Urbanization Game
Urbanization Game
**Everything you draw should be about ½-1 inch (unless otherwise stated)**
This activity is fast-paced so get ready to listen and react quickly!
You will be drawing, but this activity isn’t about your artistic ability.
Instead, focus on the symbolic meaning of the activity.
TEMPLATE
Town - 1700
10
2
1
50
1
1
1
1745
NOTE: If you must erase something, you must rebuild it elsewhere. Trees are fair game and DO NOT have to be redrawn.
10
2
1
50
1
1
1
1
1760
20
2
1
50
1
1
1
2
1775
40
3
2
50
1
2
1
2
1780
45
4
3
50
1
3
1
2
6
5
1
1782
55
4
8
50
1
3
1
4
7
9
1
*Note: from this point on trees may be removed (drawn over) if you need space.**
1785
60
4
8
50ish
1
3
1
5
17
10
1
1815
65
4
8
3
3
2
5
17
10
1
50ish
1827
70
4
10
3
3
2
5
17
12
1
1
50ish
1838
70
4
10
3
3
3
5
17
12
1
1
50ish
20
2
1842
75
4
10
3
3
3
6
17
13
1
1
50ish
20
2
2
2
1850
80
6
11
3
4
4
8
22
18
1
1
50ish
20
3
2
2
EXIT TICKET
On your slip of paper…
TURN IN YOUR EXIT TICKET BEFORE YOU EXIT THE CLASSROOM!
“Were we required to characterise this age of ours by any single phrase, we should be tempted to call it, not an Heroical, Philosophical, or Moral Age, but, above all others, the Mechanical Age. It is the Age of Machinery, in every outward and inward sense of that word; the age which, with its whole undivided might, teaches and practises the great art of adapting means to ends. Nothing is now done directly, or by hand; all is by rule and calculated contrivance... Our old modes of exertion are all discredited and thrown aside. The living artisan is driven from his workshop to make room for a speedier, inanimate one.”
Excerpt from “Signs of the Times,” an essay by the Scottish philosopher, historian, mathematician, and educator Thomas Carlyle (1795-1881), published in the Edinburgh Review, 1829.
Questions for Discussion