1 of 15

Literacy

In

2 of 15

TPACK

3 of 15

TPACK Framework

4 of 15

Robot Petting Zoo

5 of 15

STEAM . . .

  • Focuses on real world problems and issues
  • Bridges content to other disciplines
  • Helps learners develop critical-thinking and problem-solving skills
  • Encourages learners to ask questions, think creatively, develop and test innovative ideas, synthesize knowledge, and draw conclusions
  • Helps learners exercise and communicate sound reasoning; understand connections; make complex choices; and frame, analyze, and solve problems.

6 of 15

Biology & Robotics

7 of 15

Why do students struggle with reading and writing?

8 of 15

Why Literacy in STEAM?

  • Every content area
  • STEAM intentionally aligns standards within content areas
  • Students who have been exposed to the language and vocabulary of the natural world, sciences, and social studies are better readers.1
  • Research shows that students who have strong experiences in the arts often perform better in math.1
  • The arts helps students to think creatively and develop language skills in other languages.2

1- “Arts Integration: A promising approach to improving early learning” February 2016 http://www.air.org/resource/arts-integration-promising-approach-improving-early-learning

2-Carolyn Asbury and Barbara Rich, “Learning, Arts, and the Brain: The DANA Consortium Report on Arts and Cognition (Washington DC Dana Press, 2008)

9 of 15

What we usually associate with the term “Hacker”

10 of 15

Hacking your way to literacy with STEAM

Hacking - explores programmable systems and molds them into something different, often something better.

11 of 15

How to add Literacy into STEAM?

Reading

REAL-WORLD implications of student lessons and create a classroom environment that inspires creativity

  • Tie reading experiences to any STEAM
  • Use writing to create a Maker/STEAM Activity through free writing
  • Create “tinkering” or “hacking” opportunities to write and create. (Examples here)
  • Tie non-fiction reading opportunities to Maker/STEAM activities
    • Careers, facts, and historical information
  • Moveable-adaptable writing techniques
    • Sticky notes, whiteboards, and paper rolls

Lorey, Ann. “Integrating Literacy into STEAM Lessons.” THE Journal, thejournal.com/articles/2017/03/16/integrating-literacy-into-steam-lessons.aspx.

12 of 15

Shakespeare & STEAM

13 of 15

Writing

  • Use sticky notes for easy editing
  • Collaborate
  • Write about the tangible - an object the students has built
  • Ask students “if you weren’t writing, what would you be doing?” to inspire writing topics
  • Have students build before they write. (Robotics, Maker, Drawing)
  • Offer a variety of tools to write
    • Drawing, computers, writing, Coding
  • Create an inspirational classroom with graphics to help move the writing process.
    • Example 1
    • Example 2
    • Example 3

Lorey, Ann. “Integrating Literacy into STEAM Lessons.” THE Journal, thejournal.com/articles/2017/03/16/integrating-literacy-into-steam-lessons.aspx.

14 of 15

Art & STEAM

15 of 15

Better Literacy = Better STEAM Learning

Both Common Core (Now Next Gen Standards) and NGSS emphasize the importance of speaking, listening and communicating about mathematical and scientific concepts.

Integrating literacy tools into STEAM subjects does more than help students and teachers fulfill objectives. Better literacy helps students identify and more thoroughly understand key concepts.

With teachers' help, they can build on these skills to explore on their own, master subjects, and continue to use these skills wherever they go in their educational career and beyond.

Lorey, Ann. “Integrating Literacy into STEAM Lessons.” THE Journal, thejournal.com/articles/2017/03/16/integrating-literacy-into-steam-lessons.aspx.