Confidential - intended for viewing by publishers only
Copyright 2022 - Unifiq Games
Elevator Pitch
Operation Outsmart is a physics-based sandbox game primarily for PC�where you:
The game offers highly emergent gameplay that encourages creativity and problem-solving.�
Currently at alpha stage, we aim to release on PC and consoles with two single-player modes in Q3 2024.
�Game: Operation Outsmart�Studio: Unifiq Games�Genre: Physics-based Sandbox�Platforms: PC & console�Engine: Unreal Engine 4.27 �Audience: Players of KSP, Besiege�Scrap Mechanic, Trailmakers etc.
Dev Stage: Alpha�Release: Q3 2024�Modes: 2 x single-player�Length: Campaign -> 15-20 hours� Sandbox -> Infinite
Gameplay
Video
Build wacky machines��Unleash your creativity by building wacky vehicles from a large collection of Lego-like pieces.
Assign controls to parts and Recruit Koalas��Assign controls to operable parts such as motors, and get the koalas help to operate the weapons.
Customise your parts��Customise the look of your parts with different skins.
Combat enemies��Combat the enemy robots using your contraption, weapons and recruited koalas.
Reinforce your parts with crafted alloys��Reinforce your build with crafted alloys and utilise their unique properties to overcome puzzles.
Overcome environmental challenges��Use your contraptions to overcome environmental challenges and progress through the world.
Core Loop
Other Features
�Grumble grumble blow! The volcano is going to erupt! Get to it as fast as you can and destroy the enemy robots on the way.
Zera (the player), an inquisitive and adventurous young koala, takes it upon herself to save the island. She needs to find all the materials and parts necessary and then, using her crafting and engineering skills, build contraptions which will allow her to traverse the dangerous routes, combat the robotic minions and ultimately reach the volcano to stop it from erupting.
Context / Narrative
Material Properties and Metal Mixing powered by Deep Learning
There are 20 metal elements in the game that are dropped by enemy robots upon destruction. The collected metals can then be mixed in different composition to create new alloys with 6 unique properties predicted by our deep learning model (see appendix).
These alloys can then be used to reinforce the building blocks, making them stronger, lighter, etc. This crafting element, intertwined with the building element, creates highly emergent gameplay especially during obstacle challenges and combat.
The 6 alloy properties are:
��1. Density: How light or heavy the part is�2. Strength: How durable the part is against damage�3. Conductivity: How well it conducts electricity�4. Corrosion resistance: How long it takes for part to break in corrosive liquid�5. Melting point: How long it takes the part to break upon exposure to heat�6. Combustibility: How easily the part burns or explodes upon exposure to heat
Unique Selling Point
You can use heavy materials to sink and drive on lake bed, but the corrosive water may break down your build parts.
Or you can use a light material to float on water and cross the lake.
Concept Art
Target Audience
Players of any age with interests in:�
What players are saying
Market Opportunity & Competition
† What genres are players looking for on Steam - Oct 2020�*Figures obtained from SteamSpy, SteamDB, VGInsights, or directly from developers.�**Forecast made by one of our expert advisors with a publishing background.
| Steam Rating | ~Units (24m)* | Est $ (24m)* | Est $ gross |
KSP | 85K, 95% | 1.8M | $23M | $102M |
Besiege | 40K, 95% | 1M | $6.3M | $12M |
Scrap Mech | 81K, 93% | 764K | $4.2M | $25M |
TerraTech | 14K, 91% | 900K | $4.1M | $18M |
Trailmakers | 11K, 92% | 325K | $3M | $5M |
Brick Rigs | 25K, 92% | 144K | $527K | $5.1M |
Main Assembly | 752, 90% | 45K | $360K | $360K |
World of Contraptions | 65, 92% | 4K | $13K | $13K |
���
���Steam Workshop
Sharing UGC through Steam Workshop for other players to download and use in their own game. Types of UGC that can be shared via Steam Workshop are:
Level Editor
An in-game level editor through which�players can make their own levels and�puzzles and share with the community�through Steam Workshop. These UGC�levels can then be picked and used for�the Weekly Challenges.
UGC & Community
SHARE RANK
Rank placement can be shared online but times will not be revealed. This drives players to go and solve the challenge themselves and get their rank.
NEW CHALLENGE
Every week a new challenge is released where players race to solve the puzzle as quickly as possible.
SOLVE PUZZLE AND RECEIVE RANK
After completing the challenge, players receive a rank on the leaderboard based on how quickly they solved the puzzle.
Weekly Challenges
Campaign Levels 2-3�
Dec 2022
Beta
Nov 2023
Campaign Level 5-7
Apr 2023
Feature Complete
May 2023
Campaign mode complete
Jun 2023
Beta Testing
Dec 2023
Sandbox mode
Jul 2023
Campaign Level 4
Feb 2023
Production Timeline
1.0 release Console�1.0 release is followed by patches, DLC’s and campaign sequels�
Q3 2024
Console submission�Submit game for approval to be released on Switch, Xbox and PS
Q2 2024
First DLC for PC
Q4 2024
Localisation�Translate to Spanish, Portuguese, French, German, Russian, Korean, Japanese, Chinese
Aug 2023
Community Features�Steam Workshop integration,�Level Editor
Oct 2023
Closed community testing
May 2023
Console porting starts
Jan 2024
1.0 release PC only
Q1 2024
Budget
The Ask
�While we are passionate about the core vision of the game, we are pragmatic and understand that your input on design, commercial and strategic decisions is critical for successfully bringing the game to the market:
Pragmatic Development
Seyed�Team Lead�
Mahdi�Lead Programmer�
Lily �Creative Lead�
Mollie�Game Artist
Sam�Game Programmer�
Cai (freelancer)�Sound Designer
We are a tight knit team of 5 graduates in the UK with one goal: Making great games. Despite our young age, our perseverance and cohesion make us strong. We also have experienced industry mentors who regularly advise us.
The Team
Core Team
Advisor A�Founder & CEO at The Best Game Studio�Strategic advisor
Advisor C�Director of Indie Publishing at XYZ�publishing advisor
Advisor B�Founder & CEO at Side Quest, ex-Paradox�Product advisor
Advisors
Contractor
Build wacky machines��Unleash your creativity by building the most wacky vehicles from a large collection of Lego-like pieces.�
Overcome environmental challenges��Use your contraptions to overcome the environmental challenges.
Reinforce your parts with crafted alloys��Reinforce your build with crafted alloys and utilise their unique properties to overcome puzzles.
Summary
Game: Operation Outsmart�Studio: Unifiq Games�Genre: Physics-based Sandbox�Platforms: PC & console�Engine: Unreal Engine 4.27�Release: Q3 2024�Mode: 2 Single-player
We are not industry veterans, but we are young and ambitious.
We want to make Operation Outsmart an awesome game that is played and loved by players for many years to come.
We have the right skills and a compelling team culture to make the game happen.
Operation Outsmart has a very promising market and the concept has been validated through playtests.
We are happy to adjust the direction of the game to best fit your commercial strategy and target audience
Appendix
1. Co-op Campaign (local, 2 players)
A redesigned campaign mode where solving the challenges requires close cooperation of both players.
2. Battle Royale (online, 8 players, 1 map, 1km2)
Forage for parts, materials, weapons and koalas in order to build contraptions and battle other players.
3. Minigame Arena (online, co-op & PvP, 5 minigames, up to 8 players per game)
Compete in several different mini games in the arena such as racing, obstacles, battle stadium and more!
Multiplayer Ideas
High Budget Features
More Concept Art
Team photo A
Thank you from the team!
Team photo B
Team photo C
Team photo F
Team photo E
Team photo D
Contacts