1 of 24

Confidential - intended for viewing by publishers only

Copyright 2022 - Unifiq Games

2 of 24

Elevator Pitch

Operation Outsmart is a physics-based sandbox game primarily for PC�where you:

  • Build machines to overcome environmental challenges
  • Create alloys with unique physical properties from a mix of metals
  • Reinforce your builds with the crafted alloys to make them lighter, stronger etc.

The game offers highly emergent gameplay that encourages creativity and problem-solving.�

Currently at alpha stage, we aim to release on PC and consoles with two single-player modes in Q3 2024.

�Game: Operation Outsmart�Studio: Unifiq Games�Genre: Physics-based Sandbox�Platforms: PC & console�Engine: Unreal Engine 4.27Audience: Players of KSP, Besiege�Scrap Mechanic, Trailmakers etc.

Dev Stage: Alpha�Release: Q3 2024�Modes: 2 x single-playerLength: Campaign -> 15-20 hours� Sandbox -> Infinite

3 of 24

Gameplay

4 of 24

Video

5 of 24

Build wacky machinesUnleash your creativity by building wacky vehicles from a large collection of Lego-like pieces.

Assign controls to parts and Recruit KoalasAssign controls to operable parts such as motors, and get the koalas help to operate the weapons.

Customise your partsCustomise the look of your parts with different skins.

Combat enemies��Combat the enemy robots using your contraption, weapons and recruited koalas.

Reinforce your parts with crafted alloysReinforce your build with crafted alloys and utilise their unique properties to overcome puzzles.

Overcome environmental challengesUse your contraptions to overcome environmental challenges and progress through the world.

Core Loop

Other Features

6 of 24

�Grumble grumble blow! The volcano is going to erupt! Get to it as fast as you can and destroy the enemy robots on the way.

Zera (the player), an inquisitive and adventurous young koala, takes it upon herself to save the island. She needs to find all the materials and parts necessary and then, using her crafting and engineering skills, build contraptions which will allow her to traverse the dangerous routes, combat the robotic minions and ultimately reach the volcano to stop it from erupting.

Context / Narrative

7 of 24

Material Properties and Metal Mixing powered by Deep Learning

There are 20 metal elements in the game that are dropped by enemy robots upon destruction. The collected metals can then be mixed in different composition to create new alloys with 6 unique properties predicted by our deep learning model (see appendix).

These alloys can then be used to reinforce the building blocks, making them stronger, lighter, etc. This crafting element, intertwined with the building element, creates highly emergent gameplay especially during obstacle challenges and combat.

The 6 alloy properties are:

��1. Density: How light or heavy the part is�2. Strength: How durable the part is against damage3. Conductivity: How well it conducts electricity4. Corrosion resistance: How long it takes for part to break in corrosive liquid�5. Melting point: How long it takes the part to break upon exposure to heat�6. Combustibility: How easily the part burns or explodes upon exposure to heat

Unique Selling Point

You can use heavy materials to sink and drive on lake bed, but the corrosive water may break down your build parts.

Or you can use a light material to float on water and cross the lake.

8 of 24

Concept Art

9 of 24

Target Audience

Players of any age with interests in:�

  • Sandbox and core technical games such as KSP, Besiege or Scrap Mechanic
  • Emergent gameplay with clear and concise goals
  • Science, tech and problem-solving

10 of 24

What players are saying

11 of 24

Market Opportunity & Competition

What genres are players looking for on Steam - Oct 2020*Figures obtained from SteamSpy, SteamDB, VGInsights, or directly from developers.**Forecast made by one of our expert advisors with a publishing background.

  • Similar games have been incredibly successful in sales and revenue (see table).
  • The genre is spectator friendly, replayable, and community-driven.
  • ‘Building sandbox’ market is unsaturated with very high median earnings and an untapped potential to generate bigger audiences (see figure).
  • TAM for premium PC sandbox games is $4B.
  • We forecast 300K+ units and $2.2M+ net revenue �within 24 months of launch on Steam only.**

Steam Rating

~Units (24m)*

Est $ (24m)*

Est $ gross

KSP

85K, 95%

1.8M

$23M

$102M

Besiege

40K, 95%

1M

$6.3M

$12M

Scrap Mech

81K, 93%

764K

$4.2M

$25M

TerraTech

14K, 91%

900K

$4.1M

$18M

Trailmakers

11K, 92%

325K

$3M

$5M

Brick Rigs

25K, 92%

144K

$527K

$5.1M

Main Assembly

752, 90%

45K

$360K

$360K

World of Contraptions

65, 92%

4K

$13K

$13K

12 of 24

���

���Steam Workshop

Sharing UGC through Steam Workshop for other players to download and use in their own game. Types of UGC that can be shared via Steam Workshop are:

  • Contraptions
  • Levels and puzzles
  • Skin packs
  • Build parts and weapons
  • Utility functions
  • Level editor extensions

Level Editor

An in-game level editor through which�players can make their own levels and�puzzles and share with the community�through Steam Workshop. These UGC�levels can then be picked and used for�the Weekly Challenges.

UGC & Community

SHARE RANK

Rank placement can be shared online but times will not be revealed. This drives players to go and solve the challenge themselves and get their rank.

NEW CHALLENGE

Every week a new challenge is released where players race to solve the puzzle as quickly as possible.

SOLVE PUZZLE AND RECEIVE RANK

After completing the challenge, players receive a rank on the leaderboard based on how quickly they solved the puzzle.

Weekly Challenges

13 of 24

Campaign Levels 2-3�

Dec 2022

Beta

Nov 2023

Campaign Level 5-7

Apr 2023

Feature Complete

May 2023

Campaign mode complete

Jun 2023

Beta Testing

Dec 2023

Sandbox mode

Jul 2023

Campaign Level 4

Feb 2023

Production Timeline

1.0 release Console�1.0 release is followed by patches, DLC’s and campaign sequels

Q3 2024

Console submission�Submit game for approval to be released on Switch, Xbox and PS

Q2 2024

First DLC for PC

Q4 2024

LocalisationTranslate to Spanish, Portuguese, French, German, Russian, Korean, Japanese, Chinese

Aug 2023

Community Features�Steam Workshop integration,�Level Editor

Oct 2023

Closed community testing

May 2023

Console porting starts

Jan 2024

1.0 release PC only

Q1 2024

14 of 24

  • ~$$$ core dev costs is estimated until 1.0 release on PC & consoles in Q3 2024
  • Burn rate is ~$$$ per month
  • Core dev budget does not include outsourced costs such as QA, localisation, and marketing

Budget

15 of 24

  • Funding to support development
  • Marketing and discoverability support
  • Feedback on game design
  • Console submission support
  • QA, localisation and porting

The Ask

16 of 24

�While we are passionate about the core vision of the game, we are pragmatic and understand that your input on design, commercial and strategic decisions is critical for successfully bringing the game to the market:

  1. Multiplayer: Should we add multiplayer modes to the game?
  2. Console Porting: Should we port to console? Which console platforms?
  3. Release options: PC first, or simultaneous console launch? Early access?

Pragmatic Development

17 of 24

Seyed�Team Lead

Mahdi�Lead Programmer

Lily �Creative Lead

Mollie�Game Artist

Sam�Game Programmer

Cai (freelancer)Sound Designer

We are a tight knit team of 5 graduates in the UK with one goal: Making great games. Despite our young age, our perseverance and cohesion make us strong. We also have experienced industry mentors who regularly advise us.

The Team

Core Team

Advisor A�Founder & CEO at The Best Game Studio�Strategic advisor

Advisor C�Director of Indie Publishing at XYZ�publishing advisor

Advisor B�Founder & CEO at Side Quest, ex-ParadoxProduct advisor

Advisors

Contractor

18 of 24

Build wacky machinesUnleash your creativity by building the most wacky vehicles from a large collection of Lego-like pieces.�

Overcome environmental challengesUse your contraptions to overcome the environmental challenges.

Reinforce your parts with crafted alloysReinforce your build with crafted alloys and utilise their unique properties to overcome puzzles.

Summary

Game: Operation Outsmart�Studio: Unifiq Games�Genre: Physics-based Sandbox�Platforms: PC & console�Engine: Unreal Engine 4.27�Release: Q3 2024Mode: 2 Single-player

We are not industry veterans, but we are young and ambitious.

We want to make Operation Outsmart an awesome game that is played and loved by players for many years to come.

We have the right skills and a compelling team culture to make the game happen.

Operation Outsmart has a very promising market and the concept has been validated through playtests.

We are happy to adjust the direction of the game to best fit your commercial strategy and target audience

19 of 24

Appendix

20 of 24

1. Co-op Campaign (local, 2 players)

A redesigned campaign mode where solving the challenges requires close cooperation of both players.

2. Battle Royale (online, 8 players, 1 map, 1km2)

Forage for parts, materials, weapons and koalas in order to build contraptions and battle other players.

3. Minigame Arena (online, co-op & PvP, 5 minigames, up to 8 players per game)

Compete in several different mini games in the arena such as racing, obstacles, battle stadium and more!

Multiplayer Ideas

21 of 24

High Budget Features

22 of 24

More Concept Art

23 of 24

Team photo A

Thank you from the team!

Team photo B

Team photo C

Team photo F

Team photo E

Team photo D

24 of 24

Contacts