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6 Principles of Game-based Learning

Icons from Flaticon

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The Failure Dynamic

Fail early, fail often

  • Failing in a game is not the same as failing in life. The stakes are much lower.
  • In certain games players must fail many times in order to succeed.
  • In this way, failing many times allows players to get a little farther each time they try. This promotes perseverance.
  • This teaches students to take risks and put in the hours to practice more.

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The Flexibility Dynamic

Provide multiple paths to success

  • Early video games provided only one way to win. You had to meet a predetermined series of objectives in a certain order. If you got stuck at any point, you could not finish the game.
  • Later games such as Mario 64 and Grand Theft Auto provided a “sandbox” environment of quests to complete and places to explore. It was possible to finish the game you own unique way.
  • Consider finding multiple paths to success for students in your courses. Consider offering a “main quest” or storyline for the primary content surrounded by multiple “side quests” that allow them to explore based on interest or strengths.

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The Construction Dynamic

Build something that matters

  • Students want to feel engaged in creating something that has purpose.
  • Minecraft allows open-ended building opportunities in which players set their own goals and freely express their creativity in the process of building something difficult and worthwhile.
  • Find ways to engage students in your own classroom by reaching out to the community at large or by challenging your students to create an initiative that they care about.

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Situated Meaning

Learn new ideas by experiencing them

  • Students learn new vocabulary words by experiencing them within game situations.
  • Majority of subjects teach students some abstract concepts, like Chemistry, History, or Math.
  • Introductory or reviewing the concepts in the game is much more powerful as games allow students to experience the concepts in the context and allow for demonstration of students knowledge.

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System Thinking

Learn how all pieces fit or can be fitted

  • Games make players think in a bigger picture, not just individual actions taken.
  • It helps learners see how the pieces fit or can be fitted together to form a whole.

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Building Empathy

Bringing players together to achieve a common goal

  • Games have the power to bring players together to achieve a common goal and can also raise awareness of global or local issues by experiencing those topics in a virtual world.
  • Players must communicate or work together and have the ability to practice empathy in the form of an avatar and begin to understand others and their reactions.