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Animal Vision Simulator

Ashley Kwon

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Visualization interface: individual

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Visualization interface: collaborative

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In-class activity

  • Explore functionalities of a mobile AR simulator app for infant vision
  • Visualize the RGB color space in my vision simulator under different modes of vision
  • Visualize 3D objects in my vision simulator under different modes of vision
  • Collaboratively view the color space or one of the objects

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Wiki contribution

  • How to implement Oculus passthrough in Unity
  • How to use shader to change object colors in Unity
  • How to integrate a virtual content into a passthrough scene
  • How to create a multiplayer viewing environment in Oculus

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Milestones�I may modify this schedule at each milestone

  • 4/04
    • Make wireframes for the application
    • Make a document that lists all functionalities I need in the application and software I need to implement them
  • 4/06
    • Implement passthrough layer
  • 4/11
    • Make a note about shaders
    • Look for two 3D objects to visualize
  • 4/13
    • Add color changing functionalities to the 3D objects I found on 4/04
    • Make a document listing resources about how to implement collaborative viewing functionalities for 3D objects with passthrough
      • In collaborative mode, users can see the same object from different perspectives depending on where they are located in a room
  • 4/18
    • Implement collaborative viewing functionalities
  • 4/20 to 4/25
    • Test the collaborative viewing functionality with 1 to 2 other people and debug if necessary
  • 4/27
    • Write wiki contributions about passthrough + collaborative viewing
  • 5/2
    • In class activity: visualize the same 3D object and view it from various angles, while also changing their colors depending on selected vision mode
  • 5/4
    • Make changes to the application based on feedback from the in class activity