CPSC 4160/6160: �Milestone 1 Presentation�
Austin Hartley
CPSC 6160
Game description
Name title:
Exiled Legends
Genre:
Exiled Legends is a 2.5D isometric survival game
Exiled Legends is a survival game set in a zombie apocalypse where freedom fighters have been exiled to a zombie infested island with an active volcano for the entertainment of the elite over generations. A story was passed down that a survivor of the games will lead the liberation. Is it just an urban myth so those chosen to fight have a glimpse of hope or is exile truly a death sentence? You’re an archer for the freedom fighters and have been selected for the next game. Do you have what it takes to become a legend?
Game description
Game Objectives:
The game takes place in an arena where projectiles and enemies will spawn in, with the ability to kill the player on impact. The gameplay involves the player traversing the arena by dodging the projectiles and killing the enemies pursuing them via their chosen character. There are four levels where the enemies will become faster and spawn more frequently.
The characters will have abilities that will all act as skill shots to kill enemies. The characters will also have mobility abilities that will give powers to help dodge enemy projectiles. The goal is to live as long as possible as your score is based off seconds alive.
Game information
Skill rating: 13+ year-olds.
The required skills to enjoy this game include comfortability with character moving and aiming attacks with the mouse, as well as fast reflexes to react in real-time.
Audience: People above 13 years old and older due to assets and tone
Game references
Other games:
https://www.forbes.com/sites/technology/article/moba-games/
Entities – Player character
Entities – Player character
Character has 16 different angles with sprite sheets as well as shadow sprite sheets
Entities – Enemies
Entities – Particles
Assets - Tiles
Game mechanics
Game mechanics
Player’s mechanics
The mechanics of Exiled Legends involve
Software architecture
Modules
Modules
Timeline
-Character involves collision detection, animations, attacks and movement
-Particle involves creating artistic variables to create cool effects