AS IT HAPPENS: WARGAME DESIGN AND PROTOTYPING IN REAL TIME
IAN T. BROWN
PRESENTED TO CONNECTIONS 2026
23 JUNE 2026
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OVERVIEW
Introduction
The Problem
1 – Game Framework
2 - Research
3 – Integrating With The Game Framework
4 – Adapting In Stride
Conclusions
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INTRODUCTION
Ian T. Brown: Wargame Analyst at Group W, an SPA Company
Retired Marine Corps helicopter pilot
Tours as forward air controller, requirements officer
Deployed to Iraq, INDOPACOM, and Afghanistan
Last billet as operations officer for the Brute Krulak Center for Innovation and Future Warfare—extensive educational wargaming work
Independent author/media creator
40+ articles, book reviews, short stories, podcasts, 2 books:
A New Conception of War (2018) on USMC Commandant’s Professional Reading List
Snowmobiles [and] Grand Ideals (2025) - “definitive John Boyd”
Neophyte game designer
Popeye in the Goo micro-game released in spring 2024 as part of INDOPACOM micro-game collection
#Maneuver Warfare: The Card Game - my first commercial design, now available from the Dietz Foundation
Contributions to Littoral Commander series of games
Shape Seize Secure – promotional drone-focused card game developed for SPA
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INTRODUCTION
Usual Disclaimer: my opinions and views are mine alone and do not represent the policies or views of my employer, the United States Government, or any other entities with which I may be affiliated.
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THE PROBLEM
God does not play dice with the universe.
But Mars does.
An event occurs, a sponsor/client wants a wargame to examine it and wants it quickly, and there is not off-the-shelf solution at hand.
And saying “sorry, got nothing for you” is not an answer.