GM Nowruz's #6–10 'The Wounded Wisp' (Tier 1-2) - REPEATABLE EVERGREEN
Sense Motive
[dice=SM(Umbaraki)]d20+6[/dice]
[dice=SM(Grallen)]d20+1[/dice]
[dice=SM(Golthwur)]d20+1[/dice]
[dice=SM(Treble)]1d20+11[/dice]
[dice=SM(Bob)]1d20+2[/dice]
[dice=SM()]d20+9[/dice]
Perception
[dice=Perc(Umbaraki)]d20+6[/dice]
[dice=Perc(Gralle)]d20+5 (+6 to determine if surprised, +7 to notice unusual stonework[/dice]
[dice=Perc(Golthwur)]d20+2[/dice]
[dice=Perc(Treble)]1d20+7[/dice]
[dice=Perc(Bob)]1d20+6[/dice]
[dice=Perc(Name 16)]d20+ [/dice]
Initiative
[dice=Ini(Umbaraki)]d20+3[/dice]
[dice=Ini(Grallen)]d20[/dice]
[dice=Ini(Golthwur)]d20+8 [/dice]
[dice=Ini(Treble)]1d20+8[/dice]
[dice=Ini(Bob)]1d20+2[/dice]
[dice=Ini(Name 16)]d20+ [/dice]
1 (front) | 2
| 3 | 4 | 5 | 6 |
|
|
|
|
|
|
Character General Marching Orders: (please place your tokens here)
DigAdow