Pythagoras : Erasmus+ Partnership project for cooperation in higher education�
Mirela Vinerean & Florin Sofonea� Karlstad University, Sweden University of Sibiu, Romania
Symposium ITEM 2022
Innovation on Teaching Mathematics at HEI: Experiences on Classroom
Tenerife, March 15th – 18th, 2022
Partnership project for cooperation
in higher education - Key Action 2
The project will run between:
01.02.2022 – 31.01.2025
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Aims
The project will address the role of mathematics within STEM education and examine how it might be advanced through three approaches:
(1) Improving mathematics teaching and learning, by helping teachers and students to enhance digital skills and by linking the subject to real life problems and examples.
�(2) Making mathematics teaching and learning (in face to face, online, and blended form) more interactive by using gamification.
�(3) Support the fundamental knowledge with the introduction of an online and open access course in pre-Calculus available to any stakeholder;
�These approaches contribute to the goal of making mathematics education compatible for blended teaching and learning (by introducing automated and frequent assessments, online games along teaching mathematics, visualizations, and micro-credentials).
At the end, project PYTHAGORAS approaches will be ready to be applied in any STEM module or degree.
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Objectives
The objective of PYTHAGORAS project is to contribute to the improvement of how mathematics courses are taught (leveraging the digital tools whose importance and impact was demonstrated by COVID-19 imposed online teaching) and develop policies that will make their learning more inclusive, efficient, enjoyable and real.
�PYTHAGORAS is a proposition to the future of the Higher Education from teaching within large lecture rooms to a more personalized teaching & learning approach.
�All project outcomes and activities will be tailored to address the prerequisites of the partner institutions for their new undergraduate students regarding their fundamental mathematics background. These perquisites will be checked from all aspects:��(1) mathematical content��(2) mathematical processes��(3) views about the nature of mathematics��(4) personal characteristics of students & teachers (personal – and academic ones)
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Results and outcomes
Project intellectual outputs:��IO1. Toolbox for teachers on Education for Sustainable Development (ESD);��IO2. Learning scenarios and guide for gamifying online and hybrid mathematics education at university level;��IO3. An online and open access pre-Calculus course (MOOC) in English;���Project activities:��(1) Train the Trainers how to teach ICT tools & Learning analytics for students at risk (summer school for trainers);��(2) Teaching & learning mathematics (summer school for students).
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Intellectual output 1
IO1 - Toolbox for teachers on Education for Sustainable Development (ESD)
Leading Organization: University of La Laguna Spain (ULL)
All other partner institutions will support the leading organization during the realization of the Intellectual Output
Start date: 01.04.2022; End date: 01.12.2024.
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��Content of IO1��
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�Structure of IO1
1.1 Toolbox for implementing key teaching-learning strategies for environmental, citizenship and sustainability education.
1.1.1. Tool 1: Education for sustainable development. Teachers will be equipped with the necessary tools to carry out an ESD approach, with the aim of having their students disseminate this approach in the future development of their professions.
1.1.2. Tool 2: ICT and ESD Technological tools. We will provide teachers with the technological tools that promote a sustainable construction of learning. This tool is addressed for teachers of university mathematics subjects who wish to introduce ICT in an effective and integrated way in their classrooms and activities.
1.1.3 Tool 3: Mini- PBL for ESD. The recommended teaching model for ESD is the project-based methodology. We consider that a transitional tool for students and teachers to incorporate this methodology in the classroom is through small projects in depth and extension oriented to contexts of Education for Sustainable Development (ESD), which we call mini-PBL.
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�Structure of IO1
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Intellectual output 2
IO2 - Learning scenarios and guide for gamifying online and hybrid mathematics education at university level
Leading Organization: Aalborg University Denmark (AAU)
AAU will collaborate towards identifying the requirements for selecting successful initiatives with all member institutions.
Start date: 01.01.2023; End date: 01.03.2024.
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Content of IO2
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Structure of IO2
R2.T1 State-of-the-art report on gamification tools for online and hybrid mathematics in higher education In this task, a study of the existing conditions in the gamification domain will be conducted, with a focus on environments and tools utilized in mathematics education.
R2.T2 Learning scenarios for gamifying online and hybrid mathematics education. This task relates to the development of the digital course material itself. The ADDIE (Analyze, Design, Develop, Implement, Evaluate) methodology will be applied to develop this module.
R2.T3 A teacher guide on applying gamification on online and hybrid mathematics education. This activity consists in developing a practical printable PDF guide targeted at teaching staff.
R2.T4 Evaluation and adaptation of the learning scenarios. Feedback from students and teachers will be collected with both quantitative (questionnaires) and qualitative (interviews, observations) methods in order to better adapt the learning scenarios to teachers’ and students’ needs.
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Intellectual output 3
IO3 - An online and open access Precalculus Course (MOOC) in English
Leading Organization: Karlstad University Sweden (KAU)
KAU will closely collaborate with LBUS in the realization of the output. All the other partners are helping towards identifying the requirements for selecting successful initiatives.
Start date: 11.01.2023; End date: 01.01.2025
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Content of IO3
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Structure of IO3
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Target groups
Direct users
- at local, regional and national level:�HEIs, academics and teachers, researchers, HEIs students and graduates in each of project universities and other institutions selected/identified through the project life;�- at EU level:�HEIs, academics and teachers, researchers, HEIs students and graduates in other European countries.��Secondary users
- learning services providers, teachers, researchers, learners and students from any level and general public.��On the basis of this target audience identification project results will be disseminated according to a dissemination and communication strategy concentrated on disseminating the results of the project to a wide range of existing or potential users and stakeholders.
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Impact
The expected impact of the project at the local and regional level will be:�- increase availability of easy-accessible, high-quality, free-of-charge tools and methods for all, teachers and students�- increase the number of teachers adopting innovative practices around digital education�- greater sensitivity to education challenges�- increase active commitment of local and regional communities in initiatives in favor of new digital skills.��The expected impact of the project at the national and European level will be:�- increase in the competences of the HEIs and their staff active in the field of mathematics�- improvement of the level of information related with innovative practices in education, such as gamification, assessment software, problem based learning or Education in Sustainable Development�- reinforced interaction between practice, research and policy in the field of mathematics and innovation�- greater exchange of innovative practices in the field education�- greater transnational cooperation between organizations�- foster European cooperation across different countries of Europe.
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Thank you!
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