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The Effects of iPad Applications on Creative Thinking and Learning Motivation among Preschool Children in Malaysia

Name:

Matric number:

Supervisor name:

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Introduction (1)

Digital technologies increasingly transforming early childhood education environments globally (Li, 2022)

iPads provide interactive multimedia learning enhancing engagement among young learners (Hirsh-Pasek et al., 2022)

Supports visual, auditory, and tactile learning experiences simultaneously (Clark & Sugrue, 2024)

Widely adopted in Malaysian preschools for digital learning purposes (Hassan et al., 2024)

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Introduction (2)

Creative thinking involves idea generation, flexibility, and originality skills (Behnamnia et al., 2025)

Learning motivation reflects persistence, engagement, and interest in learning (Ryan & Deci, 2023)

Gamified applications increase engagement through rewards and interactive feedback systems (Singh & Wong, 2023)

Effectiveness depends on structured implementation and guided usage conditions (Clark & Sugrue, 2024)

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Problem Statement

Limited empirical evidence examining iPad effects in Malaysian preschools (Lee & Ng, 2024)

Existing studies focus on teacher readiness rather than developmental outcomes (Hassan et al., 2024)

Inconsistent findings regarding technology’s impact on creativity and motivation (Muppalla et al., 2023)

Lack of integrated analysis combining creativity and motivation variables (Singh & Wong, 2023)

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Research Objectives

    • To determine the effect of iPad educational application usage on creative thinking among preschool children in Malaysia.

RO1:

    • To examine the effect of iPad educational application usage on learning motivation among preschool children in Malaysia.

RO2:

    • To analyse the relationship between creative thinking and learning motivation among preschool children who use iPad educational applications.

RO3:

    • To determine whether the frequency of iPad educational application usage predicts levels of creative thinking and learning motivation among preschool children.

RO4:

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Research Question

RQ1:

Does iPad educational application usage significantly influence creative thinking among preschool children in Malaysia?

RQ2:

Does iPad educational application usage significantly influence learning motivation among preschool children in Malaysia?

RQ3:

Is there a significant relationship between creative thinking and learning motivation among preschool children who use iPad educational applications?

RQ4:

Does the frequency of iPad educational application usage significantly predict creative thinking and learning motivation among preschool children?

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Hypotheses

H1:

iPad educational application usage has a significant positive effect on creative thinking among preschool children in Malaysia.

H2:

iPad educational application usage has a significant positive effect on learning motivation among preschool children in Malaysia.

H3:

There is a significant positive relationship between creative thinking and learning motivation among preschool children who use iPad educational applications.

H4a:

The frequency of iPad educational application usage significantly predicts creative thinking among preschool children.

H4b:

The frequency of iPad educational application usage significantly predicts learning motivation among preschool children.

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Significance of the Study

Provides empirical evidence on iPad applications in early childhood education (Li, 2022)

Helps teachers apply structured digital learning more effectively in classrooms (Muppalla et al., 2023)

Assists parents in regulating appropriate educational technology use among children (Muppalla et al., 2023)

Supports policymakers in strengthening Malaysia’s digital education implementation strategies (Lee & Ng, 2024)

Contributes theoretical insight to creativity and motivation development research (Ryan & Deci, 2023)

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Conceptual Framework

Frequency of iPad Usage (IV1)

Duration of iPad Usage (IV2)

Type of Educational Application (IV3)

Level of Teacher Guidance During Usage (IV4)

Creative Thinking (DV)

Figure 1: Shows the conceptual framework of this study

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Theoretical Framework

Constructivism explains learning through active exploration and meaningful interaction (Behnamnia et al., 2025)

Children construct knowledge through engaging and interactive digital learning experiences (Hirsh-Pasek et al., 2022)

Self-Determination Theory explains motivation through autonomy, competence, and relatedness (Ryan & Deci, 2023)

Well-designed iPad applications can strengthen children’s intrinsic learning motivation (Singh & Wong, 2023)

These theories support the study’s cognitive and motivational outcome variables (Ryan & Deci, 2023)

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Methodology Overview

Quantitative research approach used to examine relationships between variables (Cohen, 2023)

Quasi-experimental design suitable for educational research settings without randomisation (Clark & Sugrue, 2024)

Pre-test and post-test used to measure intervention effects accurately (Hirsh-Pasek et al., 2022)

Control and experimental groups enable comparison of learning outcomes (Li, 2022)

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Research Design

Quasi-experimental design with control and experimental group comparison (Clark & Sugrue, 2024)

Experimental group receives structured iPad-based learning intervention sessions (Hirsh-Pasek et al., 2022)

Control group continues traditional teaching without digital intervention exposure (Clark & Sugrue, 2024)

Intervention conducted over four to six weeks duration period (Muppalla et al., 2023)

Sessions conducted three times weekly under teacher supervision conditions (Lee & Ng, 2024)

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Data Collection Procedure

Approval obtained from preschool management and parental consent secured (Muppalla et al., 2023)

Pre-test conducted to measure baseline creativity and motivation levels (Behnamnia et al., 2025)

Structured iPad intervention implemented under teacher guidance and supervision (Hirsh-Pasek et al., 2022)

Post-test conducted to measure changes after intervention implementation (Cohen, 2023)

Questionnaires and usage logs collected for statistical analysis purposes (Hair et al., 2022)

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Research Instruments

Instrument

Variable

Construct/Dimension

No. of Items

Measurement Scale

Source

Modified Torrance Test

Creative Thinking (DV)

Fluency, Originality, Flexibility, Elaboration

6 items

5-point Likert Scale

Behnamnia et al. (2025)

Teacher-Rated Questionnaire

Learning Motivation (DV)

Attention, Persistence, Engagement, Participation

6 items

5-point Likert Scale

Ryan & Deci (2023)

iPad Usage Log

Frequency (IV1)

Weekly usage consistency

6 items

5-point Likert Scale

Lee & Ng (2024)

iPad Usage Log

Duration (IV2)

Time spent per session

6 items

5-point Likert Scale

Muppalla et al. (2023)

Application Assessment

Type of Application (IV3)

Creativity, Problem-solving, Interactivity

6 items

5-point Likert Scale

Hirsh-Pasek et al. (2022)

Teacher Observation

Teacher Guidance (IV4)

Scaffolding, Monitoring, Feedback

6 items

5-point Likert Scale

Hirsh-Pasek et al. (2022)

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Population & Sample

Item

Description

Calculation

Final Figure

Target population

Preschool children aged 4–6 years in Malaysia

Broad study population

Not stated on slide

Accessible population

Eligible children from selected preschools involved in study

3 preschools × 50 children

150

Confidence level

Sampling confidence level

Standard assumption

95%

Margin of error

Acceptable sampling error

Standard assumption

5%

Response distribution

Population proportion assumed for maximum sample size

Standard assumption

50%

Required sample size

Finite-population sample size for N = 150

n = 108.08

108

Attrition allowance

Extras participants for dropout/non-response

108 × 10% = 10.8

11

Adjusted sample size

Required sample plus attrition allowance

108 + 11 = 119

119

Final rounded sample

Rounded for practical allocation

119 ≈ 120

120

Experimental group

Children receiving iPad-based intervention

120 ÷ 2

60

Control group

Children receiving conventional learning activities

120 ÷ 2

60

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Population & Sample

Population: Preschool children aged 4–6 years in selected Malaysian preschools.

Accessible population: 150 eligible children from three selected preschools.

Sample size: 120 children, including 10% attrition allowance.

Group allocation: 60 experimental and 60 control participants.

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Data Analysis

Multiple regression determines predictive effects of iPad usage variables (Cohen, 2023)

Pearson correlation examines relationships between creativity and motivation variables (Ryan & Deci, 2023)

Independent t-tests compare differences between experimental and control groups (Hair et al., 2022)

Descriptive statistics used to summarise sample characteristics and variable distributions (Cohen, 2023)

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Data Analysis

Descriptive statistics used to summarise sample characteristics and data distribution (Cohen, 2023)

Independent t-tests compare differences between experimental and control groups (Hair et al., 2022)

Pearson correlation examines relationship between creativity and motivation variables (Ryan & Deci, 2023)

Multiple regression analyses determine predictive effects of iPad usage variables (Cohen, 2023)

Significance level set at p ≤ 0.05 for hypothesis testing (Hair et al., 2022)

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Reliability & Validity

Construct

No. of Items

Cronbach’s Alpha

Composite Reliability (CR)

AVE

Interpretation

Creative Thinking

6

0.889

0.912

0.634

Reliable and valid

Learning Motivation

6

0.874

0.905

0.612

Reliable and valid

Frequency of iPad Usage

6

0.861

0.898

0.598

Reliable and valid

Duration of iPad Usage

6

0.852

0.891

0.583

Reliable and valid

Type of Application

6

0.876

0.907

0.621

Reliable and valid

Teacher Guidance

6

0.883

0.910

0.629

Reliable and valid

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Ethical Considerations

Informed consent obtained from parents before children participate in study (Muppalla et al., 2023)

Participant anonymity ensured by excluding identifiable personal information from data (Clark & Sugrue, 2024)

Screen time controlled to prevent excessive exposure among preschool children (Muppalla et al., 2023)

Ethical approval obtained from institutional review board before data collection (Cohen, 2023)

All data used strictly for academic research purposes only (Hair et al., 2022)

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Expected Outcomes

iPad applications expected to enhance preschool children’s creative thinking skills significantly (Behnamnia et al., 2025)

Learning motivation expected to improve through interactive and gamified activities (Ryan & Deci, 2023)

Moderate usage produces stronger outcomes compared to excessive screen exposure (Muppalla et al., 2023)

Structured and guided digital learning leads to better developmental outcomes (Hirsh-Pasek et al., 2022)

Findings support effective integration of digital tools in early childhood education (Lee & Ng, 2024)

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Timeline

Task

Year 1

Year 2

Year 3

M1

M2

M3

M4

M5

M6

M7

M8

M9

M10

M11

M12

M13

M14

M15

M16

M17

M18

M19

M20

M21

M22

M23

M24

M25

M26

M27

M28

M29

M30

M31

M32

M33

M34

M35

M36

Literature Review

Instrument Development & Validation

Pilot Study

Proposal Defense

Main Data Collection

Data Analysis

Thesis Writing

Viva & Final Submission

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Conclusion

Study addresses critical research gap in Malaysian preschool digital education (Lee & Ng, 2024)

Provides empirical evidence on impact of iPad usage on development (Li, 2022)

Supports theory, practice, and policy development in early childhood education (Ryan & Deci, 2023)

Contributes to improving structured digital learning implementation strategies significantly (Clark & Sugrue, 2024)

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Questionnaire

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No

Item

1

2

3

4

5

B1

The child generates many ideas during learning activities.

 

 

 

 

 

B2

The child produces unique or unusual responses.

 

 

 

 

 

B3

The child suggests different ways to solve a problem.

 

 

 

 

 

B4

The child adds detailed elements to drawings or stories.

 

 

 

 

 

B5

The child uses imagination creatively during digital activities.

 

 

 

 

 

B6

The child combines ideas in new and creative ways.

 

 

 

 

 

Section B: Dependent Variable (DV)

Creative Thinking Skills (Teacher-Rated)

5-Point Likert Scale:

1 = Strongly Disagree�2 = Disagree�3 = Neutral�4 = Agree�5 = Strongly Agree

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No

Item

1

2

3

4

5

C1.1

The child uses educational iPad applications regularly each week.

 

 

 

 

 

C1.2

The child participates in iPad learning sessions at least three times weekly.

 

 

 

 

 

C1.3

iPad activities are integrated consistently into classroom instruction.

 

 

 

 

 

C1.4

The child frequently engages with interactive learning apps.

 

 

 

 

 

C1.5

Digital sessions are scheduled systematically.

 

 

 

 

 

C1.6

The child shows consistent attendance during iPad sessions.

 

 

 

 

 

Section C: Independent Variables (IVs)

IV1: Frequency of iPad Educational Application Usage

Adapted from digital learning exposure measures (Lee & Ng, 2024)

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No

Item

1

2

3

4

5

C2.1

Each iPad session lasts an appropriate amount of time (20–30 minutes).

 

 

 

 

 

C2.2

The child remains engaged throughout the entire session.

 

 

 

 

 

C2.3

iPad usage duration is consistent across sessions.

 

 

 

 

 

C2.4

The child does not exceed recommended screen time limits.

 

 

 

 

 

C2.5

The duration allows sufficient time for meaningful task completion.

 

 

 

 

 

C2.6

The child maintains focus during the digital session period.

 

 

 

 

 

IV2: Duration of iPad Usage

Adapted from screen-time measurement frameworks (Muppalla et al., 2023)

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No

Item

1

2

3

4

5

C3.1

The applications encourage creative drawing and design.

 

 

 

 

 

C3.2

The applications promote storytelling activities.

 

 

 

 

 

C3.3

The applications involve problem-solving tasks.

 

 

 

 

 

C3.4

The applications require children to make choices independently.

 

 

 

 

 

C3.5

The applications stimulate imagination and exploration.

 

 

 

 

 

C3.6

The applications provide interactive feedback during tasks.

 

 

 

 

 

IV3: Type of Educational Application

Based on Constructivist and Multimedia Learning Theory (Clark & Sugrue, 2024; Hirsh-Pasek et al., 2022)

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No

Item

1

2

3

4

5

C4.1

The teacher provides guidance during iPad activities.

 

 

 

 

 

C4.2

The teacher asks questions to stimulate thinking during digital tasks.

 

 

 

 

 

C4.3

The teacher supports children in solving challenges within the app.

 

 

 

 

 

C4.4

The teacher monitors children’s progress during iPad sessions.

 

 

 

 

 

C4.5

The teacher encourages reflection after digital activities.

 

 

 

 

 

C4.6

The teacher integrates iPad tasks with classroom discussions.

 

 

 

 

 

IV4: Level of Teacher Guidance During iPad Use

Grounded in scaffolding theory and mediated learning (Hirsh-Pasek et al., 2022)

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Conclusion

Study addresses critical research gap in Malaysian preschool digital education (Lee & Ng, 2024)

Provides empirical evidence on impact of iPad usage on development (Li, 2022)

Supports theory, practice, and policy development in early childhood education (Ryan & Deci, 2023)

Contributes to improving structured digital learning implementation strategies significantly (Clark & Sugrue, 2024)

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References

  • Panjeti-Madan, V. N., & Ranganathan, P. (2023). Impact of screen time on children’s development: Cognitive, language, physical, and social and emotional domains. Multimodal Technologies and Interaction, 7(5), 52. https://doi.org/10.3390/mti7050052
  • Muppalla, S. K., Vuppalapati, S., Reddy Pulliahgari, S., & Sreenivasulu, H. (2023). Effects of excessive screen time on child development. Cureus, 15(6), e40333. Retrieved from https://www.cureus.com/articles/167123-effects-of-excessive-screen-time-on-child-development
  • Al-Zu’bi, M. A. A. (2017). The effect of iPad apps on creative thinking among preschoolers in Jordan. International Journal of Multidisciplinary Education and Research, 2(4), 29–35. Retrieved from https://www.researchgate.net/publication/319245000_International_Journal_of_Multidisciplinary_Education_and_Research_The_effect_of_iPad_apps_on_creative_thinking_among_preschoolers_in_Jordan
  • Xiong, Z., Liu, Q., & Huang, X. (2022). The influence of digital educational games on preschool children’s creative thinking. Retrieved from https://www.researchgate.net/publication/361733400_The_influence_of_digital_educational_games_on_preschool_Children%27s_creative_thinking
  • Wu, Y. (2025). Effect of intervention on screen time in preschoolers. PMC. Retrieved from https://pmc.ncbi.nlm.nih.gov/articles/PMC12337541/