CPSC 4170/6170: �Milestone 1 Presentation
�
Russell Welch
CPSC 4170
Game description
Name title: Slipstream Black
Genre: 3D First-Person Action-Platformer
A high-speed, vertical traversal-based first-person shooter focused on fluid parkour and stylish combat. Inspired by Dishonored's vertical worldbuilding and momentum-based traversal, and Ultrakill's intense movement-driven combat.
Game description
In "Slipstream Black," objectives:
Game information
Skill rating: Intermediate to advanced
Audience: T for Teen
Color Pallette
Game references
Game References
Entities – Player character
Main character
Entities - Enemies
Enemy
Entities - Items
https://mario.fandom.com/wiki/Category:Enemies_in_Super_Mario_3D_World
Movement Mechanics
Slipstream Black's movement system is built for momentum and flow. Every mechanic is tuned to reward skillful chaining of movement and combat
Game mechanics
Upgrade Station: Players can find upgrade terminals scattered across the level or between segments. Using points earned from enemy kills or level performance, they can purchase upgrades like:
Checkpoint System: Levels are divided into segments with auto-save checkpoints. Dying immediately resets the player at the last checkpoint with no loading tim
Level Completion Beacon: Each level ends at a rooftop beacon that tallies time, deaths, and optional objectives. Encourages replayability and time attack runs.
Modules
Player Control:
Weapons & Combat:
Enemy AI:
Physics & Effects:
Software architecture
Timeline
Modules To Prioritize:
Most Difficult Module:
First Modules: