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The Greater Good

Week 2 Presentation

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Intro

Group Members:

  • Matthew Dyer - Team Leader
  • Michael Li - Creative Director
  • Bert Huang
  • Tommy Ngo
  • Matthew Chiam
  • Chris Morgan
  • John Burrows
  • Elliot Varoy
  • Mark Watkins
  • Mark Aziz

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Basic Game Concept - Slash Runner

  • 2D platformer, action, hack-and-slash, side-scrolling runner
  • Swiping is the main control scheme
  • Two main attacks that the player can use: Dash Attack and Jump attack
  • Special skills using advanced gestures
  • Variety of enemies which must be defeated with a particular attack
  • Missed attacks leave the player vulnerable, so the player must react to different enemies and situations accordingly

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Design Choices

  • Initial designs put forward by team members

  • Pros/Cons of each idea and voting

  • Matching the requirements versus forcing them

  • Design based on - Ease of Use

- Easy to Understand

- Game Flow

- Familiarity

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Advanced Features

  • Two Advanced Features:
    • Endless Runner
    • Advanced Gesture Recognition

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Project Timeline

  • Risk focused approach
  • Prioritize what we don’t know
  • Prioritize what MUST work

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Technology & Tools