/COEL/SLEEPER/GOB/BOWHEAD/BEAKED/ELE SEAL/CONDA

Lmao get better

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SantaClaus’s Animal

Azathoth

BASE STATS:�HP: 1000

Dmg: 140

Speed: 100%

Extras: Heals T1-5 Animals

Habitat: Deep

TT: 15s�PT: 5s�OT: 75s (Water)�ST: 15s

Boosts: 3

Only here for size comparison

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SantaClaus’s Animal

Azathoth

ABILITY: Stages Of Rage

1: Charge your boost halfways (400ms) to get angry.

In this state, you deal +25% Dmg, are 25% faster and have a 2 Map unit long AOE (knocks back) which stacks the more times you use it (costs a boost) for each time.

Activates on default when under 66% HP for 2.5s

RAWR

Can’t you speak normal language wtf

*Knocked Back*

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SantaClaus’s Animal

Azathoth

ABILITY: Stages Of Rage

2: Charge your boost fully (800ms) to get enraged.

In this state, you deal +50% Dmg, are 50% faster and have a 6 Map unit long AOE (pulls others towards you) which stacks the more times you use it (costs two boosts).

Activates on default when under 33% HP for 2.5s

Azathoth… ENRAGED

HELP ME THIS THING’S GONNA KILL MEEEE

*Pulled Towards It*

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Seagull’s Animal

Yellow Boxfish

BASE STATS:�HP: 500

Dmg: 100

Speed: 100%

Extras: 100% Poison resistance, Poisons others it touches

Habitat: Ocean

TT: 5s�PT: 5s�OT: 15s (Water)�ST: 15s

Boosts: 2

Only here for size comparison

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Seagull’s Animal

Yellow Boxfish

ABILITY: Poisoning Poof

1: Poisons anyone it touches

If someone kills you, they get poisoned for 5s

So I just… shouldn’t touch you?

Yep

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Ancient’s Animal

Northern Pike

BASE STATS:�HP: 800

Dmg: 140

Speed: 100%

Extras: 15% Armor, 35% AP

Habitat: Swamp

TT: 15s�PT: 5s�OT: 45s (Water)�ST: 15s

Boosts: 3

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Ancient’s Animal

Northern Pike

ABILITY: Agility Arsenal

1: Charge your boost (350ms) to move in an unusual pattern.

The amount of boosts determines your ability:

3: Regular Dashboost (Deals 280 dmg instead of 175 like an uncharged one. Gets a 35% slow tiredness penalty when not hitting anything.)

-280

-130

Boom

Shakalaka

Isn’t this meme like 30 years old move on boomer

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Ancient’s Animal

Northern Pike

ABILITY: Agility Arsenal

1: Charge your boost (350ms) to move in an unusual pattern.

The amount of boosts determines your ability:

2: Double Half-boost (Deals 280 dmg instead of 175 like an uncharged one. Gets a 35% slow tiredness penalty when not hitting anything).

Similar to Gar but you can hit your enemy twice with both of your half-boosts resulting in a potential 560 dmg per boost.

-280

Get out

Wtf dude stop it’s not funny

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Ancient’s Animal

Northern Pike

ABILITY: Agility Arsenal

1: Charge your boost (350ms) to move in an unusual pattern.

The amount of boosts determines your ability:

1: Homing Boost (Deals 280 dmg instead of 175 like an uncharged one. Gets a 35% slow tiredness penalty when not hitting anything.)

With this boost you can target-lock the enemy by charging your boost halfways (100-300ms) and pointing at it (similar to Mahi Mahi but you don’t move towards them) or do /target *** (works only on the Northern Pike)

If no one is target-locked, it functions as the Regular Dashboost.

-280

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Ancient’s Animal

Northern Pike

ABILITY: Agility Arsenal

1: Charge your boost (350ms) to move in an unusual pattern.

The amount of boosts determines your ability:

1: Homing Boost (Deals 280 dmg instead of 175 like an uncharged one. Gets a 35% slow tiresness penalty when not hitting anything.)

You can still target-lock people even if you aren’t down on your last boost.

The whole “targeting” scheme only gonna work with the homing chargeboost, not others.

You do little turns, avoiding terrain when trying to hunt while the Homing Boost is active.

-280

ARE YOU EVER GONNA STOP HITTING ME!?

Nuh Uh *Locks in*

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Apalach’s animal

Cow Shark

BASE STATS:�HP: 900

Dmg: 120

Speed: 100%

Extras: 35% AP

Habitat: Deeeep

TT: 15s�PT: 15s�OT: 15s (Water)�ST: 15s

Boosts: 3

Only here for size comparison

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Apalach’s animal

Cow Shark

ABILITY: Spiritual Pressure

Click to dash

Charge your boost halfways (100-400ms) to charge a spiritual area around you and anyone who hits it gets 120 Dmg dealt to

Charge your boost fully (500ms) to do the same but for the entire area

WHY am I being dealt so much dmg to

Me no know this

-120

-120

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Apalach’s animal

Cow Shark

ABILITY: Spiritual Pressure

Click to dash

Charge your boost halfways (100-400ms) to charge a spiritual area around you and anyone who hits it gets 120 Dmg dealt to

Charge your boost fully (500ms) to do the same but for the entire area

OW FUCK

ZEHAHAHAHAHAHAHAHAHAHAHAHAHA

-120

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Frost's Animal

The Gambler

BASE STATS:�HP: 1000

Dmg: 120

Speed: 100%

Extras: Ungrabbable

Habitat: Ocean

TT: 5s�PT: 5s�OT: 5s�ST: 5s

Boosts: 3

0

0

0

Only here for size comparison

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Frost's Animal

The Gambler

ABILITY: Gambling

Gamble for your life!

Numbers 1-3 deal 300 dmg to you.

Numbers 4-6 deal 300 heal to you.

Numbers 7-9 give a positive effect

(7 = 300% speed for 1s

8 = 300% dmg for 1 hit

9 = Gives you 100% Armor and AP for 1 hit).

1

1

2

-900

HOLY SHIT NONONO GO AWAY GO AWAY

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Frost's Animal

The Gambler

ABILITY: Gambling

Gamble for your life! (Charge your boost 500ms to get 3 numbers above your head)

If you get 3 of the same numbers, you get all effects at once! LET CHAOS BEFALL THY WORLD!

1

1

1

UNO REVERSE

HOLY SHIT NONONO GO AWAY GO AWAY

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Genetics’s animal

Spacematter

BASE STATS:�HP: 800

Dmg: 170

Speed: 100%

Extras: 25% AP

Habitat: Deeeep

TT: 15s�PT: 15s�OT: 15s (Water)�ST: 15s

Boosts: 2

Only here for size comparison

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Genetics’s animal

Spacematter

ABILITY: Ender Pearl

Charge your boost (250ms) to shoot a projectile (150% speed) that pierces through enemies but doesn’t ricochet off of walls

You change places with the projectile and it only disappears either after it hit a wall or you got on its position

Omg purple edgy animal-

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Genetics’s animal

Spacematter

ABILITY: Ender Pearl

�After you click, you pull enemies slightly in with the hexagon allowing for more dmg done

The hexagon disappears as soon as the enemy has been pulled in for the crit attack (200 dmg instead of 170)

Piercing through an enemy deals 100 heal, 20 dmg and 10% slow

You can charge another boost immediately after you clicked

WTF IS HAPPENING RIGHT NOW

-170

-200!

+100

-20

-%10>>

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Genetics’s animal

Spacematter

ABILITY: Ender Pearl

�You can execute attack and/or escape moves and this ability is very strong and overall very versatile

Always wins in last hit attacks

Nah I’m ou- ARE YOU SERIOUS RIGHT NOW.

-170

-200!

-%25>>