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AS IT HAPPENS: WARGAME DESIGN AND PROTOTYPING IN REAL TIME

IAN T. BROWN

PRESENTED TO CONNECTIONS 2026

23 JUNE 2026

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OVERVIEW

  • Introduction
  • The Problem
  • 1 – Game Framework
  • 2 - Research
  • 3 – Integrating With The Game Framework
  • 4 – Adapting In Stride
  • Conclusions

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INTRODUCTION

Ian T. Brown: Wargame Analyst at Group W, an SPA Company

    • Retired Marine Corps helicopter pilot
      • Tours as forward air controller, requirements officer
      • Deployed to Iraq, INDOPACOM, and Afghanistan
      • Last billet as operations officer for the Brute Krulak Center for Innovation and Future Warfare—extensive educational wargaming work
    • Independent author/media creator
      • 40+ articles, book reviews, short stories, podcasts, 2 books:
        • A New Conception of War (2018) on USMC Commandant’s Professional Reading List
        • Snowmobiles [and] Grand Ideals (2025) - “definitive John Boyd”
    • Neophyte game designer
      • Popeye in the Goo micro-game released in spring 2024 as part of INDOPACOM micro-game collection
      • #Maneuver Warfare: The Card Game - my first commercial design, now available from the Dietz Foundation
      • Contributions to Littoral Commander series of games
      • Shape Seize Secure – promotional drone-focused card game developed for SPA

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INTRODUCTION

Usual Disclaimer: my opinions and views are mine alone and do not represent the policies or views of my employer, the United States Government, or any other entities with which I may be affiliated.

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THE PROBLEM

God does not play dice with the universe.

But Mars does.

An event occurs, a sponsor/client wants a wargame to examine it and wants it quickly, and there is not off-the-shelf solution at hand.

And saying “sorry, got nothing for you” is not an answer.

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1 – GAME FRAMEWORK

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1 – GAME FRAMEWORK

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2 - RESEARCH

(Above) mothership (below) high-speed raiders (reavers)

(Above) Navy SEALs (below) Maritime Raid Force

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2 - RESEARCH

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3 – INTEGRATING WITH THE GAME FRAMEWORK

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3 – INTEGRATING WITH THE GAME FRAMEWORK

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3 – INTEGRATING WITH THE GAME FRAMEWORK

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4 – ADAPTING IN STRIDE

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4 – ADAPTING IN STRIDE

Displaced civilians

Directional obstacles

Expanded influence meter

New battlefield systems

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CONCLUSIONS

  • Pay attention to the forecast
  • Leverage existing frameworks
  • “Research” includes unconventional information sources

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QUESTIONS?