Narrative Puzzle in a post-industrial city
AUGMENTING PERFORMANCE
CINETic BUCHAREST
15th of November 2019
Maria Mandea | National University of Arts Bucharest
Teodora Ungureanu | `Ion Mincu` University of Architecture and Urbanism, Bucharest
Urban studies
+
Playful Media
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Using gamified experiences
to better understand
the cities we inhabit
3
Todays
presentation
The first prototype of the puzzle
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Case study: Victoria city
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Case study
Victoria, Romania
June 2019 - part of:
Utopian Cities, Programmed Societies: Victoria Summer Camp
organised by
Tincuta Heinzel and Dana Diminescu
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Is there a right way to understand a city?
?
?
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?
?
?
?
?
?
?
Territorial
image
Representational
concept
Constructivist
concept
Theoretical background
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Cache, B. 1995, Earth Moves. The Furnishing of Territories, MIT Press
Gathered
materials
Our data .
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*During the Utopian Cities, Programmed Societies: Victoria Summer Camp organised by Tincuta Heinzel and Dana Diminescu in June 2019
Narrating the territory
The cultural background of each `player`
The way
the actual city
was explored
Our experience .
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Cache, B. 1995, Earth Moves. The Furnishing of Territories, MIT Press
Borrowing
from
Cinema:
The Kuleshov Effect
Theoretical aspect
12
Fabe, M. (2014). Closely watched films: An introduction to the art of narrative film technique. University of California Press, Berkeley, Calif.
π
π
π
How to put it all together?
Victoria Narrative Puzzle
The city is embodied through the game
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digital
physical
AR
as a medium for accessing the gathered materials
the puzzle
as a tangible object for playing with the narrative of the city
Victoria Narrative Puzzle
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Victoria Narrative Puzzle
Digital medium
Physical medium
the flow of information
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gathered materials
videos
AR
app
the city
phisycal 3D model
play
Each piece of puzzle is a neighbourhood
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Each piece can be scanned using an AR app on the playerβs own smartphone
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Narrative Puzzle in a post-industrial city
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The players
explore the city without direct contact through a gamified experience.
the result
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They gather pieces of informations about different parts of the city.
For each player, the narrative of the city is different depending on that she chose to play first.
The city is embodied through the game
Narrative Puzzle in a post-industrial city
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Case study: Matera, Italy
Further developments
Rethinking the way we gather materials from the city.
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materaplay.art
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materaplay.art
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Future plans
Developing different methods of gathering urban data and developing games that explore the narratives of different cities.
Why?
People can become aware of how cities `work`. The can understand the different narratives that create the urban environment.
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Future possibilities
_urban games_
as accessible tools used by scientist and citizens
scientific data becomes accesible to non-academia
new methods of analizing the urban developments
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Thank you!
Narrative Puzzle in a post-industrial city
Teodora Ungureanu
`Ion Mincu` University of Architecture and Urbanism, Bucharest
NIRD URBAN-INCERC, Bucharest
Maria Mandea
National University of Arts Bucharest
AUGMENTING PERFORMANCE | CINETic BUCHAREST | 15th of November 2019
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with
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