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Rachel Naidich1

Stanford University Department of Computer Science1

  • Stroke is currently the leading cause of disability in the United States. A major cause of post-stroke disability is Hemiparesis (arm and/or leg weakness), which affects up to 66% of stroke survivors, is a major cause of post-stroke disability. Hemiparesis patients are typically given rehabilitation exercises that they should perform at home to improve functional outcomes.
  • Rehabilitation is limited by a lack of resources to offer long-term daily intensive therapy, diminishing motivation over time to continue rehabilitation therapy, and significant time cost for outpatient services.
  • Stroke rehabilitation exercises include a combination of full-body movements and hand exercises. An augmented reality application provides the opportunity to improve functional outcomes by tracking body movement and providing feedback and motivation by making rehabilitation more enjoyable
  • I present an approach using the Hololens to track body movements, track hand movements, present feedback, and gamify rehabilitation movements. There will be audio and visual cues when a patient completes their required exercises correctly.

Fig.2: A A screenshot from the hololens of the beginning of the hand exercise scene. When the user first starts the scene, the first set of instructions appears for the user to complete the gravity eliminated finger flexion exercise. The user must place the side of their hand on a flat surface, and in order for the Hololens device to detect the hand, the user must look at their hand. B A screenshot from the hololens of a closed fist. After the hololens detects the hand, the hand exercise game begins and instructs the user to bend their fingers. The screenshot shows that when the user bends their fingers all the way into a fist, the text shows a high flexion percentage. This can be used to motivate the user to bend as much as possible. Cubes begin to appear next to the hand that move towards the hand, and users must flatten their fingers back out to smash the cube. C A screenshot from the hololens of a flat hand. When the user flattens out their hand, the text shows a very low flexion percentage. If the user successfully touches a cube, then the cube explodes and disappears. A repetition only counts and gets displayed in the text if the user successfully smashes the cube. This visual makes this repetitive exercise more enjoyable and exciting.

Hand Tracking

Body Tracking

rnaidich@stanford.edu

Fig.1: The software uses the MRTK hand tracking capabilities to overlay a cube objects over each joint of the user’s hand. This allows the user to see that their hand has been detected by the device and enables the user to physically interact with virtual objects that appear.

Fig.3: A user posing with the Hololens on and the users’s view in the Hololens displayed on a monitor. The software uses the Azure Kinect to track body movements. The body that the kinect has detected and is tracking shows up as a yellow figure in the bottom right of the computer monitor. The tracked joints are then mapped onto an avatar, and the avatar then mirrors the movements of the user.

Fig.4: A A screenshot from the Hololens of a squat detection scene. The user is able to view a mirrored version of themselves along with text that displays the number of squats that they have done. The program tracks where the hip center is as the user moves. When the user squats down far enough and the program detects the change in location of the hip center, the squat count displayed in the text is incremented. Other types of exercises, such as raising your arm, can also be detected similarly. Progress for other types of dynamic exercises that require more precise measurements can be displayed as a percentage of movement rather than repetitions completed.

B An image of the user squatting, which is mirrored by the avatar on the screen.

  • While the Azure Kinect is mostly accurate, it has many limitations which make it impractical to use. It must be connected to a computer with a cord while being used and does not work very well then there are other people in the surrounding area. In the future, it may be useful to consider using a different type of camera for body tracking (ex. smart phone camera) or using the cameras on the hololens to track the body in the mirror.
  • There are many different stroke rehabilitation exercises, so it may be useful to develop a program that can automate the process of recording a demonstration of the exercise and creating a mixed reality application that tracks that movement.

Discussion

Body Tracking with Holographic Augmented Reality Displays to Increase Rehabilitation Compliance

A

Body Tracking Gamification

Hand Exercise Gamification

B

C

A

B