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GM Nowruz's #6–10 'The Wounded Wisp' (Tier 1-2) - REPEATABLE EVERGREEN

Sense Motive

[dice=SM(Umbaraki)]d20+6[/dice]

[dice=SM(Grallen)]d20+1[/dice]

[dice=SM(Golthwur)]d20+1[/dice]

[dice=SM(Treble)]1d20+11[/dice]

[dice=SM(Bob)]1d20+2[/dice]

[dice=SM()]d20+9[/dice]

Perception

[dice=Perc(Umbaraki)]d20+6[/dice]

[dice=Perc(Gralle)]d20+5 (+6 to determine if surprised, +7 to notice unusual stonework[/dice]

[dice=Perc(Golthwur)]d20+2[/dice]

[dice=Perc(Treble)]1d20+7[/dice]

[dice=Perc(Bob)]1d20+6[/dice]

[dice=Perc(Name 16)]d20+ [/dice]

Initiative

[dice=Ini(Umbaraki)]d20+3[/dice]

[dice=Ini(Grallen)]d20[/dice]

[dice=Ini(Golthwur)]d20+8 [/dice]

[dice=Ini(Treble)]1d20+8[/dice]

[dice=Ini(Bob)]1d20+2[/dice]

[dice=Ini(Name 16)]d20+ [/dice]

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Character General Marching Orders: (please place your tokens here)

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DigAdow

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