1 of 21

Introduction to�Low Sec Mechanics

A pirate’s guide to earning their eye patch

2 of 21

Class Rules

  • Feel free to ask questions in:�����
  • Re-enable “push-to-talk” or mute yourself if you have Teacher role on Discord
  • Recording the class is only permitted if all participants are informed about it and have agreed to being recorded.
  • Stay safe during the class (usually docked-up is preferred).�

Text

Click speech bubble in top right of Discord classroom channel

Preface your questions with “Q” e.g.: “Q: What are bookmarks?”

Voice

Whenever there are open comms �(usually at the end of class during Q&A session).

3 of 21

Topics Covered

  • Security Status (System vs. Personal)
  • Criminal Actions (crime, consequences, timers, etc.)
  • Faction Warfare space mechanics
  • Typical capsuleers’ habits in Low Sec

INTRODUCTION TO LOW SEC MECHANICS

3

4 of 21

System Security Status

New Eden

  • Empire Space & HS (0.51.0)
  • Low Sec (0.10.4)
  • NPC & Claimable NS (-1.0 0.0)
  • Pochven (-1.0)

WH Anoikis (-1.0)

INTRODUCTION TO LOW SEC MECHANICS

4

5 of 21

System Security Status Limitations

INTRODUCTION TO LOW SEC MECHANICS

5

Actions and Consequences

High Sec

Low Sec

Null Sec

WH Space

CONCORD response to crime in space

Station and Gate Sentry Guns response to crime on grid

Capsuleers can deploy Warp Disruption / Web Bubbles

Capsuleers can launch Bombs

Capsuleers can deploy capital and supercapital ships

*

Capsuleers can deploy Cynosural Fields

6 of 21

Crimewatch: Actions & Consequences

  • Certain actions in High Security & Low Security space have consequences

    • There are Long-Term Consequences (e.g., Pilot’s personal Security Status)

    • There are Short-Term Consequences (e.g., Suspect Timer, Criminal Timer, Limited Engagement Timer)

    • There are Immediate Consequences (e.g., CONCORD or Sentry Gun Response)

  • These actions have no consequences in Null Security or Wormhole Space� (except for the Limited Engagement Timer)

INTRODUCTION TO LOW SEC MECHANICS

6

7 of 21

Long-Term: Pilots’ Security Status

Character Sheet > Interactions > Security Status

INTRODUCTION TO LOW SEC MECHANICS

7

Pilot Security Status

Faction Police Response

-0.01 -2.0

Low Security Status

-2.01 -2.5

Attacked in 1.0 Systems

-2.51 -3.0

Attacked in 0.9 Systems

-3.01 -3.5

Attacked in 0.8 Systems

-3.51 -4.0

Attacked in 0.7 Systems

-4.01 -4.5

Attacked in 0.6 Systems

-4.51 -4.99

Attacked in 0.5 Systems

<= -5.0

Outlaw aka ‘Perma Flashy’

Legal Target Everywhere

8 of 21

Short-Term: Criminal & Suspect Timers

  • Suspect Timer (15 minutes):�Flashy Yellow

    • You become a legal target
    • Anyone can attack you without consequences
    • If someone does, a Limited Engagement Timer (5 minutes) allows you to defend yourself

  • Criminal Timer (15 minutes):�Flashy Red

    • You become a legal target
    • Anyone can attack you without consequences
    • If someone does, a Limited Engagement Timer (5 minutes) allows you to defend yourself
    • If you are in, or jump into, High Sec CONCORD will immediately engage & destroy your ship

INTRODUCTION TO LOW SEC MECHANICS

8

9 of 21

Pilots’ Safety Settings

Ship Safety Setting prevents you from accidently performing actions that would have Crimewatch consequences

There are 3 safety settings:

  • Enable Safety: Prevents both Suspect & Criminal activity

  • Partial Safety: Allows Suspect but prevents Criminal activity

  • Disable Safety: Allows all actions

INTRODUCTION TO LOW SEC MECHANICS

9

10 of 21

Short-Term: Relevant Timers

  • Limited Engagement Timer (5 minutes):�Flashy Teal

    • You can freely engage a specific pilot anywhere without consequences
    • They get the same timer, so they can similarly freely engage you, consequence free

  • Weapons Timer (60 seconds):

    • You can’t activate Stargates
    • You can’t dock at Stations or Citadels

  • Capsuleer Log-Off Timer (5 minutes):

    • You can’t safely log out of EVE
    • If you close or disconnect your client, you ship will activate an emergency warp (unless disrupted) off to a random location, but your ship can still be found in space for others to scan and destroy

INTRODUCTION TO LOW SEC MECHANICS

10

11 of 21

Immediate: Gate & Station Sentry Guns

INTRODUCTION TO LOW SEC MECHANICS

11

Sentry Gun Attributes

Range

500 km Optimal

50 km Falloff

Volley Damage

440 hp

Damage Type

80

140

80

140

Damage Per Second

176 dps

Rate of Fire

2.5 seconds / cycle

Tracking Speed

160 rads / second

2 Sentry Guns

per Station/Gate

12 of 21

LS Mechanics Example: Gate Camp

INTRODUCTION TO LOW SEC MECHANICS

12

Tactical Bookmark 200 km

Incursus

Frigate

Coercer

Destroyer

Stabber

Cruiser

Scorpion

Battleship

Stargate 27 AU

Warp To

30 Seconds

30 Seconds

13 of 21

Low Sec Faction Warfare

  • 2 war zones of Low Sec space contested between factions�(DOTLAN maps)

  • FW Pilots compete to capture systems for their Faction and Ally

  • FW Pilots attack Faction Complexes (plexes) to make systems vulnerable then destroy the i-Hub to capture the system

  • Plexes are great spots for PvP, but have special mechanics �pilots should know

INTRODUCTION TO LOW SEC MECHANICS

13

14 of 21

Faction Warfare Plexes

  • Deadspace Pockets & Cosmic Anomalies
  • Appear on Probe Scanner window by default but not on the Overview until activated
  • Once anyone initiates warp to a plex it pops up on everyone’s Overview
  • Your warp-in point will always be the Acceleration Gate (at the range you chose from the direction you are warping from) regardless of what you warped to on grid
    • the plex cosmic anomaly
    • the plex on the overview
    • a fleet member outside the acceleration gate
    • a fleet member inside the deadspace pocket
    • a bookmark inside or outside the pocket

INTRODUCTION TO LOW SEC MECHANICS

14

15 of 21

Faction Warfare Plexes

  • Activating the Acceleration Gate triggers a Suspect Timer
  • Cynos can’t be lit inside the pocket
  • Ships can’t cloak within the capture point radius�(the capture point is an invisible 30 km radius sphere)
  • Killing the NPC inside has a significant negative standing impact with the faction for the entire fleet

INTRODUCTION TO LOW SEC MECHANICS

15

30 km radius

orbiting at 500m will put you at 30,500m

tiny radius

good orbit anchor for brawling

16 of 21

Faction Warfare Plex Sizes

INTRODUCTION TO LOW SEC MECHANICS

16

Plex Type/Size

Allowed Ships

Novice

Frigates

except T2 Frigates and Corvettes

Small

Destroyers and smaller classes

except Tactical (T3) Destroyers

Medium

Cruisers and smaller classes

except Strategic (T3) Cruisers

Large

Battleships and smaller classes

Open

Unrestricted

17 of 21

Low Sec NPCs

  • Clone Soldier�Different classes spawn at Asteroid Belts depending on the Security Status of the System�Drop important loot:�Tags that can be exchanged at CONCORD stations for improving a Pilot’s personal Sec Status

INTRODUCTION TO LOW SEC MECHANICS

17

18 of 21

Low Sec Opponents

  • Low Sec High Sec & fight club systems, especially close to hubs like Jita (e.g., Tama)�Gate camps or PvP fleets looking for fights with convenient reshipping options
  • PvP opportunities in Faction Warfare plexes
    • Plex sizes allow FCs to control how much foes can upship (e.g., Novices for Frigs only)
    • Plex mechanics allow FCs to dictate engagement ranges (e.g., deadspace mechanics)
  • Roaming Low Sec fleets
  • FW soloists and fleets

INTRODUCTION TO LOW SEC MECHANICS

18

19 of 21

Low Sec Targets

  • Destroyers ratting for normal or clone NPCs in asteroid belts
  • Miners in asteroid or ice belts
  • Epithals and other industrials at planetary customs offices (PI)
  • Pilots running combat sites
  • Mission runners
  • Battleships or Capitals running Level 4 or 5 Missions (combat probes required, expect defensive cynos)

INTRODUCTION TO LOW SEC MECHANICS

19

20 of 21

Q&A

Please leave feedback via the Class Feedback Form linked in chat

INTRODUCTION TO LOW SEC MECHANICS

20

21 of 21