ΙΠΕ/ΝΕΚΥΠ/0311/02: A State-of-the-Art VR CAVE facility for the Advancement of Multi-Disciplinary Research & Development in Cyprus
VR CAVE
VR CAVE
Objectives
Multi-Disciplinary Research & Development in Cyprus
People
Publications
More information
Keynote Speech
Applying CAVE technology to solving practical problems: Methods, Lessons Learned and Future Prospects
Alistair Sutcliffe
Professor of Systems Engineering
School of Computing & Communications
University of Lancaster and University of Manchester
User Experience Observations in the VR CAVE and their impact on design principles
Presented by Aimilia Tzanavari
User Experience Researcher
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The research team
“Alone we can do so little; together we can do so much”, Helen Keller
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Outline of talk
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What is User Experience
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This is a user →
Users
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More users
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Some might have difficulties…
Even more users!
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There is no single profile
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But… we all want
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to be happy!
And … meet our objectives!
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User Experience
It is the quality of experience a person has when interacting with a specific product, system, website, app, etc.
User Experience Design
It’s about designing products, systems, websites, apps, etc. that help people meet their objectives efficiently, effectively, while at the same time feeling good about their experience!
User Experience Research
It’s about doing the research to identify who the users are, their characteristics, abilities, needs, what they want to achieve, test to see whether their goals are met, to what extent and so on…
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So…
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UX in immersive virtual environments
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Immersive VR
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HMD
VR CAVE
The CAVE is different…
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Experiments
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Experiment: Pedestrian Crossing Application for children with autism
Objectives/ Background
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Scene
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Phase One
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Phase Two
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Conclusion
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Experiment: Comparison of two travel modes in a CAVE environment
Objectives
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Development
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Scene
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Example of the Village Map
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Experiment Procedure
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Experiment with Children
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Experiment with Adults
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Data Collection
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Example of Eye Tracking Data
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Results Summary
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Presence and Simulator Sickness
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Experiment: Analysing users psychophysiological data in the CAVE
Motivation
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Motivation
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Objective
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Methodology
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Scene
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Scene
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Crowd video
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Proxemics video
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Results
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Pros and Cons of the CAVE
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Pros and Cons of the CAVE
Pros and Cons of the CAVE
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Impact on design principles
As always, making assumptions about how users would interact, leads to risky design decisions.
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Impact on design principles
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Impact on design principles
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Impact on design principles
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- Check out the group’s publications (on the lab’s website) ��- Contact � Aimilia (for UX matters) � aimiliatzanavari@gmail.com � Chris (for VR matters)� christouch2@gmail.com � ��
Need more details?
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